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29 comments

  1. sunsita
    sunsita
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    Hello! Are you still working on this mod? I would like to add it to my game. :)
  2. Purpl3dragon
    Purpl3dragon
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    It can be used? cheat terminal portable to add settlers?
  3. User_3959173
    User_3959173
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    I get that the mod is on hiatus or something but I'm happy with it as-is, thank you, and wonder if you ever come back to it, could you add comment markers.
    More specifically, "pleasant-beautiful" comment markers so your companions will marvel at the work you've done on the tiny spot.
    eg, "Oh, how wonderful"
    "can we stay here?"
    "When I dreamed of the commonwealth, This is what I imagined"
    and various other gushy phrases they only say usually in rat-holes like sunshine-tidings.
    1. nexus8226
      nexus8226
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      I hadn't thought about that. I'll have to look into how to add those.
  4. AaronAndroid
    AaronAndroid
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    Would it be possible to port this for ps4? As long as its just an esp it should be fine, ive been trying mods to place a workbench at the watertower and cannot get it to work.
    1. nexus8226
      nexus8226
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      I can give it a try. It should be able to run on PS4.
  5. bowman2062
    bowman2062
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    Would be cool if the water tower would be habitable. There is a door, it has a tiny viewing plattform on top .. and benath it could be a nice foundation with an abandoned engine room.
    1. nexus8226
      nexus8226
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      I've got a few designs for a water tower home but I'm still looking for a good indoor space to start with.
  6. JimmyRJump
    JimmyRJump
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    Have a chat with m0ds1984 (http://www.nexusmods.com/fallout4/users/21918384/? -he has nine working settlemnts so far) and/or ask around on the modders fora here on the Nexus. Others have made fully working settlements, so, you can too
    1. nexus8226
      nexus8226
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      I haven't given up but there is apparently a quest in that cell and making it a settlement sends up all kinds of red flags in the CK. I'll just make the settlement on the other side of Concord =)
    2. JimmyRJump
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      Which of the three other sides do you mean?

      I've already got a settlement to the South (not that this should stop you, of coure)... It's called Open Stands (http://www.nexusmods.com/fallout4/mods/13329/?)

      Besides, a quest doesn't matter that much. Look at m0ds1984's "Easy City Downs" (http://www.nexusmods.com/fallout4/mods/16528/?) and a couple of other settlement mods he made where there's quests going on...
  7. H3xx
    H3xx
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    I think this would be a perfect opportunity for some bored 3d modeler to re-do that water tower to open up the top bulb. I was very disappointed that I couldn't jet pack up there and see if there were some hidden goodies in what would obviously be one of the most effective settlement locations...

    The relevant nif is "WaterTowerConcord01.nif"
  8. JimmyRJump
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    Okay, so I wanted to build something on top of the water tower, built a temporary concrete construction next to the tower and got on top of it, but while jumping across I got the message that I was outside the building limit. Went on top of the water tower and jumped up and dow a bit (using my jetpack) and as of a few meters above the water tower I am indeed outside of the building limts.

    So, can you raise the height limit on this one? Like fourty meters/hundred and thirty feet or so? Or simply double the height of what it is now?

    Second thing I noticed when activating the WorkShop is that settlement happiness was at zero instead of fifty as usual. But that isn't necessary anything to do with your mod in particular as other modders who made settlements also encountered this oddity... often this bug is corrected all by itself after a while.

    Area is small-ish (hence why I want to go high, real high, as I have a mod that allows me up to one-hundred settlers per settlement) but has nice potential

    *EDIT*

    The Concord Water Tower isn't in the settlement list, so it is indeed impossible to send either settlers or a much needed supply line to the settlement... will have to abort my building and deactivate the mod until there's a fix
    1. nexus8226
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      Sorry about that. It was working on my game but apparently due to mods. I played on an unmodded game and noticed the problems. I'm working to fix it.
    2. JimmyRJump
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      Hey, no worries... it'll come good
  9. Kodiak412
    Kodiak412
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    I don't know if it is possible but the water tower does look like it has a door to it. I would actually love to be able to go inside the water tower and use a circular stairs to get to the interior of the top. I always thought that would make an outstanding small home or settlement.

    I'll be tracking this mod and see where it goes. I do love small settlements. Thanks for creating and posting!
    1. Sorpaijen
      Sorpaijen
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      Ditto to this and similar comments above and below. I'd prefer a Pulowski Preservation shelter type cylinder at the bottom with a fixed ladder inside that you click on to "climb the ladder" and then appear in the giant spherical room at the top of the tower (not sure it's wide enough for a staircase to climb up and that looks like it would get tedious after a while, anyway). The interior of the sphere could have the worktable (likely shrunken down or embedded in the wall, etc or otherwise out of the way) since the exterior of the water tower really doesn't need anything, if it's going to be a player home inside the sphere at the top. No worries about raider attacks, etc since it is not really a settlement at that point. There was a mod in Fallout-3 that put a player home inside a water tower (between Super Duper Mart and Megaton) that was fun, for example.
  10. Azestymeatball
    Azestymeatball
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    i cant seem to send companions to the settlement is there a fix for this??
    1. nexus8226
      nexus8226
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      I was able to send them to mine, I'll do a test un modded and see what happens.
    2. JimmyRJump
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      I don't like to send settlers to a settlement, simply because I need the lot to do jobs at the settlements they're at, plus, settlers going places can take a long while to arrive, depending on how far away the new settlement is from where they are.

      On top of that, settlers sent off sometimes disappear into thin air, never to be seen again. And finally, sending settlers away often does weird things to local happiness, alas only in a negative way...

      A full-fledged settlement mod needs the radio beacon to work, which was something you were going to look into anyway.