Is there a way to edit the Raiders loot items, as mine all spawn with overly overpowered loot that I want to change, I can't find anything in FO4 Edit that includes the levelled lists ?
My only solution atm is to disable them by renaming the script to stop them spawning.
The bunker north of Tempines Bluff is just an entrance. It has no interior cell and is just a door with the bunker wall around it. Is this normal or is there any way to fix it?
Honestly, don't know what to tell you. Somehow the install got screwed up then. Could be a mod incompatibility. Haven't a clue. Its always just worked as is for me.
Try going in-game and doing coc StuykBunkerCell in the console. If the cell is there it should be fine. Otherwise installation got screwed up some how. Possible missing meshes.
I tried this and the interior of the bunker is an impenetrable darkness. Everything is totally black and no light is possible. I can still find the workbench and the exit but I can't see anything. I tried putting this at the bottom of my load order but still have the same issue.
StuykGGaming, dunno if you'd dislike this, but gonna say it anyway since people want it. If you want bigger building area, use Place Anywhere or whatevs it's called, place the door up higher and snap something to it. All base snappy snap door frames snap right to it. That way, no issue with lack of building parts for your bunker. Delete all items that are normally not deletable except the door and workbench if you dislike being attacked by raiders. Should mostly solve it. Use BOS building blocks mod or some shiz to make a BOS/Enclave bunker n be totally awesome. No reason to thank me. Also, build far away from the original area to never stumble upon the light that can't be deleted from the lanterns or use the mod that removes all natural light from light sources. The only issue I can't fix would be multiple entrances and exists unless you guys wanna mess with CK.
People, if you REALLY want to get rid of the raiders, go to Data/Scripts and rename BunkerBuilderRaiderAttack.pex to something else. Raiders won't spawn anymore. This shouldn't cause any problems.
Also, keep in mind you don't need to limit your architecture to the default bunker pieces, you can build whatever you want (as long as you don't build down). Just make sure you place some stairs or something to connect the navmeshes between the bunker parts and the other parts, or NPC's will have a hard time navigating inside.
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My only solution atm is to disable them by renaming the script to stop them spawning.
"It has no interior cell and is just a door"
If the cell is there it should be fine. Otherwise installation got screwed up some how. Possible missing meshes.
should have installed fine. i used mod manager, so im not the one screwing things up. im installing manually now.
How it looks when I do not fix everything with GGrammarly cuz of broken keyboard. Double Ns annd GGs for days!
Also, keep in mind you don't need to limit your architecture to the default bunker pieces, you can build whatever you want (as long as you don't build down). Just make sure you place some stairs or something to connect the navmeshes between the bunker parts and the other parts, or NPC's will have a hard time navigating inside.