Fallout 4
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Servalion

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Servalion

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37 comments

  1. Servalion
    Servalion
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    Sticky
    Phew. First Fallout 4 mod (and by proxy, first Youtube upload). Hope the mod works well. As always, feel free to leave comments and thoughts here. Do let me know if you notice anything a bit off with the mod, but all should be ok.

    Updated to 1.01 - Gave the Gatling Laser the same treatment. Lemme know how it goes.

    Now with Bethesda.net uploads to PC, XB1 & PS4! Links are in the description below the video.
  2. Pixelfriend02
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    Finaly i can use the mini-gun without the need to shove the barrel down the throut of whatever im trying to hit!
  3. dsadasdxxcaccxccac1221
    dsadasdxxcaccxccac1221
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    makes weapons accurate ,but doesnot work when weapon is modified on workbench, meaning only fresh miniguns added through console are affected by this mod, modifying on workbench completely restores vanilla spread
  4. deleted80048698
    deleted80048698
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    Well, it seems to be working. Now I don't have to limit myself to short bursts when I shoot a barn wall right in front of me, nice!  

    I wonder if the accuracy improvement works for NPCs as well. When used in combination with damage increase mods, the minigun truly becomes "Death, the destroyer of worlds"...
  5. Droguzazero
    Droguzazero
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    Funny how an accurate minigun.... is so innacurate
  6. RlGOR
    RlGOR
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    Can you make a mod that spins up the barrel when aiming so that you can shoot when you want? I feel the minigun should have had a spin button.
    1. Servalion
      Servalion
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      That'd be nice, but that's beyond my knowledge and likely my ability.
  7. SystemLordBhaal
    SystemLordBhaal
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    Downloaded, Endorsed and added to my "Bug Fixes" section in NMM because this is the mini-gun I remember and wanted! Thank you sir!
    1. Servalion
      Servalion
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      Noice! I thought your name looked familiar. I might have to try out that Better Sorting mod of yours if I can make it work with my bloated mod load. I'm already up to 130 mods..............wait..........this makes 131! Gah! :p
    2. SystemLordBhaal
      SystemLordBhaal
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      haha, I feel you! Mine is at 190 or so now! If you want to try out mine but keep the load order light I recommend using the Ultimate version, it's only 1 file with some compatibility patches instead of separate files for each DLC and each DLC/Compatibility file. Thanks again my friend!
    3. Servalion
      Servalion
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      190?! Wow, they musta improved the safe limit or something since the last game. New Vegas would be tearing at the seams trying to keep working at around at that many. Guess I can safely try yours out after all.
    4. Zamisay
      Zamisay
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      Ahh yes, I'm at 183 active plugins, I looked some of them over in xEdit, and some of them overwrite the vanilla files, and are in turn overwritten by files that are themselves then overwritten and then I overwrite them with Bhaal's Better Sorting ... Heeeyyy wait a minut, you're Bhaal! :-)
  8. mnelson999
    mnelson999
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    Nice work!

    To me, a minigun should be a devastating weapon.

    This mod does just what I needed; takes the minigun, and turns it into the real threat like it should be.

    Endorsed!
  9. ShadowHunter962
    ShadowHunter962
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    Does this affect the automatron minigun/gatling lasers for your robots? Just wondering because during a settlement raid on a place with a robot guard the other day, i saw lasers flying every which direction off in the distance.
    1. Blackbeard
      Blackbeard
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      I dont think so, but imo its not needed for your bots to have that kind of accuracy, especially if you put two gatlinglasers on them. There will be so many beams or bolts (with laser bolts mod) that the enemy barely have any chance of avoiding them.
  10. Vorador1980
    Vorador1980
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    The accuracy quickly turn from a problem to a disaster, when a gamer is trying to use Heavy Gunner char on Very Hard difficult level along with few mods to increase the overall sense of danger. Hitting the sky when the enemy is standing roughly 5 meters away is ... frustrating. And with the problem with the lack of money up to the midgame, along with the constant lack of 5 mm ammunitions ... So your mod, Sir, is highly appreciated. The tweak about Iron Sighting is also valuable one. I found it very pleasant to shoot five Raiders with less than 300 bullets. Personally, I`d prefer the recoil to be even less noticeable with that big heavy piece of metal. But there is "Steady Arm" perk about it in Strenght line, so I hope it will be enough to compensate it.

    After 3 roleplays, I still can not decide if Strenght itself had any effect for minigun`s recoil, accuracy or stability both standing and walking. If someone can confirm or deny it, please, do so.

    With the user-friendly install of just click on NMM and activate it (my favourite one) and only a sligth problem with the tendency to shoot toward the sky with extended shooting, I give total evaluation of 9,5 from 10 to this mod. Endorsed with respect.

    Sincerely yours
    V.
  11. tontonzanmi
    tontonzanmi
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    Miniguns really needs fixes in that game. If they nerfed it cause it would be too OP otherwise, why did they put such a weapon in the game in the first place ? Same goes for the fatman (hiding in a broken down bus is enough to avoid completely damage of a direct hit from nuclear military load, why did they need to build vault at all ? there was plenty of bus everywhere to survive a nuclear holocaust...)

    Anyway, I was wondering if something i'd really want to have in the game for the minigun was doable :
    -First: Remove the wind up effect from minigun completely. No NPC needs to wind up before shooting with a minigun, why would the player be dumber and need to do it ?
    -Second: And/Or, it would be neat to have the minigun behave like it used to in FO3. When you press and hold the aiming button (right click on the mouse) the gun wind up but without shooting, and keep going as long as you keep the button pressed. And so while in this stat, the minigun wont need to wind up anymore since it would already be and ready to shoot instantaneously.
    1. Bottletopman
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      (hiding in a broken down bus is enough to avoid completely damage of a direct hit from nuclear military load, why did they need to build vault at all ? there was plenty of bus everywhere to survive a nuclear holocaust...)

      You do realise some things are done for gameplay purposes right? If they did frostbite engine-style environmental destruction the game would be even more complicated to make because there are going to be players that will just level the entire map. Quests would also have to be designed around that so then people won't constantly fail them because some building rubble or a building collapsing prevented you from progressing any further.

      That's just two reasons...there's plenty more.