Fallout 4

250 comments

  1. Quoeiza
    Quoeiza
    • premium
    • 6 kudos
    Sticky
    VERSION 4.0 RELEASED!!

    Version 4.1 (15:55 28/11/15)
    - Fix. Added in the yellow unidirectional pipboy spotlight files that were missing.

    Version 4.0 (22:25 27/11/15)
    - Fix. Extended range of shadows to accommodate light range increase. Previously locked at 7-10ft. Now 20, 30 and 50ft.
    - Added colours to the mining lamp and pipboy spotlight! Hooray!!
    - Laser sights!
    - Re-aligned some lamp textures to make them appear more central.
    - Adjusted installer to prevent installation of conflicting pipboy mods and general spit n' polish.

    This will likely be my last update (aside from small fixes) as I've poured so many hours into this mod and I haven't got the time any more. Fingers crossed, this should last!

    I've also added an advanced installation section on the main page and the info file for those who cannot use NMM installer.

    Thanks for all the downloads and comments guys. See y'all in the commonwealth!
    1. kerrigan1603
      kerrigan1603
      • member
      • 5 kudos
      is there anyway to make this compatible with this mod

      MonoEye - power armor new effects and sound
      http://www.nexusmods.com/fallout4/mods/5982/?
    2. itsbooby
      itsbooby
      • supporter
      • 101 kudos
      Thanks for leaving instructions for manual installers in the description
  2. BooneoftheWasteland
    BooneoftheWasteland
    • member
    • 14 kudos
    Using Uni and it turns off a lot. In and out of pipboy, between world spaces. Turns off (actually won't illuminate) when in conversation which makes a lot of convos in darkness.
    1. Nightsong18
      Nightsong18
      • supporter
      • 19 kudos
      Same here. Anytime I use a scope, use the pip boy, it stops working and I have to close and turn the light on. Very annoying
  3. maloneisgood
    maloneisgood
    • supporter
    • 0 kudos
    If shadows aren't working for you, try making sure this is loaded AFTER Enhanced Lights and FX.
  4. konshens
    konshens
    • supporter
    • 0 kudos
    Works and LOOKS great on VR! Running 200% Yellow
  5. steveyos2
    steveyos2
    • member
    • 0 kudos
    this website's really well thought out, sadly my brain isn't smart enough to handle its brilliance so can a smarter person tell me if this was last updated in 2017 or 2015 because the file says 2015 but the description's page says 2017 I love nexus mods it's just as competent as bethesda they should hang out sometime
    1. rpg38
      rpg38
      • premium
      • 3 kudos
      2015
  6. TwistedSisler
    TwistedSisler
    • premium
    • 3 kudos
    Dot sights don't project lasers IRL. Laser sights are a separate thing.
  7. Brandoman
    Brandoman
    • premium
    • 426 kudos
    So I can't get the x01 eyes on JUST the x01? I have to have it on all power armors?
  8. VtViper
    VtViper
    • member
    • 0 kudos
    Might be because I am playing the VR version... not sure, but the 500% looks like its only 60%. 300 % works fine though
  9. 8698
    8698
    • member
    • 7 kudos
    Spoonifico, did you make the x-01 gobos yourself? It's the best gobos I've ever found and it really matches the eyes not only on x-01 but on x-02 enclave as well. I just grabbed it for personal use but I really would like to know if you made it yourself or found it on internet. Thanks
  10. chiron18
    chiron18
    • member
    • 1 kudos
    dosnt work correct with pipboy manager
  11. Seipherwood
    Seipherwood
    • premium
    • 2 kudos
    Is it not possible to get a White pipboy light?
    1. RyanBurnsRed
      RyanBurnsRed
      • premium
      • 6 kudos
      You have to change the color of your pipboy in the game's settings, the same way you change the HUD color. Move all three sliders to the right should give you a white light
    2. Seipherwood
      Seipherwood
      • premium
      • 2 kudos
      Ah that worked. Now if only i could get it to work in Power Armor :p
      Thanks