Fallout 4
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A100N

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A100N

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13 comments

  1. Billr070
    Billr070
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    Great job! Thanks! Finishes Sanctuary roads off very nicely. One problem I do have (unrelated to your mod). Is that I accidentally deleted 2 sections of road quite awhile ago. Is there a console command or anyway to get them back?.....Thanks again.
    1. A100N
      A100N
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      Not quite understand what you write, but if you in my modifications deleted some textures - just reinstall and after the trouble.
    2. nissan720
      nissan720
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      Yeah, unfortunately they took out the "GBO" console command as far as I know (which gave you the base object reference so you could spawn more of that thing) but if you can find the original reference ID (maybe google it or in the CK) you can do player.placeatme XXXX then use the Place everywhere mod to move the road if you don't already have it.
    3. Billr070
      Billr070
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      Thanks!...yes I'll keep digging.
    4. Billr070
      Billr070
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      I deleted a section of the road and am trying to find how to get one section.
    5. Ethreon
      Ethreon
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      GBO is an extender command. Best way to find out an ID is to use CK/GECK - you can just load the cell and find the item you deleted.
    6. Snowman1944
      Snowman1944
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      If you mean you used the console command "delete" to delete a section of the road, then no. At least, none I am aware of. The only way to get them back is to reload a save prior to the deletion of the sections.
      "Delete" is a very bad command to use as it literally deletes the reference to that section from the save game completely. I always use "disable" instead, such as when I want to get rid of skeletons or items from settlements (like Starlight Drive-In). It still makes the item disappear like delete, but I believe there is a way to reinstate it using the sections reference ID or something. Once you delete it, it's gone for good in that save.
  2. ThatSpartacusGuy
    ThatSpartacusGuy
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    How did you create your specular maps? What program or technique did you use? I am new to mod making and would like to nail the technique down to make it easier and more professional.
    1. A100N
      A100N
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      i use for specular map compression "BC5/ATI2 with mipmaps, output "ATI2N" this same type than original game sm
  3. carnagefiend
    carnagefiend
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    Looks like this has potential. I've been trying to find a more solid road and sidewalk retexture! I'll see if I can get you some screenshots for the gallery.
    1. A100N
      A100N
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      i try more "solid" textures for sidewalk, but for me this textures looks good...
    2. carnagefiend
      carnagefiend
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      I am sorry, I used an informal English term. To say something is 'solid' is to say it is thoroughly good.

      I will speak plainly. Your mod looks very good. In the past, I have looked for good mod like this. I will take pictures in game.
  4. AnExceptionalBox
    AnExceptionalBox
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    What armor are you using in the screenshots