Posted an image of th base sks for u to look at ... about done in blender with all the parts and beginning to move it all over to nifskope and then into the game. u sure had a ton of goodies for this one. Will also have a black, camo and diff wood look for the weapon so can get the look u want. will release a separate mod like did for your colt saa ... let me know if want anything specific on the weapon.
Oh did u have scopes for this or should I just make some???
made my own using some images found about Kalinka and others .... all now moved over to nifskope, just have to find the right fo4 template to use now and get into the game.
In response to post #54889378. #54960348 is also a reply to the same post.
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Ravok0716 wrote: I love the SKS. So much so that I would say its my favorite among mine and my family's arsenal. I bought mine a few years ago heavily damaged and nonfunctional for about $30, The gun supposedly was destroyed in a flood.... 3 months of grit and spit, I made a new wooden body and replaced a few parts, works like it came straight from the motherland!
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Was wondering, This SKS that I restored features a folding sight for the grenade launcher muzzle... Any thoughts on adding grenades to the Model/Mod? (not holding high expectations here, just a thought)
Best wishes to the modeler and all who have been working on this beautiful gun...
lmao, a Shovel?
500slr wrote: Hello. Thank you for your comment. I think that your proposal is an interesting plan. > Attachment of grenade launcher Currently I can not shoot the grenade launcher attached to the rifle in the game.
Shovel is a trench fight jokes.
You own a Yugoslavian SKS. That's an oddball one. The Yugoslavians license built their own SKS's, but never got the full support of the Soviets. That rifle doesn't have a chrome lined barrel like the standard one. I owned one myself for a while.
In case anyone else is interested, the Yugo is the only SKS long enough to be considered a rifle rather than a carbine. It has a rifle grenade launcher mounted on the barrel that's designed to fire 20mm NATO rifle grenades (yes, NATO spec). To use it, you flip a switch which cuts off the gas return and allows the sights to be flipped up. It uses what's called a grenade blank to shoot the rifle grenade.
I had an attachment for mine that allowed me to use parade blanks to shoot golf balls. It was a lot of fun!
The Yugoslavians were very good at tweaking Soviet firearms. I also own a Yugoslavian made Zastava M57, which is a standard Tokarev TT-33, but with an extra round in the magazine and (usually) a thumb safety.
Here is my SKS, its pretty weird too. 1987 Norinco
I love the SKS. So much so that I would say its my favorite among mine and my family's arsenal. I bought mine a few years ago heavily damaged and nonfunctional for about $30, The gun supposedly was destroyed in a flood.... 3 months of grit and spit, I made a new wooden body and replaced a few parts, works like it came straight from the motherland!
Spoiler:
Show
Was wondering, This SKS that I restored features a folding sight for the grenade launcher muzzle... Any thoughts on adding grenades to the Model/Mod? (not holding high expectations here, just a thought)
Best wishes to the modeler and all who have been working on this beautiful gun...
Hello. Thank you for your comment. I think that your proposal is an interesting plan. > Attachment of grenade launcher Currently I can not shoot the grenade launcher attached to the rifle in the game.
You own a Yugoslavian SKS. That's an oddball one. The Yugoslavians license built their own SKS's, but never got the full support of the Soviets. That rifle doesn't have a chrome lined barrel like the standard one. I owned one myself for a while.
In case anyone else is interested, the Yugo is the only SKS long enough to be considered a rifle rather than a carbine. It has a rifle grenade launcher mounted on the barrel that's designed to fire 20mm NATO rifle grenades (yes, NATO spec). To use it, you flip a switch which cuts off the gas return and allows the sights to be flipped up. It uses what's called a grenade blank to shoot the rifle grenade.
I had an attachment for mine that allowed me to use parade blanks to shoot golf balls. It was a lot of fun!
The Yugoslavians were very good at tweaking Soviet firearms. I also own a Yugoslavian made Zastava M57, which is a standard Tokarev TT-33, but with an extra round in the magazine and (usually) a thumb safety.
97 comments
First of all I would like to play.
Oh did u have scopes for this or should I just make some???
I look forward to completion!
About the scope.
Please divert things of fallout 4 or make your own.
Here is my SKS, its pretty weird too. 1987 Norinco
Was wondering, This SKS that I restored features a folding sight for the grenade launcher muzzle... Any thoughts on adding grenades to the Model/Mod? (not holding high expectations here, just a thought)
Best wishes to the modeler and all who have been working on this beautiful gun...
lmao, a Shovel?
I think that your proposal is an interesting plan. > Attachment of grenade launcher
Currently I can not shoot the grenade launcher attached to the rifle in the game.
Shovel is a trench fight jokes.
In case anyone else is interested, the Yugo is the only SKS long enough to be considered a rifle rather than a carbine. It has a rifle grenade launcher mounted on the barrel that's designed to fire 20mm NATO rifle grenades (yes, NATO spec). To use it, you flip a switch which cuts off the gas return and allows the sights to be flipped up. It uses what's called a grenade blank to shoot the rifle grenade.
I had an attachment for mine that allowed me to use parade blanks to shoot golf balls. It was a lot of fun!
The Yugoslavians were very good at tweaking Soviet firearms. I also own a Yugoslavian made Zastava M57, which is a standard Tokarev TT-33, but with an extra round in the magazine and (usually) a thumb safety.
Thank you for saying fantastic.
I am praying that .NIF files will help Modder.
Since I am not a modder, I do not know what time it will be ported to Xbox.