Hey shavkacagarikia ! This is a must have mod for me and I have used it on my every playthrough:) So in order to be able to use it with my favourite revolver mod ( Colt SAA ) I have made a patch. I replaced the pipe revolver animation keywords with the Colt SAA ones. So far it works without a problem. If you give me permission I can upload the patched file.
This mod is now broken. The fanning animation works but the fire rate on every gun it actually works on is so slow it is no better than base game. This is not how the mod is supposed to work but sadly it's very likely this mod is dead.
The expert lock on the bunker appears to be incorrect. The HUD says it's expert, but it wouldn't let me pick it despite having that level+. I had been picking expert locks for a while in my newest character, and I've seen that before in other mods in other characters where a mod added lock says its one thing but is actually a higher level (glitch).
Well, I cant interact with the corpse to bury it. The magazine was not on the table, but putting the cursor over it shows that it's there. I used to love this mod. Any advice?
The bunker is the perfect place to put all of the tools a cowboy would use in one place. Enter a man with a grudge and a target you are looking for. Leave dressed the part of a man on a bounty hunter mission. It's like the Silver Shroud, without all the pre-war comics.
I'm assuming the dead bounty hunter was Ned, and that voice in your head you can't ignore: "You better bury Ned right!!!!".
Does anyone know if the containers in the bunker are safe? Could you use this as a player home?
Also this mod kinda breaks the MTs-255 Revolver Shotgun mod, it turns it into an insane super fast automatic. Seems like it removes the hammer cocking animation completely.
Fanning any revolver turns it into an insane super fast automatic - it's the whole point of fanning a revolver. You just hold the trigger and work the action as fast as you can (or want). Same thing with slam firing a shotgun.
At the end of the day though it's up to the USER to use some discretion - i.e. not fanning a Revolver action just because you can. Ex. I don't fan Big Bore revolvers (.44 Magnum, .45 Colt +P, .454 Casull, .460 S&W, etc) for very, very obvious reasons. Ex. I don't fan a Revolver Shotgun (exception is the Taurus Public Defender in .410 Bore). 12g? Fahgettaboutit. Ex. I don't fan a Revolver Rifle (including the Remington New Model Army with the Carabine barrel) - it should be literally impossible to control it with that long of a barrel.
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Definitely made revolvers one of my favorite weapons to use.
And it comes with a very cozy bunker home which is well designed.
I also like the backstory that gives meaning to this place.
Enter a man with a grudge and a target you are looking for.
Leave dressed the part of a man on a bounty hunter mission.
It's like the Silver Shroud, without all the pre-war comics.
I'm assuming the dead bounty hunter was Ned, and that voice in your head you can't ignore: "You better bury Ned right!!!!".
Also this mod kinda breaks the MTs-255 Revolver Shotgun mod, it turns it into an insane super fast automatic. Seems like it removes the hammer cocking animation completely.
You just hold the trigger and work the action as fast as you can (or want).
Same thing with slam firing a shotgun.
At the end of the day though it's up to the USER to use some discretion - i.e. not fanning a Revolver action just because you can.
Ex. I don't fan Big Bore revolvers (.44 Magnum, .45 Colt +P, .454 Casull, .460 S&W, etc) for very, very obvious reasons.
Ex. I don't fan a Revolver Shotgun (exception is the Taurus Public Defender in .410 Bore). 12g? Fahgettaboutit.
Ex. I don't fan a Revolver Rifle (including the Remington New Model Army with the Carabine barrel) - it should be literally impossible to control it with that long of a barrel.