Fallout 4

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terso

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terso

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28 comments

  1. Mikako
    Mikako
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    • 6 kudos
    Someone added Binoculars to the game I think in the past two months. Perhaps you and that person can get to gether and create artillery spotting binoculars?Aim like you would in a scope, left click, then smoke pops where you aimed just like your mod does, but with an immersive friendly pair of bincoulars?
    1. terso
      terso
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      • 71 kudos
      that's a cool idea but it would be very problematic to make as the binocular doesn't shoot a projectile, the projectile should explode and give the smoke to make the artillery support script run.
    2. DeFactoEmperor
      DeFactoEmperor
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      Binoculars that produce smoke are not immersive. They are incredibly videogamey.
    3. JoeT123
      JoeT123
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      • 1 kudos
      Using range-finding sights (binoculars work) to give co-ordinates to your artillery team is a wonderful idea. Can the projectile and smoke be made invisible to simulate this?
      (I'm assuming trying to create a range-finder in-game would be harder than just using existing assets [the current mod here included] to simulate such a thing)
    4. BlazeStryker
      BlazeStryker
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      The alternative laser muzzle was almost the right idea; A laser sight that can be toggled to change color and "paint" the target to call in an arty strike would be awesome.
  2. swatti
    swatti
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    ISSUE: "rifle" does not work.

    Can craft, can craft ammo, but works as a normal rifle, seemingly. Ammo in the tooltip in menu says "art.sig.r"
  3. HeArTBeaT15
    HeArTBeaT15
    • supporter
    • 5 kudos
    wtf your mod links sends me to advertise sites i cannot close.......
    @Nexus admins, is this a nexus feature? or is this guy shamelesly scamming us?
    Never had this problem before following a link
    the links are: imersive naratives and Minuteman United
  4. User_19523939
    User_19523939
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    Brilliant! Have to try, thank you!
  5. RoseLTyler
    RoseLTyler
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    So, I know this may sound odd, but is there any way we can get the Silent flag on the Rifle version? That way, when you launch the signal flare, the enemies don't get alerted to your presence? Maybe we can even get it where it uses the Suppressed sound. If I'm correct, it's a simple edit to do in Fallout4Edit under the main "Weapon" category. If you don't mind, I'm going to do a test, see if it works. If it does, I'll report back with the correct edit values.
    1. terso
      terso
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      • 71 kudos
      hi, there's already a mod here on the nexus that does that, this mod is compatible with all of them. i didn't insert in it anything that is already there.
  6. krwada
    krwada
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    OK ... I can unequivocally say that this MOD absolutely and totally ROCKS!!!

    1. The range is good
    2. The accuracy is good
    3. It is even compatible with Steve40's MOD ... However, you will not really need Steve40's MOD after you start using this.

    The only downside ... and it is not much of a downside is that the flare pistol weighss 2lb. Even though I favor ultralight builds and having my PC run around naked all over the commonwealth ... 2lb is a great trade to get this kind of accuracy and range for your artillery.

    This MOD plays extremely well with:
    1. Artillery Fire and Range Expansion
    2. Angry Artillery
    3. Better Artillery Signal Flares, (Steve40's MOD)

    I am still keeping Steve40's MOD in my game because there are times when it is desirable to still use the hand thrown flares, (from atop a Trinity Tower for example). Plus, Steve40's MOD has a very fast cool down option which I find very handy.

    Again... This is a GREAT MOD. These artillery MODS are tons of fun ... I have killed myself many times with improper use of these MODS, (e.g. shooting at a railing and having the flare drop at your feet).



    1. terso
      terso
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      ok, how about changing the 2lb to 0.5 ?!, tis no problem if u like the idea, it shouldn't weight 2lb in my oppinion anyway. the 2lb weight is from vanilla.
    2. krwada
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      I could definitely go for that!

      What you have done already is very good.

      Say ... I noticed that when I aimed the gun at an NPC ... the flare seemed to stick on the NPC. Is this intentional?

      This 'tagging' an NPC is a very cool effect ... the downside is that when they get hit ... they tend to notice you better and some of them run at you ... thus killing yourself with your own artillery... Heh!

      For now ... I just shoot at static objects ... or 'guess-timate' where the projectile will land.
    3. krwada
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      I cannot wait to activate my War of the Commonwealth MOD.

      This MOD + Angry Artillery + Better Range + Faster Cooldown + WOTC == lots of mayhem and lots of fun playing FO4!!!
    4. terso
      terso
      • member
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      hey, i uploaded a file for you, so you'll worry no more about carrying too much http://www.nexusmods.com/fallout4/mods/17165/?#
  7. immortalkrogan
    immortalkrogan
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    This mod is PERFECT for Angry Arty! Thank you!

    I however do have a request. Can you change it so the flare gun and ammo are crafted at the Chem station instead of the cooking station? Most mods use the chem station, so it would be nice to have the consistency.
    1. terso
      terso
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      ok, i like the idea, i'll modify it today

      ok, its done, check v. 1.1
    2. immortalkrogan
      immortalkrogan
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      Awesome man! Thanks!
    3. tylodud
      tylodud
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      • 0 kudos
      This is awesome, thanks for implementing the change that Krogan recommended.
  8. TheLamarca
    TheLamarca
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    The evil voice in the back of my head has started his giggle.
    Chaos ensued.

    Gonna try out this one tomorrow.
    Looks good!
  9. krwada
    krwada
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    Have you checked out Steve40's Better Artillery Signal Flares?

    The only issue with this MOD is that you need to use the console to get more artillery flare missiles.

    I found that hand-throwing the flares with the Angry Artillery does not work so well... I kept killing myself with this combo a lot! If you use Angry Artillery ... then you need a MOD like yours or Steve40's MOD
    1. terso
      terso
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      ya i tried them all, the one you mentioned uses the vanilla flares as ammo for the flare gun, in my opinion, its not the right ammo for it ...
    2. krwada
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      So ... what is different about your flares?

      I am now thinking that maybe I should give your MOD a try. I really need to have a better range with Angry Artillery.

      Also; the "Better Artillery Signal Flares" sometimes goes out of range and nothing happens. Did your MOD address this issue?

      Thanks!
    3. krwada
      krwada
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      Hey ...

      I re-read your description a bit more carefully... and yes ... it looks like you have a better range.

      I am assuming that since this shoots "ammo" that the signal flare will have no weight?

      Plus ... it also looks like it is craftable. well... I would probably still use the console to give me a ton of ammo.

      I really like having tons of ammo.

      One can never have enough ammo ... both in FO4 and in real life.

      Heh!
    4. krwada
      krwada
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      OK ... now I am really curious.

      How much does the flare pistol weigh?

      How much does the signal rifle weigh?

      Thanks again!
    5. hamed91211173
      hamed91211173
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      • 52 kudos
      it has a very good range but dont use silencer on rifle that remove the artilery efect of gun
  10. DaniDE
    DaniDE
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    • 1 kudos
    Ha! I was just unlocking artillery an hour ago on my newest playthrough and was thinking of something like this - and there you are
    Thanks
    1. terso
      terso
      • member
      • 71 kudos
      u w