While this mod works fine for me, I noticed it's very hard to remove it again. I've deactivated it, then completely uninstalled it (with MO2), emptied the override cache and started a new game, and it's still active. Ideally, for story purposes, I would like to activate the mod only after coming back from Concord with the settlers, but I guess I just have to stick with the mod, since I'm running out of ideas how to remove it again.
It worked fine for a while but now it does not work at all. 3 houses have a fixed roof but all the others don't, and the interiors are still messy. I am not sure why because I don't have other mods for sanctuary. it was good while it lasted I guess.
I've had the same issues as others here, Mods wonky but it does work. All the roof are looking as pictures shows, and the houses are clean I've switched between the two main mods, the first doesn't work properly. And the second second-non replacer mod works great.. And vise-versa.. I'm also using a mod "Patch Job" that may or may not be helping, right now I'm going to consider it my lucky pair of underwear.
My load order shows
Patch Job --- 2nd to last ( not sure if it's helping ) Sanctuary Hills-Repair and Cleanup --- Last. Also note that I haven't made the changes to the static files found in FO3Edit..
This is the only mod I need left for my perfect Sanctuary settlement but too bad there's a conflict between this and Sanctuary Revamped... I won't be using it but nevertheless, great work man ++
Works well enough for me, but all I really wanted was the roofs to look like they've been at least halfway maintained.
Personally, I hate that the default status of the roofs is destroyed and that there's no way to change that in the vanilla game. I tried a mod that would supposedly let me fix that problem, but all it did was create a massive amount of texture flickering that I hated more than the busted roofs on the houses. This mod, while it doesn't let me fix the problem in game, lets me get rid of the problem. I just play it off as "Codsworth found something he could do after the war to keep himself sane. He could fix and patch and rebuild the roof of each house that hadn't fully collapsed, and the various people who lived in Sanctuary after the bombs left him alone because, just like you don't ever mess with the mailman, you never mess with the guy who keeps a solid roof over your head, not unless you want to be the one fixing it."
I like that the handful of completely destroyed houses can still be scrapped and new buildings can take their place. I also like that I can snap doors into the doorways now, so there's a tiny hint of security again. Sure, some of the walls are still busted, but those can be patched up once I get around to building.
It may be a mod with several flaws, but it does fix the problem for me. I can't guarantee it'll work for anyone else, but I'm still new to the whole settlement building thing, and other than a few minor quirks that really aren't bugging me that much, it's working for me.
I only just recently found this mod, and as of yet haven't had any issues, aside from all the other houses having tidied up floors but the player house looks like the maid took a pass. Scrap everything mod fixed that.
SI tend to mentally RP extra stuff in my head when I play RPGs. so to me sure, good ole Codsy spent ten years trying to buff out fallout from the floors; but after that he raided every Home Depot he could find of building materials to keep him busy until all he had to do was take care of the Ger-AHH-niums lol!
182 comments
This mod, as it may be obvious, is not supported by me, looking to get a fix/final esp.
My load order shows
Patch Job --- 2nd to last ( not sure if it's helping )
Sanctuary Hills-Repair and Cleanup --- Last. Also note that I haven't made the changes to the static files found in FO3Edit..
Personally, I hate that the default status of the roofs is destroyed and that there's no way to change that in the vanilla game. I tried a mod that would supposedly let me fix that problem, but all it did was create a massive amount of texture flickering that I hated more than the busted roofs on the houses. This mod, while it doesn't let me fix the problem in game, lets me get rid of the problem. I just play it off as "Codsworth found something he could do after the war to keep himself sane. He could fix and patch and rebuild the roof of each house that hadn't fully collapsed, and the various people who lived in Sanctuary after the bombs left him alone because, just like you don't ever mess with the mailman, you never mess with the guy who keeps a solid roof over your head, not unless you want to be the one fixing it."
I like that the handful of completely destroyed houses can still be scrapped and new buildings can take their place. I also like that I can snap doors into the doorways now, so there's a tiny hint of security again. Sure, some of the walls are still busted, but those can be patched up once I get around to building.
It may be a mod with several flaws, but it does fix the problem for me. I can't guarantee it'll work for anyone else, but I'm still new to the whole settlement building thing, and other than a few minor quirks that really aren't bugging me that much, it's working for me.
SI tend to mentally RP extra stuff in my head when I play RPGs. so to me sure, good ole Codsy spent ten years trying to buff out fallout from the floors; but after that he raided every Home Depot he could find of building materials to keep him busy until all he had to do was take care of the Ger-AHH-niums lol!