Sadly though, I get the same weird bug that doesn't mark the cell as cleared, making it impossible to use the workshop. I could just use the setlocationcleared command, but I don't know exactly what ID to use. I got help from Ryanc229 in this matter a while back and now of course that post is gone since the original Vault 119 page is gone.
I have this mod as number 97 in my load order so I know that number needs to be in there somewhere...
I did the "help vault119 0" command but just using one of those id's won't work.
Any help is welcome, and thanks again for the nice work on this mod!
I finally found a way to get the id I needed with the console by marking the workshop, typing "showvars" and looking up the id found under myLocation=
I still don't understand why using the "help vault119 0" command won't return the needed id for me, so if anyone can clear that up for me I'd really appreciate it!
setlocationcleared xx0057F2 1 Where xx depends on your load order (mine was 6A0057F2), for example) In case anyone else needs this... same issue popped up for me. Thanks!
I thought vault 119 was the one in the grand tetons that was filled with scientists and criminals to test 'social interaction ( sorry to nit-pick, but I've been playing this game for about 20 years) Not a biggie tho, as it makes a great evil underground base. Enough room for a fake vertibird hangar, and room left over for ballistic missiles. Having great fun. Thanks.
Nope. Vault 119 was a fanon Vault. Generally speaking, higher number Vaults (Vault 63, Vault 75, Vault 81, Vault 92, Vault 111, et cetera) are in the eastern half of the country, while lower number Vaults (Vault 8, Vault 13, Vault 21, Vault 34, et cetera) are in the western half.
I love this, simple and perfectly placed location with a nice subtle cave entrance... and that vault door is just a beauty! I always feel intimidated by seeing a huge empty vault space, but I feel more at-home here than Vault 88 at least lol. I always felt like that was her vault, not mine. Love the number you chose, I have a thing with 19... thanks for giving me a reason to finally attempt a real vault build.
Highly underappreciated mod here, one of those small diamond-in-the-roughs you're still thankful to find 9 years later lol.
Build too many buildings?Drag shadow? What should I do? It is a phenomenon that occurs after many buildings are built in a residential area Vertical sync has also been turned off, and special effects have also been adjusted It's no use getting too low
someone who has contact with him could tell him to see if he can activate the mod 119 style fallout 3 (or if someone has to pass it to me please) the problem that I see this mod is the optimization I think I have a spare machine and even if as soon as I do something more or less big the fps fall to 59
You might want to have a look at ENBoost. It's a tool that lets the game use system RAM as video RAM. ENBoost is very handy when having a GPU with 4GB of RAM or less. https://www.nexusmods.com/fallout4/mods/332
I personally haven't had too many issues with the game getting sluggish due to having crammed too many objects in a settlement. I had over a hundred settlers at Boston Airport with twelve shops, restaurant annex bar, plots of soil with enough food, accomodations for 150 beds, etc and not a glitch.
Only place where I sometimes get a bit of lag is Sanctuary Hills. 4x4GB of RAM with an MSI RX-470 GamingX 8GB GPU and ENBoost installed.
hello summer I was looking for the other door that I like more this entry is impressive but I am more of the old door do you have planned to release a version with the previous door? Thank you :)
61 comments
Sadly though, I get the same weird bug that doesn't mark the cell as cleared, making it impossible to use the workshop. I could just use the setlocationcleared command, but I don't know exactly what ID to use. I got help from Ryanc229 in this matter a while back and now of course that post is gone since the original Vault 119 page is gone.
I have this mod as number 97 in my load order so I know that number needs to be in there somewhere...
I did the "help vault119 0" command but just using one of those id's won't work.
Any help is welcome, and thanks again for the nice work on this mod!
I still don't understand why using the "help vault119 0" command won't return the needed id for me, so if anyone can clear that up for me I'd really appreciate it!
Where xx depends on your load order (mine was 6A0057F2), for example)
In case anyone else needs this... same issue popped up for me. Thanks!
Love the number you chose, I have a thing with 19... thanks for giving me a reason to finally attempt a real vault build.
Highly underappreciated mod here, one of those small diamond-in-the-roughs you're still thankful to find 9 years later lol.
It is a phenomenon that occurs after many buildings are built in a residential area Vertical sync has also been turned off, and special effects have also been adjusted It's no use getting too low
I personally haven't had too many issues with the game getting sluggish due to having crammed too many objects in a settlement. I had over a hundred settlers at Boston Airport with twelve shops, restaurant annex bar, plots of soil with enough food, accomodations for 150 beds, etc and not a glitch.
Only place where I sometimes get a bit of lag is Sanctuary Hills. 4x4GB of RAM with an MSI RX-470 GamingX 8GB GPU and ENBoost installed.