236 comments

  1. jtzeal
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    i see you are still actively modding. how are you set on this mod. even comments of activity would be appreciated. i looked thru all the screen shot and had to pick my jaw up off the floor.
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      So....to start off...thank you for your support.

      Yeah, much of the group I was working with moved onto other things, which is perfectly fine (they still my buddies and all ), and so did I.
      Lots of different mods, many of which would/should have made there way into The Small Addition in some way at some time.

      ....and, well, I also lost a lot of stuff somewhere.

      So, yes, I still work on it and one day hope to finish it.
      No, it was never 'Almost done'...not even close...but there has been a good amount of work done again (and some...well, more than "some", lol, half done )...and, so, for people who want to play what is probably now 'back to alpha stage', I may well just post it as an optional File in a short while.

      But, yeah, I still want to 'finish' it...some day...and still *do* work on it (and, again, a lot of the mods I post separately *are*, technically, a part of it just not yet *in* it...for instance, all the vehicles were/are, eventually, supposed to be LEGO'ized if I ever get to it and ported into TSA).

      ....I ran out of words to say and lost my train of thought, lol.
    2. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Feel free to to try 1.10.0, it's in Miscellaneous Files.

      It won't be the huge update that I expected/wanted, but it is there.

      Titled: The Small Addition - ESM - Super WIP Beta Alpha.
      This replaces previous esp versions and will wipe current The Small Addition progress.
      Backup your save if you want to try it.
      Don't expect a lot, nowhere near as much as wanted/planned/Etc.
      ...someday.
    3. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Decided to move 1.10.00 (the newer Super WIP Beta Alpha WIP) to be the main version, 'cause...I guess I should...been long enough, lol.

      Does mean have to start over with the mod, though, if played through a bit...so read the above messages and save beforehand in case you want to go back.
  2. Aztra
    Aztra
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    ESM is causing me CTD when I highlight over the workshop blocks in workshop mode. can't even go in without crashin
    1. Aztra
      Aztra
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      it crashes with the esp file too. Also, can this be setup as quests? Having a hard time knowing where to go, what to do.
    2. livingdeath6669
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      im having the same problem, it sucks. The crashing on the sttlement menu im referring to.
  3. ThyGordan
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    Ive conquered all the rooms what do i do now, im bored ☹️
    1. BlahBlahDEEBlahBlah
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      Yeah, mod’s definitely still a work in progress here. Lots to work on and add still some day.

      BUT, did you build in the 10 (maybe 12…? I forget, lol) settlements? Find the Attic and the Cellar, The Long Hallway and Deadland? The 2 companions, all the BETHO Blocks (granted, there’s no quest directing to them), get to the Tree House (via the inner Big tree), find Small Sanctuary? How about Ted’s Head and Pretty Pink Castle islands (though both islands are in heavily in progress)? Make friends with the Big Cat and build her kittens? The 5 (I think it was five) tunnels/caves? Complete Ted’s Armor? How about the Paper Maze? Get all the weird clothing?

      Also, the “ The Small Addition - ESM - Super Optional WIP Beta Alpha” 1.10.00 version (in Misc Files) has a bit more to do, but also requires starting the mod over.
    2. BlahBlahDEEBlahBlah
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      In fact, I should just make 1.10.00 the main file.….maybe I’ll remember to do that today. <shrug>
      Edit: Made 1.10.00 the main file.
  4. What in the fever dream is this!?
  5. SuperMath91frnexus
    SuperMath91frnexus
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    Doesn't work anymore, the little house doesn't appear :(
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Just went to entry house in Concord and the door-house seems to be there.
      So, seems to be fine (well, as “fine” as it ever was at least).
      Maybe check for conflicts? 🤷 
  6. zidders
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    This mod is amazing. I've always loved games that let you be tiny and love how you've incorporated so many of the games assets in a way that fits the theme. I'm sad you've been unable to realize the mods full potential but I'm really grateful it exists. I just wish I'd checked out your other mods back when I first installed your semi-truck mod way back in 2017. 
  7. Yeeticus2
    Yeeticus2
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    hey ive looked everywhere possible. Some im trying to build an interior cell (like an Underground bunker) in a blank cell space. I know how to link a portal so to speak, whether it be a cave entrance, door, trap door etc. But what i cant figure out is how to make it a useable settlement space. Where settlers can be assigned and where its linked to the Commonwealth worldspace IE say sanctuary workshop. (Tradelines etc). I know its fairly possible with a few remedial lines. I just want it for myself as ive not come across a space to modded/vanilla where i want to set up shop. In terms of that a large mass store for power armor frames for display, because yk im a power armor fiend.
  8. romalight
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    Hello. Looks good and have a fast travel option, so i try it and tell more, later. i just want to ask, if the optional file, The Small Addition - ESM - Super Optional WIP Beta Alpha, is a update of your mod and if that file/mod, is better from the file, upload it here at 2017. That's all. Thanks.
    1. romalight
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      Well, it is fresh idea, but waste of time. Sorry.
  9. CrimsonLegion94
    CrimsonLegion94
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    Been messing around with the mod and loving it. Its given me plenty of ideas for adding things. Only three things I feel is lacking with the mod. 1. The range of weapons the army men use, I feel this can be solved by using the CC paint system. 2. Betho blocks. They're fun to build with but man is it almost impossible to build complete buildings with them. Could easily be solved by retexturing concrete walls from Wasteland Workshop. 3. Building resources. If its not plastic, its almost impossible to build with. Boring way to solve this would be hiding crates with shipments around the worldspace. Personally I think adding special factories to some of the settlements that passively generate certain resources would be a fun idea. Kids room, for example, could have a factory that produces wood from all the toys. On another note, I was sad to find out there isn't a tan version of the tanks. Thanks for the great mod and I hope you will eventually pick it back up again in the future.
  10. Steeww
    Steeww
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    really fun, well designed and the effort you put into this shows well. this is a good mod. its fun.
  11. NeuroticPixels
    NeuroticPixels
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    Any ETA on the update?
    1. daroule1982
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      November 2019 here, and wondering the same thing.
    2. MarkusTay
      MarkusTay
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      Its been TWO years since the last official 'update announcement'. An almost-ready non-WIP that was completely playable was discussed, and then.... NOTHING.

      Its a shame, because I'd love to play a finished version of this, and I think this could have become a very popular mod had it not just become one more great idea gathering dust.