Fallout 4
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Mortibusmanum

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Mortibusmanum

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  1. Mortibusmanum
    Mortibusmanum
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    • 3 kudos
    Locked
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    Changelog

    Vault88-EntranceLightFix Version 0.3

    Added some new lights and fixed others.

    - Fixed a turned off spotlight inside the vault pointed at the door and the one outside pointed away.
    - Increased light radius on certain areas.
    - Fixed and repositioned security room lights.
    - Added a corner light outside security room.
    - Red wall light outside security room replaced with a white one.
    - Ambient lights tweaked in security hallway.


    Vault88-RadScannersFix Version 0.2a

    - Removed Vault 81's extra rad scanners.
    - Fixed the 1st rad scanner set outside the Vault 88 security room.
    - Repositioned all the rad scanners outside the Vault 88 security room.


    The rest of the rad scanners will be fixed soon.
  2. Comatox
    Comatox
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    • 0 kudos
    I'm so glad that I wasn't the only one who was extremely bothered by this.
  3. dieter1965
    dieter1965
    • member
    • 0 kudos
    Using this mod will result in heavy glitches in entry zone. Used a scrap mod and removed some rocks - deleting this mod after the scrapped rocks are there !
    Don't install this mod.
  4. QaxeIsKaze
    QaxeIsKaze
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    • 183 kudos
    For anyone thinking of trying this in 2021, only the areas shown in the screenshots are brighter, the rest of the entrance area is still quite dark. Also, with this mod active you won't be able to place any items on the floors at the entrance.
  5. thenightgaunt
    thenightgaunt
    • supporter
    • 6 kudos
    Weird issue. I think this one's causing me some odd texture glitches with large vault settlements.
    I went through my mod list to check and this one was the mod that seemed to be the culprit.

    Here's the visual glitch I'm seeing.

    https://imgur.com/IxUZ3RP

  6. ambionstitches
    ambionstitches
    • member
    • 3 kudos
    can you restore power to the whole vault entrance? It makes no sense that you can't snap on power conduits or hook up lights without cables running through doorways.
  7. SubNova91
    SubNova91
    • member
    • 1 kudos
    Just walked into the Vault entrance and the scanners, Pip-boy boxes and crates are missing textures if you are far away or look up. No issues it you are close to the objects. It also does it for the Overseer's desk. Not sure what could be causing this other than the latest Nvidia driver since this newest one has caused lighting issues in the past.

    Entrance: http://imgur.com/a/nmAQy
    Overseer's desk: http://imgur.com/a/PNAhc

    I just thought I would give you a heads up and see if possibly this is something that you could fix or not. I really like this mod and your work.

    Thanks
    1. Mortibusmanum
      Mortibusmanum
      • member
      • 3 kudos
      Does that only come up with the mod installed? I don't understand what would cause this, I didn't edit any of those assets.
    2. SubNova91
      SubNova91
      • member
      • 1 kudos
      Yeah it only happens with your mod installed. I disable it and it's back to normal. I haven't updated your mod, currently on (version 0.3), and it has never been an issue before. I originally thought it was a mod that allowed you to stack the vault crates, but it only happens when I have yours enabled. Like I said this could just be the lighting changes in the new Nvidia driver causing issues since it did change the Pip-boy screen lighting when they first released it. I don't have an AMD card to verify this though and it could just be my load order. BTW, where do you recommend having the mod in the order? I haven't played with that yet either.
    3. Mortibusmanum
      Mortibusmanum
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      • 3 kudos
      There was another guy mentioning a problem when I first released it and he mentioned having it at the bottom of his load order fixed it.
    4. EdmondNoir
      EdmondNoir
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      • 738 kudos
      Hello, you as a mod author should ask for his load order but use the BB code to hide it here in a spoiler using [] spoiler [] /spoiler were the word etc is in the brackets. Then you can see if there is a common culprit. Also you can ask people having that problem to look in FO4 edit for conflict losers. basically itll tell you if people are using a mod that might change something you changed. OR if it in fact has nothing to do with you given this information.

      I use this mod no problems. load order below imported from LOOT - I have 0 issues with all the mods listed

      Spoiler:  
      Show

      0 0 Fallout4.esm
      1 1 DLCRobot.esm
      2 2 DLCworkshop01.esm
      3 3 DLCCoast.esm
      4 4 DLCworkshop02.esm
      5 5 DLCworkshop03.esm
      6 6 DLCNukaWorld.esm
      7 7 DLCUltraHighResolution.esm
      8 8 Unofficial Fallout 4 Patch.esp
      9 9 TrueStormsFO4.esm
      10 a ArmorKeywords.esm
      11 b Homemaker.esm
      12 c HUDFramework.esm
      13 d FatManRadiation.esp
      14 e AnS Wearable Backpacks and Pouches.esp
      15 f AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
      16 10 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
      17 11 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
      18 12 dD-Action Ragdoll Force.esp
      19 13 InteriorsEnhanced-All-In-One.esp
      20 14 BetterSettlers.esp
      21 15 BetterSettlersNoLollygagging.esp
      22 16 BetterSettlersMortalPack.esp
      23 17 ImmersiveVendors.esp
      24 18 Quieter Settlements - Vanilla.esp
      25 19 Quieter Settlements - Wasteland Workshop.esp
      26 1a Quieter Settlements - Contraptions.esp
      27 1b SkjAlert_All_DLC.esp
      28 1c Workshop_Planters.esp
      29 1d QuickEnterFromStand.esp
      30 1e QuickExitToStand.esp
      31 1f HairVariations_YoungAtHeart.esp
      32 20 HairVariations_FairyTails.esp
      33 21 HairVariations_Elegant.esp
      34 22 HairVariations_Sophisticate.esp
      35 23 HairVariations_Conversions.esp
      36 24 AzarPonytailHairstyles.esp
      37 25 PipBoyShadows.esp
      38 26 HushDogmeat.esp
      39 27 keyNuker.esp
      40 28 Samuel Adams Beers.esp
      41 29 BetterShackBridges.esp
      42 2a ASCOCait06.esp
      43 2b ASCOCurie06.esp
      44 2c ASCODanse03.esp
      45 2d ASCOMacCready01.esp
      46 2e ASCOPiper05.esp
      47 2f ASCOPreston03.esp
      48 30 NoThirstyMeds.esp
      49 31 console.esp
      50 32 EveryonesBestFriend.esp
      51 33 FAR.esp
      52 34 Lush Landscapes.esp
      53 35 CBBE.esp
      54 36 dD-Enhanced Blood.esp
      55 37 Marmo1233 - PowerArmorAirdrop.esp
      56 38 NukaColaClassic.esp
      57 39 SkipHSH1_6.esp
      58 3a Campsite.esp
      59 3b Legendary Spawns Low Survival Chance.esp
      60 3c True Nights v03.esp
      61 3d TrueStormsFO4-FarHarbor.esp
      62 3e TrueStormsFO4-GlowingSeaExtraRads.esp
      63 3f TrueStormsFO4-FarHarborExtraRads.esp
      64 40 TrueStormsFO4-NukaWorld-FH-Compat.esp
      65 41 LegendaryModification.esp
      66 42 LegendaryModificationMisc.esp
      67 43 LegendaryModificationCSA.esp
      68 44 LegendaryModificationGroknak.esp
      69 45 LegendaryModification - DLC Far Harbor.esp
      70 46 BasementLiving.esp
      71 47 Home Plate Workbench.esp
      72 48 AA Better Companions - No Conflicts.esp
      73 49 K9TacticalHarness.esp
      74 4a Armorsmith Extended.esp
      75 4b Armorsmith All DLCs Patch.esp
      76 4c WestTekTacticalOptics.esp
      77 4d Less Obnoxious Mutations.esp
      78 4e 75% Fusion Core Drain.esp
      79 4f NukaColaClassic_DLC.esp
      80 50 SurvivalFastTravel.esp
      81 51 CROSS_Recall.esp
      82 52 Splinterz.esp
      83 53 Professional Ammo Crafting.esp
      84 54 ThreeQuartersXP.esp
      85 55 NanoSuit.esp
      86 56 NanoSuit_AWKCR_AE.esp
      87 57 Power Radius 5x.esp
      88 58 No Throwing Arc.esp
      89 59 Food Names.esp
      90 5a cartman1975_warehouse.esp
      91 5b DV-Durable Vertibirds.esp
      92 5c 2280sRadRadioHits.esp
      93 5d iRevolutionRadio.esp
      94 5e dinoshelf.esp
      95 5f dinoshelf_extra_ammo.esp
      96 60 dinoshelf_retex.esp
      97 61 NoCraftingExperienceAutomatron.esp
      98 62 dinomore.esp
      99 63 VltElevatorDLC.esp
      100 64 BrighterSettlementLights_LessHarsh.esp
      101 65 ConstructionLight_LessHarsh_Shadows_Wireless.esp
      102 66 TurretSpotLight-mod-v01.esp
      103 67 Homemaker - Streetlights Use Passive Power.esp
      104 68 TransferSettlements.esp
      105 69 Vault-Tec Workshop Overhaul.esp
  8. Hoho3d
    Hoho3d
    • member
    • 14 kudos
    "Remove entrence lights" option still leaves a few lights on the ceilings.
    It looks weird since they do not emit real light.
  9. CommissarRasher
    CommissarRasher
    • member
    • 2 kudos
    Installing the Radfix file fixed the graphics issue of blurry radiation scanners that the main file created, but itself caused several floor textures just inside the vault entrance to become invisible.

    Edit: Nevermind, this issue fixed itself after leaving the vault and returning later.
  10. VergessenerProduction
    VergessenerProduction
    • supporter
    • 57 kudos
    the wall of the entrance is missing when I install the mod, If I uninstall the wall is there again, so yeah....It is the wall where these scanners are.
  11. Richyrichdog
    Richyrichdog
    • member
    • 8 kudos
    Nice mod, but it dropped the framerate at the entrance of the vault. no high gpu, cpu, ram load or whatever
    too many cells i think
    1. Mortibusmanum
      Mortibusmanum
      • member
      • 3 kudos
      I'm sorry to hear that, thanks for trying it and letting me know it didn't work though, I'll see if I can make it a little less taxing in a later update.