Version 1.2 is out. The PS should be affected by stuff that affects other melee weapons.
Have fun. Anyway, here are some known issues or wonky things:
- The energy blade, though invisible (indeed, not meant to be there at all during the off state) is still factored into generating a preview for the weapon when looking at a sword in the crafting menu and in the player's inventory. The result of this is that the hilt is offset towards the side of the screen.
- Energy blades may appear to be overly bright and garish in some interior spaces because of large emissive multipliers apart of some imagespaces. Some future tweaking can be done to balance the appearance of each blade across exterior and interior spaces, but this will take a while.
This might just be me but strangely enough only the PC seems able to display this weapons blade. When I give it to a companion the blade doesn't show up. They seem able to use it just fine as it damages the targets but the graphic of the blade doesn't show up.
That's by design, unfortunately since NPCs use the 3rd person/world models which don't have the blade effect rendered but also prevents the blade from being seen when the sword is dropped, which looked silly imo.
It's a simple fix if you just use the 1st person model by default.
Don't mean to bother, but what did you mean by that? Is there a way to get NPCs to show the visuals? I'd love to see a hoard of plasma-wielding synths coming at me in my next run.
To get the blade showing for NPC's (and when dropped): Go to your install directory for the mods meshes, eg: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\meshes\weapons\plasmasword Backup all the .nif files (optional) Delete the files that do NOT end _1 (as _1 are the 1st person files) and do NOT delete the PSMod1/2/3/4 files Copy/paste the files that DO end with _1 and rename to delete the "_1 - COPY" Load the game :)
I wonder if people are ever going to figure out that "plasma" isn't what they think it is....
To clarify; plasma is not a "thing" or material. It's one of the 4 states of matter, along with solid, liquid, and gas. It's the only one of the 4 states of matter that doesn't simply exist freely on Earth, and is only generated under specific circumstances, be they natural (lightning strikes) or artificial (neon lights). Depending on the source and intensity of the matter in question it can be either cool enough to touch without getting burned (neon lights are usually less than 100*C) or hot enough that the Earth would vaporize if exposed for 1/1000th of a second (the Sun's corona, which fluctuates between 1 and 3 million kelvin)
In this case, the fault is that of the fallout series, not the modder. In the fallout series, the plasma used in weapons is a superheated, self contained ball of gas from some fictional element, powered by a battery (plasma cell in FO4, Fusion Cell in the other games), designed specifically to react violently with the human body. Plasma could even be considered a misnomer from wastelanders.
people didnt know? i think almost everyone here is sci-fi nerd enough to know what lightyear, plasma, radioactive, and parsec mean. blood plasma is an interesting one.
@TrickyVein thank you so much for updating the Xbone version on Beth.Net, the small file size and quality of the mod is beyond fantastic, but the blade is still not showing up. I love this mod, I truly do. If you’re not too busy there’ll se days, and you have the time, a fix would be awesome. Thank you for your time.
I'd also like to know if it directly alters the list or if it is script injected. If it is not script injected, then it is incompatible with other popular mods like Synth Overhaul which would be very unfortunate. If the author can't be bothered to make a merged version of the ESPs then you can use Zmerge to do it yourself.
I really like the color black and I was wondering if I could mod the weapon on the work bench to have the yellow battery thing black and the green part of the handle black... This mod looks amazing.
146 comments
Have fun. Anyway, here are some known issues or wonky things:
- The energy blade, though invisible (indeed, not meant to be there at all during the off state) is still factored into generating a preview for the weapon when looking at a sword in the crafting menu and in the player's inventory. The result of this is that the hilt is offset towards the side of the screen.
- Energy blades may appear to be overly bright and garish in some interior spaces because of large emissive multipliers apart of some imagespaces. Some future tweaking can be done to balance the appearance of each blade across exterior and interior spaces, but this will take a while.
It's a simple fix if you just use the 1st person model by default.
Go to your install directory for the mods meshes, eg: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\meshes\weapons\plasmasword
Backup all the .nif files (optional)
Delete the files that do NOT end _1 (as _1 are the 1st person files) and do NOT delete the PSMod1/2/3/4 files
Copy/paste the files that DO end with _1 and rename to delete the "_1 - COPY"
Load the game :)
Any issues, let me know and I'll help out :)
To clarify; plasma is not a "thing" or material. It's one of the 4 states of matter, along with solid, liquid, and gas. It's the only one of the 4 states of matter that doesn't simply exist freely on Earth, and is only generated under specific circumstances, be they natural (lightning strikes) or artificial (neon lights). Depending on the source and intensity of the matter in question it can be either cool enough to touch without getting burned (neon lights are usually less than 100*C) or hot enough that the Earth would vaporize if exposed for 1/1000th of a second (the Sun's corona, which fluctuates between 1 and 3 million kelvin)
i think almost everyone here is sci-fi nerd enough to know what lightyear, plasma, radioactive, and parsec mean.
blood plasma is an interesting one.