0 of 0

File information

Last updated

Original upload

Created by

ShatteredSteel

Uploaded by

TheShatteredSteel

Virus scan

Safe to use

25 comments

  1. Wasteland_Geographic
    Wasteland_Geographic
    • supporter
    • 5 kudos
    I've been using this mod for years and love it. The way I use it is with conquest. I roll random coordinates and then set up a settlement at whatever location that is. It's very fun.

    I just switched to "Start Me Up" alternate start mod. The note no longer appears. I assume this is because of the way Start Me Up initiates the Pipboy so the note does not get triggered to populate in the inventory.



    1. roadkill4u
      roadkill4u
      • premium
      • 0 kudos
      CONSOLE COMMAND PLAYER.ADDITEM 36001733 1 GIVES YOU THE NOTE
    2. Stormie
      Stormie
      • premium
      • 79 kudos
      Actually according to xEdit it's PLAYER.ADDITEM 6F001733 1 (and that works, I just tried it).
    3. MJS814
      MJS814
      • premium
      • 28 kudos
      I'm pretty sure you are both right the first 2 digits represents where it is in your load order. NN001733 where NN equals where it appears in your load order.   
    4. Stormie
      Stormie
      • premium
      • 79 kudos
      Well, d'oh. Yes, of course, that's right. (: 
  2. Drivinghard
    Drivinghard
    • member
    • 10 kudos
    This is such a Logically Rational useful tool I only found a link to it hidden inside a text file of a nother mod :)

    I am curious about creating NEW settlements, and especially via plopping down a workbench somehow and etc, there are lots of links to techniques for this activity too study/test etc...

    But given THIS mod... are we only allowed to have ONE settlement in each game CELL?

    Or are the workshop/settlement boundaries distances from OTHER workshops MEASURED  in some smaller SUBSET measurement of the the one and only CELL number??
  3. MalachiDelacot
    MalachiDelacot
    • premium
    • 227 kudos
    Finally got around to playing FO 4 and was delighted to find this mod.
    Thanks for your work and sharing.
    Endorsed, and kudos to you....
  4. stahpk
    stahpk
    • premium
    • 26 kudos
    Thanks for the mod.

    Would anyone happen to know a way to hotkey this?
  5. JenModding
    JenModding
    • premium
    • 48 kudos
    Thanks for making this, saved me an insane amount of time!
  6. Transient3292
    Transient3292
    • premium
    • 104 kudos
    Thanks so much for making this, I had been exactly looking for something like this, and after giving up, I stumbled onto this. greatly appreciated and works great. that message is also a great touch!
  7. Glass1411
    Glass1411
    • supporter
    • 298 kudos
    Thought I'd add the commands lines to use with this mod:

    For Commonwealth cells: cow commonwealth (cell number) example 1,1 or 1,-1
    For FarHarbor cells: cow dlc03farharbor (cell number)
    For NukaWorld cells: cow nukaworld (cell number)

    Thanks again ShatteredSteel for the usage permissions, I appreciate it.

  8. Shadowliger
    Shadowliger
    • member
    • 547 kudos
    Dropped by to leave an Endorsement and to say thanks for posting this, it was extremely helpful to find potential spawn locations when I was making my Nightstrikers mod.
  9. Glass1411
    Glass1411
    • supporter
    • 298 kudos
    Thank You for sharing this. I'm amazed it doesn't have more downloads/endorsements it's an extremely helpful tool.
  10. raiderrevenge2287
    raiderrevenge2287
    • member
    • 18 kudos
    oh this is should helpfuls to me(im sry with my english)
    i working on mod here http://www.nexusmods.com/fallout4/mods/18844/?

    with you mod my project should become more lore-friendly
    because for now i just put NPC almost every cell withotuknowing where are they xD