Fallout 4

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sgtpectoralismajor

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sgtpectoralismajor

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163 comments

  1. sgtpectoralismajor
    sgtpectoralismajor
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    Thanks everyone for taking the time to read this and / or downloading this mod.

    If you come across any issues while playing with it while activated, please feel free to send me a personal message (I will get it on my mobile) or I will check in from time to time on here and read the posts.

    Cheers and enjoy.


    (If people are wondering, the two red X's are areas relating to the backstory of the N.E.S.T project. The 'key' or eye for the supposed retinal scan lock found at the North East bunker is located at the location of the Southern X)
    ----------------------------------------------------------------------------------------
    Known Issues:

    Possible loading error : investigating

    Clipping of some doors when opening / no animation required: Testing and Fixing

    Bunkers with multiple zones may need separating: Investigating
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    Future updates:

    Locations may be added ( Discoverable/Fast travel)
    More Bunkers
    DLC area Bunkers
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    Fixed 1.3

    Added locations to mini map

    You can now fast travel to locations after discovering them

    Some entry markers that were inside objects, or underground have been fixed

    A few objects moved / lighting altered
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    Fixed 1.2

    Overseer door redone to allow proper entry and exit, without glitching or possibly spawning outside of the cell.

    Terrain around NEST HQ properly altered, Northern corner of the building should no longer be floating.

    Lift added to NEST HQ floor 4 to prevent player getting trapped down the shaft.

    Small changes to some doors to prevent clipping when opening. (Couple more to change still)

    Small Nav Mesh alterations, further work required.

    (-Reminder for me to swap objcr, current object has no in game val)


    ----------------------------------------------------------------------------------------

    Fixed 1.1

    Terrain around N.E.S.T HQ building altered to allow the building to stand slightly straighter.

    Personnel HQ doors removed to allow access further into facility,
    Deleted non visible water layer present,Overseers quarters exit should now be fixed.

    Deleted numerous floating / clipping items

    Issue regarding terminal text

    Altered some bunker entrances, to make them easier to spot at night.
  2. Commie43
    Commie43
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    Mo2 keeps saying the data does not look valid why??
    1. HXST
      HXST
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      2 years too late but if anyone in the future has this problem, right click on the "data" folder that has the file NEST_BUNKER_PROJECT.esp in it and click "set as data directory"


  3. 4POINT4
    4POINT4
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    My friend, this single mod has brought me so much wonder. It's subtle but it makes the world feel more believable. There's always flaws in the big companies, sure, but what about the underdogs? What about all the failed competitors? 

    Almost a decade later but thank you for this. 
  4. Apricotmods
    Apricotmods
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    Hey, I love your mod, to I point id like more of it, i wouldent mind some of them becoming settlements
  5. Alank2p
    Alank2p
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    Having seen a lot of these bunkers recently, and checking them out, I can recommend this mod in general, but definitely temper your expectations.

     You get what the mod describes - a series of independent, small bunkers, usually with some note left by whoever used it.

     They are very varied, from ruined and abandoned, to radioactive, to well-stocked and barely (if ever) used.

     It's a nice collection of small locations, won't change your gameplay but will definitely add some small, interesting locations around. So I do recommend it for sure. Haven't encountered any bugs yet.
    1. WasteLandCaravaner
      WasteLandCaravaner
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      stay out of the south Boston military check point bunker that one is unfinished and its a one way in no way out
    2. keypuncher
      keypuncher
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      In order to get out of Bunker 009 at South Boston Military Checkpoint, it is necessary to TCL through the two sets of nonfunctional elevator doors.

      At that point you can get the engineer's key that lets you out - but yes, that one is definitely broken.
    3. KatmanduCait
      KatmanduCait
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      Does this TCL work on Xbox1 or computer only?
    4. SkiesOfJadedLight
      SkiesOfJadedLight
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      tcl is a console command, meaning you need access to the game console, which I'm pretty sure is PC only
  6. JJerem
    JJerem
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    needs some better description before i download this, which file do i even download??

    lots of comments about bugs etc, don't be like bethesda and publish buggy content before it's finished, take your time and get it right.

    will be waiting for the issues to be fixed b4 i download this thnx
    1. the1holy
      the1holy
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      no activity since years, doubt it
    2. Rodocastiza
      Rodocastiza
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      Quite late but I think we need the 3 files, loading one after the other. I was unable to enter bunker 015 until I downloaded the two others (I only had 1.6).
  7. Nartaga
    Nartaga
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    This is a great mod but has some problems. There is another mod that fixes some of them by another author.

    https://www.nexusmods.com/fallout4/mods/54872
    1. ElderMalaclypse
      ElderMalaclypse
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      Yeah, just some of them though.
      At N.E.S.T. Headquarters right by the Gunners Plaza in the south, the mod author messed with the landscape in a major brainfart moment and the area is screwed up.  It's hard for this mod not to conflict with a mod order cause it touches so many areas around the Commonwealth.
      Too bad cause some of the spots I visited were good additions.
    2. changestorm
      changestorm
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      Part of it is, based on file size, I'm not sure what to download.
      if, hypothetically, version 1.0 of a mod is 12mb, and version 1.01 is 1mb, i'm halfway expecting that ver 1.01 is a patch that needs to be applied to version 1.0.

      and if that's not the case, is it because ver 1.00 had meshs and textures it shouldn't have? will ver 1.01 remove those files?

      So. Not sure what to download.
  8. MiNiSoTaN
    MiNiSoTaN
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    I'm at the NEST Personal Bunker near the museum of witchcraft and I'm trying to get into a room that has a full set of X-01 Power Armor, but it requires a key. I've looked all over the place and can't find it. Could someone tell me where that key is? I love the mod though! Very well done!
    1. dennisBra
      dennisBra
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      Did you find it? Same issue here
    2. Arkhangelsks
      Arkhangelsks
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      I guess I'm not the only one looking for it then
    3. Timmay762
      Timmay762
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      Still no dice for me. Im the guy who goes in ever interior in walk speed :/ 
    4. KamSolastor
      KamSolastor
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      Someone in the comment above mentioned a key in NEST 009 behind some glitched doors - maybe that's it?
    5. Harette
      Harette
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      I know its about 2 years too late, but for anyone else looking for the Director's Keycard:
      NEST HQ (just north of Gunner Plaza) - 3rd Floor, behind a novice locked door, on the desk.
    6. Oberhenne
      Oberhenne
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      Maybe two years late but fine for me.
      I found the directors key card, but what do i do with it?
    7. badiser
      badiser
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      Well Sherlock,,, how about reading the first post from MiNiSoTaN ;)
    8. DanielIllah2
      DanielIllah2
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      I just TCL:ed but now I feel like I should replay it knowing there actually *is* a key.
  9. DanielIllah2
    DanielIllah2
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    Easily one of the best content-adding type mods for FO4. I don't understand the lack of attention it is getting. Got any more since this? Was a while ago I suppose.
  10. Redd90rl
    Redd90rl
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    "restbite"
  11. Grifman
    Grifman
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    Can anyone tell me where the NEXT bunker northeast of Sanctuary by the lake is?  I found it in an earlier play through but heck if I can find it now.  I know the mod is working because I found another one elsewhere.    But I can't find this one at all.