Just want to point out that this does still work, and the crops planted with 50 food production do actually produce the expected food items in the workshop (Piper alone farming 1 50-food plant in an empty settlement left 43 in the workbench). This plus the AROD (water purifier that makes 1,000 water with a single purifier, but costs as much material as all the purifiers would have) means I can use 1 scripted item for water in a settlement and a few plants each in Red Rocket and Sanctuary or whatever and have all the food I need forever without losing the starch to items that *only* produce settlement food and not actual veggies. Instead of needing 25 water purifiers at 25 scripts and settlers existing *at all* and making starch stuff costing another 40-60 scripted items per settlement... slap down an AROD and a few food from this mod (and the Happy-Maker Radio or Jukebox for convenience, adds so much Happiness regardless of food/water/beds/anything that it's always 100%) and completely turn off Settlement Attacks and maybe not even ever go see Gravy... you save not only a ton of time and tedious management, you aren't wrecking your own s#*! passing the 128-scripted-item-array-limit just to feed people.
Sometimes, I want huge builds with tons of decoration and 120 settlers on Spectacle Island in a gargantuan fortress with dozens of sets of decked-out X-01 on display and whatever... sometimes, I just want to set my stuff up in 10 minutes when I take over a workshop and forget it forever so I can just *play the game* (on my probably fifteenth 300-hour playthrough).
The only problem I am having is that the Mr. Gardner cannot keep up with the harvesting. And I cannot jump from settlement to settlement to harvest. it has become non-stop. Never had this problem with the mods in previous games. maybe if I go to V2 and leave this one in he can keep up. lol..I think He got lazy.
Автор, не урожай надо увеличивать, а работу поселенцев. Не важно сколько урожая дает растение, поселенец соберет 6 еды. Измените 6 на 12. Растения можно сажать много, а количеств поселенцев ограничено.
I like the mod, works well, but one minor issue, its height is not able to fit inside most structures you build, but a minor issue, I am putting them outside usually, I used to use another mod for same purpose, it also a large item, does not fit well inside buildable structures, other wise its a wonderful mod, thanks!
The food synthesizer doesn't fit inside vault cafeteria 'room'? Edit: I'm also unable to build one at an outpost?!?.....It'd be so perfect to not need the vassals!! >_> Literally the only two things I wanted it for. :(
I love this mod I do have a minor request can you make an option for the 50 size crops that visually fills a tile. Sometimes you have lots of space in a settlement and it adds to immersion. While as sometimes you can't fit visually an ritz cracker into you settlement and the single plant is an godsend.
12 comments
Instead of needing 25 water purifiers at 25 scripts and settlers existing *at all* and making starch stuff costing another 40-60 scripted items per settlement... slap down an AROD and a few food from this mod (and the Happy-Maker Radio or Jukebox for convenience, adds so much Happiness regardless of food/water/beds/anything that it's always 100%) and completely turn off Settlement Attacks and maybe not even ever go see Gravy... you save not only a ton of time and tedious management, you aren't wrecking your own s#*! passing the 128-scripted-item-array-limit just to feed people.
Sometimes, I want huge builds with tons of decoration and 120 settlers on Spectacle Island in a gargantuan fortress with dozens of sets of decked-out X-01 on display and whatever... sometimes, I just want to set my stuff up in 10 minutes when I take over a workshop and forget it forever so I can just *play the game* (on my probably fifteenth 300-hour playthrough).
Edit: I'm also unable to build one at an outpost?!?.....It'd be so perfect to not need the vassals!! >_> Literally the only two things I wanted it for. :(
1. Settlers stop producing and I have to re-Assign Them to it again. (Main is the synth machine)
2. When assigned says that (example) Sanctuary Is Lacking Food -2.
Other than that this mod is great.