In the OLD FILES section of the downloads tab there are some files that don't need AWKCR (MOPP Suit_Craftable), but the suit is the camouflaged colour instead of the olive drab. I switched out the Materials/Textures/Meshes files from the main file to get the suit looking olive, it worked for me
Is it possible to make a version that replaces the Institute suit with the white MOPP suits, but still have the OD Green as a standalone craftable in the chem bench?
+1 to wanting a dirty version of maybe a yellow, orange, or white/gray! For some reason almost every Hazmat suit on nexus looks brand new off the shelf. Even if these were sitting on shelves, they'd have some wear and discoloration.
Having actually worn a MOPP suit I can confirm this is pretty damned accurate, and while I HATED wearing the real thing I'm gonna get some use out of this outfit lol
This mod is absoloutely amazing and I love the fine details on the suit and the military feel. The textures, especially the camouflage are quite nice.
At first when I put this on a settler it layered with his Y harness and hat from The Mercenary pack but when I took the hat off of him they no longer layer over the suit but rather under it. I'm not sure if it was just a glitch because I can't seem to get it to happen again but it looked really good together with him actually having ammunition pouches. The merc backpack still layers nicely though.
I wish there was some way to get that 'Merc Gear A' harness working over the top of it again.
Still looks phenomenal. Awesome work.
edit: I figured out how to do it after some testing. Equip the settler with the harness,packs, equipment that you would like to layer over the top of the MOPP suit. Upon first 'zoning in' to a settlement and approaching the settler you previously equipped and would like the MOPP suit to be worn underneath those garments, simple place it on them and have them equip it as their last and most recent piece. This only works the first time for each settler. If you mess up or have placed the wrong items, you will have to leave the settlement again before equipping it upon them.
I have uploaded some screens of female and male examples on my nexus page.
44 comments
At first when I put this on a settler it layered with his Y harness and hat from The Mercenary pack but when I took the hat off of him they no longer layer over the suit but rather under it. I'm not sure if it was just a glitch because I can't seem to get it to happen again but it looked really good together with him actually having ammunition pouches. The merc backpack still layers nicely though.
I wish there was some way to get that 'Merc Gear A' harness working over the top of it again.
Still looks phenomenal. Awesome work.
edit: I figured out how to do it after some testing. Equip the settler with the harness,packs, equipment that you would like to layer over the top of the MOPP suit. Upon first 'zoning in' to a settlement and approaching the settler you previously equipped and would like the MOPP suit to be worn underneath those garments, simple place it on them and have them equip it as their last and most recent piece. This only works the first time for each settler. If you mess up or have placed the wrong items, you will have to leave the settlement again before equipping it upon them.
I have uploaded some screens of female and male examples on my nexus page.