Thanks everyone for taking the time to read this and / or downloading this mod.
If you come across any issues while playing with it while activated, please feel free to send me a personal message (I will get it on my mobile) or I will check in from time to time on here and read the posts.
Cheers and enjoy.
(If people are wondering, the two red X's are areas relating to the backstory of the N.E.S.T project. The 'key' or eye for the supposed retinal scan lock found at the North East bunker is located at the location of the Southern X) ---------------------------------------------------------------------------------------- Known Issues:
Possible loading error : investigating
Clipping of some doors when opening / no animation required: Testing and Fixing
Bunkers with multiple zones may need separating: Investigating ---------------------------------------------------------------------------------------- Future updates:
Locations may be added ( Discoverable/Fast travel) More Bunkers DLC area Bunkers ---------------------------------------------------------------------------------------- Fixed 1.3
Added locations to mini map
You can now fast travel to locations after discovering them
Some entry markers that were inside objects, or underground have been fixed
A few objects moved / lighting altered ---------------------------------------------------------------------------------------- Fixed 1.2
Overseer door redone to allow proper entry and exit, without glitching or possibly spawning outside of the cell.
Terrain around NEST HQ properly altered, Northern corner of the building should no longer be floating.
Lift added to NEST HQ floor 4 to prevent player getting trapped down the shaft.
Small changes to some doors to prevent clipping when opening. (Couple more to change still)
Small Nav Mesh alterations, further work required.
(-Reminder for me to swap objcr, current object has no in game val)
2 years too late but if anyone in the future has this problem, right click on the "data" folder that has the file NEST_BUNKER_PROJECT.esp in it and click "set as data directory"
My friend, this single mod has brought me so much wonder. It's subtle but it makes the world feel more believable. There's always flaws in the big companies, sure, but what about the underdogs? What about all the failed competitors?
Having seen a lot of these bunkers recently, and checking them out, I can recommend this mod in general, but definitely temper your expectations.
You get what the mod describes - a series of independent, small bunkers, usually with some note left by whoever used it.
They are very varied, from ruined and abandoned, to radioactive, to well-stocked and barely (if ever) used.
It's a nice collection of small locations, won't change your gameplay but will definitely add some small, interesting locations around. So I do recommend it for sure. Haven't encountered any bugs yet.
Quite late but I think we need the 3 files, loading one after the other. I was unable to enter bunker 015 until I downloaded the two others (I only had 1.6).
Yeah, just some of them though. At N.E.S.T. Headquarters right by the Gunners Plaza in the south, the mod author messed with the landscape in a major brainfart moment and the area is screwed up. It's hard for this mod not to conflict with a mod order cause it touches so many areas around the Commonwealth. Too bad cause some of the spots I visited were good additions.
Part of it is, based on file size, I'm not sure what to download. if, hypothetically, version 1.0 of a mod is 12mb, and version 1.01 is 1mb, i'm halfway expecting that ver 1.01 is a patch that needs to be applied to version 1.0.
and if that's not the case, is it because ver 1.00 had meshs and textures it shouldn't have? will ver 1.01 remove those files?
I'm at the NEST Personal Bunker near the museum of witchcraft and I'm trying to get into a room that has a full set of X-01 Power Armor, but it requires a key. I've looked all over the place and can't find it. Could someone tell me where that key is? I love the mod though! Very well done!
I know its about 2 years too late, but for anyone else looking for the Director's Keycard: NEST HQ (just north of Gunner Plaza) - 3rd Floor, behind a novice locked door, on the desk.
Easily one of the best content-adding type mods for FO4. I don't understand the lack of attention it is getting. Got any more since this? Was a while ago I suppose.
168 comments
If you come across any issues while playing with it while activated, please feel free to send me a personal message (I will get it on my mobile) or I will check in from time to time on here and read the posts.
Cheers and enjoy.
(If people are wondering, the two red X's are areas relating to the backstory of the N.E.S.T project. The 'key' or eye for the supposed retinal scan lock found at the North East bunker is located at the location of the Southern X)
----------------------------------------------------------------------------------------
Known Issues:
Possible loading error : investigating
Clipping of some doors when opening / no animation required: Testing and Fixing
Bunkers with multiple zones may need separating: Investigating
----------------------------------------------------------------------------------------
Future updates:
Locations may be added ( Discoverable/Fast travel)
More Bunkers
DLC area Bunkers
----------------------------------------------------------------------------------------
Fixed 1.3
Added locations to mini map
You can now fast travel to locations after discovering them
Some entry markers that were inside objects, or underground have been fixed
A few objects moved / lighting altered
----------------------------------------------------------------------------------------
Fixed 1.2
Overseer door redone to allow proper entry and exit, without glitching or possibly spawning outside of the cell.
Terrain around NEST HQ properly altered, Northern corner of the building should no longer be floating.
Lift added to NEST HQ floor 4 to prevent player getting trapped down the shaft.
Small changes to some doors to prevent clipping when opening. (Couple more to change still)
Small Nav Mesh alterations, further work required.
(-Reminder for me to swap objcr, current object has no in game val)
----------------------------------------------------------------------------------------
Fixed 1.1
Terrain around N.E.S.T HQ building altered to allow the building to stand slightly straighter.
Personnel HQ doors removed to allow access further into facility,
Deleted non visible water layer present,Overseers quarters exit should now be fixed.
Deleted numerous floating / clipping items
Issue regarding terminal text
Altered some bunker entrances, to make them easier to spot at night.
regardless, you generally only ever need 1 version of a mod
just use latest. you gain nothing from trying to load all 3 versions
You load 1.4 first and 1.6 last.
Almost a decade later but thank you for this.
You get what the mod describes - a series of independent, small bunkers, usually with some note left by whoever used it.
They are very varied, from ruined and abandoned, to radioactive, to well-stocked and barely (if ever) used.
It's a nice collection of small locations, won't change your gameplay but will definitely add some small, interesting locations around. So I do recommend it for sure. Haven't encountered any bugs yet.
At that point you can get the engineer's key that lets you out - but yes, that one is definitely broken.
lots of comments about bugs etc, don't be like bethesda and publish buggy content before it's finished, take your time and get it right.
will be waiting for the issues to be fixed b4 i download this thnx
https://www.nexusmods.com/fallout4/mods/54872
At N.E.S.T. Headquarters right by the Gunners Plaza in the south, the mod author messed with the landscape in a major brainfart moment and the area is screwed up. It's hard for this mod not to conflict with a mod order cause it touches so many areas around the Commonwealth.
Too bad cause some of the spots I visited were good additions.
if, hypothetically, version 1.0 of a mod is 12mb, and version 1.01 is 1mb, i'm halfway expecting that ver 1.01 is a patch that needs to be applied to version 1.0.
and if that's not the case, is it because ver 1.00 had meshs and textures it shouldn't have? will ver 1.01 remove those files?
So. Not sure what to download.
NEST HQ (just north of Gunner Plaza) - 3rd Floor, behind a novice locked door, on the desk.
I found the directors key card, but what do i do with it?