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  1. SmithyPete
    SmithyPete
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    Version 3 has a new file name. Everything was completely re-done. You can keep the old version active along with the new version, if you desire. This will ensure nothing in your save game suddenly stops working. On a new playthrough, simply uninstall the old version and continue to use the new version.

    Adds six Shop Mats (stores), a Scavenging Mat, and a Guard Mat to the Workshop.
  2. ChiqueRox
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    Great mod, but I really wish authors who make job mats would use a mat that better helps with orientation recognition. Like the welcome mat or something. Or at least put a red dot or something on the appropriate side of the mat. The workshop does a terrible job of pointing things you want to build in the right direction, even if you're looking forward (obviously not a fault of authors).
  3. davethepak
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    Very happy to see this. There are some older mods that do things similar, but most of them seem out of date or buggy recently.

    I will give this a try.

    thank you very much.
  4. SquidlyJesus
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    So it's the new terminal but it does less?
    1. DAD214
      DAD214
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      And the new terminal of Vaultect also does everything the old terminal makes understand why not to mind.
      Is completely unnecessary for me.

      See image
      Original Vault-Tec Terminal
      https://www.dropbox.com/s/2e34if0btqnnhoy/20160806025311_1.jpg?dl=0

      And if at you the new terminal not doing what also makes the old there is a bug with you
    2. DAD214
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      I also Build only the new Vault-Tec Terminal
      This works Super

      As for I find the sales matt Good are better than those from the Homemaker.
    3. SmithyPete
      SmithyPete
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      I'm having a hard time understanding your English. Sorry. But I think that I get the gist of it.

      In my testing under build 1.6.9, the new terminal didn't control anything that I tested it on. I've gone back and re-run the tests under 1.7.9 and they are working, now. So Bethesda did indeed change something, and now, yes, my terminal does LESS than the in-game one. *shrug* So that terminal (my upgrade of the old terminal) is indeed a dud, now. Lol.

      Anyway, thanks for the update. Glad I don't have to have two terminals in each settlement, now.
    4. DAD214
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      Yes sorry for englisch Goole Translator

      When this was changed with Patch 1.7.x
      but was of the opinion that it was already in 1.6.x and so
      but no matter, they now know that it also works with the new terminal.

      I have the Terminal remove by the Homemaker very many Functioning Terminals I use the mod only for sale matte which I find better than the Homemaker.
  5. damanding
    damanding
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    My kingdom for a functional desktop version.
    1. SmithyPete
      SmithyPete
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      Yeah, me too. If you looked at the code you'd see that Bethesda gave up on that idea. Lol. The ones in-game that you find are set PERFECTLY by hand so that the animations are correct. I guess they gave up on players being able to place their own desktop terminals (due to the animations). If Bethesda gave up on it, I'm not even going there! LOL

      That being said, give the mod at http://www.nexusmods.com/fallout4/mods/10075/? a try. It includes a desktop terminal. I haven't tried it, but supposedly it works.

      Edit: Or there's always the Overseer's Desktop Terminal from Vault-Tec Workshop. That's a (BIG) desktop terminal that can be placed by the player. If you are looking for one that accepts holotapes, look at the Plus version of my Vault 88 Pro mod (which also includes this mod's terminal, btw). You can find it at:
      http://www.nexusmods.com/fallout4/mods/16937/?
    2. DAD214
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      In Patch 1.7.x new stalls are involved in these animations now