- Fixed a turned off spotlight inside the vault pointed at the door and the one outside pointed away. - Increased light radius on certain areas. - Fixed and repositioned security room lights. - Added a corner light outside security room. - Red wall light outside security room replaced with a white one. - Ambient lights tweaked in security hallway.
Vault88-RadScannersFix Version 0.2a
- Removed Vault 81's extra rad scanners. - Fixed the 1st rad scanner set outside the Vault 88 security room. - Repositioned all the rad scanners outside the Vault 88 security room.
Using this mod will result in heavy glitches in entry zone. Used a scrap mod and removed some rocks - deleting this mod after the scrapped rocks are there ! Don't install this mod.
For anyone thinking of trying this in 2021, only the areas shown in the screenshots are brighter, the rest of the entrance area is still quite dark. Also, with this mod active you won't be able to place any items on the floors at the entrance.
Weird issue. I think this one's causing me some odd texture glitches with large vault settlements. I went through my mod list to check and this one was the mod that seemed to be the culprit.
can you restore power to the whole vault entrance? It makes no sense that you can't snap on power conduits or hook up lights without cables running through doorways.
Just walked into the Vault entrance and the scanners, Pip-boy boxes and crates are missing textures if you are far away or look up. No issues it you are close to the objects. It also does it for the Overseer's desk. Not sure what could be causing this other than the latest Nvidia driver since this newest one has caused lighting issues in the past.
Yeah it only happens with your mod installed. I disable it and it's back to normal. I haven't updated your mod, currently on (version 0.3), and it has never been an issue before. I originally thought it was a mod that allowed you to stack the vault crates, but it only happens when I have yours enabled. Like I said this could just be the lighting changes in the new Nvidia driver causing issues since it did change the Pip-boy screen lighting when they first released it. I don't have an AMD card to verify this though and it could just be my load order. BTW, where do you recommend having the mod in the order? I haven't played with that yet either.
Hello, you as a mod author should ask for his load order but use the BB code to hide it here in a spoiler using [] spoiler [] /spoiler were the word etc is in the brackets. Then you can see if there is a common culprit. Also you can ask people having that problem to look in FO4 edit for conflict losers. basically itll tell you if people are using a mod that might change something you changed. OR if it in fact has nothing to do with you given this information.
I use this mod no problems. load order below imported from LOOT - I have 0 issues with all the mods listed
Installing the Radfix file fixed the graphics issue of blurry radiation scanners that the main file created, but itself caused several floor textures just inside the vault entrance to become invisible.
Edit: Nevermind, this issue fixed itself after leaving the vault and returning later.
the wall of the entrance is missing when I install the mod, If I uninstall the wall is there again, so yeah....It is the wall where these scanners are.
I'm sorry to hear that, thanks for trying it and letting me know it didn't work though, I'll see if I can make it a little less taxing in a later update.
44 comments
Vault88-EntranceLightFix Version 0.3
Added some new lights and fixed others.
- Fixed a turned off spotlight inside the vault pointed at the door and the one outside pointed away.
- Increased light radius on certain areas.
- Fixed and repositioned security room lights.
- Added a corner light outside security room.
- Red wall light outside security room replaced with a white one.
- Ambient lights tweaked in security hallway.
Vault88-RadScannersFix Version 0.2a
- Removed Vault 81's extra rad scanners.
- Fixed the 1st rad scanner set outside the Vault 88 security room.
- Repositioned all the rad scanners outside the Vault 88 security room.
The rest of the rad scanners will be fixed soon.
Don't install this mod.
I went through my mod list to check and this one was the mod that seemed to be the culprit.
Here's the visual glitch I'm seeing.
https://imgur.com/IxUZ3RP
Entrance: http://imgur.com/a/nmAQy
Overseer's desk: http://imgur.com/a/PNAhc
I just thought I would give you a heads up and see if possibly this is something that you could fix or not. I really like this mod and your work.
Thanks
I use this mod no problems. load order below imported from LOOT - I have 0 issues with all the mods listed
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
8 8 Unofficial Fallout 4 Patch.esp
9 9 TrueStormsFO4.esm
10 a ArmorKeywords.esm
11 b Homemaker.esm
12 c HUDFramework.esm
13 d FatManRadiation.esp
14 e AnS Wearable Backpacks and Pouches.esp
15 f AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
16 10 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
17 11 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
18 12 dD-Action Ragdoll Force.esp
19 13 InteriorsEnhanced-All-In-One.esp
20 14 BetterSettlers.esp
21 15 BetterSettlersNoLollygagging.esp
22 16 BetterSettlersMortalPack.esp
23 17 ImmersiveVendors.esp
24 18 Quieter Settlements - Vanilla.esp
25 19 Quieter Settlements - Wasteland Workshop.esp
26 1a Quieter Settlements - Contraptions.esp
27 1b SkjAlert_All_DLC.esp
28 1c Workshop_Planters.esp
29 1d QuickEnterFromStand.esp
30 1e QuickExitToStand.esp
31 1f HairVariations_YoungAtHeart.esp
32 20 HairVariations_FairyTails.esp
33 21 HairVariations_Elegant.esp
34 22 HairVariations_Sophisticate.esp
35 23 HairVariations_Conversions.esp
36 24 AzarPonytailHairstyles.esp
37 25 PipBoyShadows.esp
38 26 HushDogmeat.esp
39 27 keyNuker.esp
40 28 Samuel Adams Beers.esp
41 29 BetterShackBridges.esp
42 2a ASCOCait06.esp
43 2b ASCOCurie06.esp
44 2c ASCODanse03.esp
45 2d ASCOMacCready01.esp
46 2e ASCOPiper05.esp
47 2f ASCOPreston03.esp
48 30 NoThirstyMeds.esp
49 31 console.esp
50 32 EveryonesBestFriend.esp
51 33 FAR.esp
52 34 Lush Landscapes.esp
53 35 CBBE.esp
54 36 dD-Enhanced Blood.esp
55 37 Marmo1233 - PowerArmorAirdrop.esp
56 38 NukaColaClassic.esp
57 39 SkipHSH1_6.esp
58 3a Campsite.esp
59 3b Legendary Spawns Low Survival Chance.esp
60 3c True Nights v03.esp
61 3d TrueStormsFO4-FarHarbor.esp
62 3e TrueStormsFO4-GlowingSeaExtraRads.esp
63 3f TrueStormsFO4-FarHarborExtraRads.esp
64 40 TrueStormsFO4-NukaWorld-FH-Compat.esp
65 41 LegendaryModification.esp
66 42 LegendaryModificationMisc.esp
67 43 LegendaryModificationCSA.esp
68 44 LegendaryModificationGroknak.esp
69 45 LegendaryModification - DLC Far Harbor.esp
70 46 BasementLiving.esp
71 47 Home Plate Workbench.esp
72 48 AA Better Companions - No Conflicts.esp
73 49 K9TacticalHarness.esp
74 4a Armorsmith Extended.esp
75 4b Armorsmith All DLCs Patch.esp
76 4c WestTekTacticalOptics.esp
77 4d Less Obnoxious Mutations.esp
78 4e 75% Fusion Core Drain.esp
79 4f NukaColaClassic_DLC.esp
80 50 SurvivalFastTravel.esp
81 51 CROSS_Recall.esp
82 52 Splinterz.esp
83 53 Professional Ammo Crafting.esp
84 54 ThreeQuartersXP.esp
85 55 NanoSuit.esp
86 56 NanoSuit_AWKCR_AE.esp
87 57 Power Radius 5x.esp
88 58 No Throwing Arc.esp
89 59 Food Names.esp
90 5a cartman1975_warehouse.esp
91 5b DV-Durable Vertibirds.esp
92 5c 2280sRadRadioHits.esp
93 5d iRevolutionRadio.esp
94 5e dinoshelf.esp
95 5f dinoshelf_extra_ammo.esp
96 60 dinoshelf_retex.esp
97 61 NoCraftingExperienceAutomatron.esp
98 62 dinomore.esp
99 63 VltElevatorDLC.esp
100 64 BrighterSettlementLights_LessHarsh.esp
101 65 ConstructionLight_LessHarsh_Shadows_Wireless.esp
102 66 TurretSpotLight-mod-v01.esp
103 67 Homemaker - Streetlights Use Passive Power.esp
104 68 TransferSettlements.esp
105 69 Vault-Tec Workshop Overhaul.esp
It looks weird since they do not emit real light.
Edit: Nevermind, this issue fixed itself after leaving the vault and returning later.
too many cells i think