A good idea and the smaller helmets certainly look better, but transparent visors make them look really weird, and the ESP changes something about the helmets so fundamentally, that "Toggle Power Armor Helmet" mod no longer recognizes them as PA helmets and refuses to hide them via hotkey (or in conversation)
I'd like the same thing - smaller helmets with opaque visors. I'm not able to fix it, but I've managed to very slightly improve the situation with some simple Nifskope tweaking - it makes the eyeholes look like they're filled with translucent glass rather than just empty. It works for all but the T51 (which already has that effect), so if anyone wants to try:
1.) Open a helmet's .nif file in NS. 2.) There'll be an invisible mesh filling the eye slots - find it in the blocks list by either zooming in and clicking in the space to select it, or browsing the list for the trishape named "Helmet01_1". 3.) In the block details panel, find the line for "Alpha property" and click the blue arrow next to it (there isn't one for the T51). 4.) In the block details panel again, click the flag icon next to "Flags" to open a popup. 5.) Set "Enable blending" off; the two "Src Alpha" dropdowns to "One"; and "Alpha test function" to "Always". 6.) When you press accept, the Flags value should now be 0 and the eyepieces should be filled with a red translucent colour. Save the .nif and test ingame.
The T-60 in the upper portion of the first image gives huge "Mom said it's my turn on the XBOX" vibes, especially cause the legs look so short due to cropping.
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1.) Open a helmet's .nif file in NS. 2.) There'll be an invisible mesh filling the eye slots - find it in the blocks list by either zooming in and clicking in the space to select it, or browsing the list for the trishape named "Helmet01_1". 3.) In the block details panel, find the line for "Alpha property" and click the blue arrow next to it (there isn't one for the T51). 4.) In the block details panel again, click the flag icon next to "Flags" to open a popup. 5.) Set "Enable blending" off; the two "Src Alpha" dropdowns to "One"; and "Alpha test function" to "Always". 6.) When you press accept, the Flags value should now be 0 and the eyepieces should be filled with a red translucent colour. Save the .nif and test ingame.
Hope this helps someone.