219 comments

  1. VideoGameVortex
    VideoGameVortex
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    Mod contains 19 ITM records, 767 deleted references and 1 deleted navmesh.
    It is strongly recommended not to use mods that contain deleted navmeshes as they're known to cause crashes.

    Basically a walking timebomb for your save.
  2. Blangy
    Blangy
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    This mod randomly stopped working for me, any known issues? I'm not using the new update
  3. ThwCyberBully07
    ThwCyberBully07
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    Currently the mod only effects the main room, are there any plans to extend it to the other areas of the vault?
  4. Kauske
    Kauske
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    I can't really see any difference in layout with this installed, does it conflict with scrap everything by chance?
    1. SandersonIV
      SandersonIV
      • supporter
      • 2 kudos
      Sorry for the late reply :/

      If you try running it without scrap everything and it works then yes, if you disable scrap everything and it doesn't work, there's a chance that you might need to sort your load order properly with either Vortex or LOOT
    2. Obeytailgater
      Obeytailgater
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      It's not with Scrap everything. I'm having the same issue, and I don't have scrap everything installed. HELP PLZZ
  5. ivelostabomb
    ivelostabomb
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    problem with this mod is although you have bigger and cleaner space in the main area, all the original lights on border walls now hang in the air and cant be removed, thus blocking the components to snap together
  6. MrBradlerz
    MrBradlerz
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    The mod seemingly makes it impossible to get all of the workshops up and running without using noclip, as there seems to be no way to get to the control boards.
  7. BSteezy
    BSteezy
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    Has anyone used this with Vault 88 Essentials and found them compatible or had issues?   What was your respective load order?

    I know V8E fixes some vanilla navmeshes.   I'm not sure if there would be any other potential conflicts.
  8. Cherubina
    Cherubina
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    Does this need a new savegame if you already visited Vault 88?
    1. mebme
      mebme
      • member
      • 1 kudos
      I had already started building and then I installed this. Didn't seem to mess with anything. :-)
  9. Sevron
    Sevron
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    LOOT appears to be reporting a deleted navmesh with this mod's plugin. Anyone run into any issues related to this? Or is it safe to ignore? Only navmesh error I've run into other than the official game plugins.
    1. deleted87871063
      deleted87871063
      • account closed
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      X2 i´m uninstalling this
    2. IllusiveMan196
      IllusiveMan196
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      Not perfect fix, but should work: open in xEdit and delete both navmeshes in Vault cell + Navmesh info map records, save.
      Deleted navmesh is here because two navs in a cell were joined together, CK naturally marked one as deleted and expanded the other.
  10. greenleprecon
    greenleprecon
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    I would like to see a different entrance-area right behind the vaultdoor, more symetrical maybe with a corridor directly to the vault itself.
    1. SandersonIV
      SandersonIV
      • supporter
      • 2 kudos
      I might add that as an optional as I too do not like the vault entrance.
    2. Ryanc229
      Ryanc229
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      Second that, the vault location/entrance is horrible, especially for provisioners/brahmins.
    3. hhaddow990
      hhaddow990
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      I third this the entranceway should be as user configurable as the rest of the vault
    4. SandersonIV
      SandersonIV
      • supporter
      • 2 kudos
      Okay, this idea is now 100% underway the second I can get beth.net up again
    5. XenonTheGreat
      XenonTheGreat
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      (blows dust off mod like it was an valuable old book)
      Huh. I was going to learn Creation Kit just to fix the wickedness that Bethesda did in making Vault 88. Thanks, if you're still here!