Ok, updated the interaction points, and put a Made in Canada marker on the mats.
Place the "Made in Canada" closest to whatever the vendor will lean on. This means rotating it 180 degrees. The text will be upside down to you. I'll fix that later.
Should fix the settler issues. (I hope)
Still need all the DLCs. That's next.
NOTE: NMM it weird sometimes, upgrading to a new version wouldn't work for me, had to have it uninstall the old one, then activate new. (of course, I'm mucking about with stuff outside NMM, so that could be part of it)
So if you have issues, just uninstall and reinstall.
their lives, being, their very existence itself DEPENDS on looking nicely busy, social, or responsible and productive... sooo .. grab a couple of 'settlement animation markers packs' and place random activity (animations) throughout your settlements.. as a general rule NPC's hunger for animations..
3 times in row I opened my workshop to [Command] Assign a level 4 Armorer to his station and just before I could get to it to assign it one of my companions was standing there at the counter wiping the counter... :( .. so I had to close the workshop, command her to go stand somewhere else, go running back to the settler and open the workshop and [Command] then go running back to the Armor station to Assign him to it and... NOOOOO! A different companion was at the counter doing the wiping the counter animations and nullifying the target... this happened a 3rd time and a 3rd different companion was doing it this time... it was frustrating... :)
This was one of my essentials on Xbox One, and I used those tills almost entirely instead of vendors! I couldn't remember the name when I switched to PC though, but here it is, and I'm happy to have it back!
Awesome mod, but I'm having an issue with it. I placed a floor mat restaurant and assigned a settler to it. The problem is Codsworth and Dogmeat seem to be drawn to it at all times. Everytime I come back to my settlement one of them are sitting on it, and my assigned settler has fucked off somewhere after getting pushed out of the way. I know I could just sent Cods and dogmeat to a different settlement, but I'd rather not if I can help it.
Awesome news. It was your comment in the bug thread from August 2017.I did not see a follow up, so I did not know if this was just a load order issue with another mod, or some other game update.
Here is the comment I was referring to that confused me. Thank you for a great mod!
"07 August 2017, 11:52AM Ok, something weird is going on with the vendors overall. They won't stay assigned, won't actually go to their assigned mat, etc. I don't have any of the other mods installed yet, just mine. Now, the mods have been working just fine for ages, so what changed in the game? F4SE? Game itself? Armorsmith Extended? umm. dunno yet, but yes, something weird IS going on. I may have to do a clean install of FO4 and start with just the base mods, then start adding stuff in. (I really really hate doing that) I'm using my GWN_Exports not this one, but that's an AIO and has all the records from this one. sigh. Gotta love it when something breaks something that's been working fine for months."
I'm finding that the settlers are facing the opposite way to the 'made in canada' writing, meaning I can't get the mat very close to any counters without glitching it. I can get the side with the writing really close, but when assigned I just end up with a vendor facing the wrong way
Yeah, I downloaded it a couple of days ago. It all works great other than than that one problem. I've been using the concrete pillar glitch to get the mats close enough to counters and tables. It just seems to be working the complete opposite way its supposed to. Which isn't the end of the world, just weird.
Ok, up top is says put made in canada closest to the item. That does work. However, I'm gonna have to double check that the entry points are correct. (I'm probably going to have to move the intersection point.
And, it only shows on the bar mat, not the others. Ok, will get that fixed today.
Thanks for pointing it out.
EDIT: fixed. uploaded new version. Just rotate the mat so made in canada goes closest to the bar/counter still. I rotated the entry points by 180. This is all due to how the NIF itself works, and I cannot fix that.
I'll fire up gimp another day and flip the made in Canada so you can read it. (actually, I wanna put a big maple leaf on the mat)
43 comments
Place the "Made in Canada" closest to whatever the vendor will lean on. This means rotating it 180 degrees.
The text will be upside down to you. I'll fix that later.
Should fix the settler issues. (I hope)
Still need all the DLCs. That's next.
NOTE: NMM it weird sometimes, upgrading to a new version wouldn't work for me, had to have it uninstall the old one, then activate new. (of course, I'm mucking about with stuff outside NMM, so that could be part of it)
So if you have issues, just uninstall and reinstall.
as a general rule NPC's hunger for animations..
3 times in row I opened my workshop to [Command] Assign a level 4 Armorer to his station and just before I could get to it to assign it one of my companions was standing there at the counter wiping the counter... :( .. so I had to close the workshop, command her to go stand somewhere else, go running back to the settler and open the workshop and [Command] then go running back to the Armor station to Assign him to it and... NOOOOO! A different companion was at the counter doing the wiping the counter animations and nullifying the target... this happened a 3rd time and a 3rd different companion was doing it this time... it was frustrating... :)
This was one of my essentials on Xbox One, and I used those tills almost entirely instead of vendors! I couldn't remember the name when I switched to PC though, but here it is, and I'm happy to have it back!
Dogmeat just wanders about being his useless self.
Codsworth pretty much does the same.
However, in reading some things, it sounds like some recent fallout update broke this mod.
Is this still working in 2018? Can anyone report? Thanks,
Here is the comment I was referring to that confused me. Thank you for a great mod!
"07 August 2017, 11:52AM
Ok, something weird is going on with the vendors overall.
They won't stay assigned, won't actually go to their assigned mat, etc.
I don't have any of the other mods installed yet, just mine.
Now, the mods have been working just fine for ages, so what changed in the game?
F4SE? Game itself? Armorsmith Extended?
umm. dunno yet, but yes, something weird IS going on.
I may have to do a clean install of FO4 and start with just the base mods, then start adding stuff in.
(I really really hate doing that)
I'm using my GWN_Exports not this one, but that's an AIO and has all the records from this one.
sigh. Gotta love it when something breaks something that's been working fine for months."
This sounds completely backwards.
I'll check later today.
You are using the latest version?
Hrmmm.. ok, lemme check this out.
Is it all mats, or just specific ones?
Ok, up top is says put made in canada closest to the item.
That does work. However, I'm gonna have to double check that the entry points are correct. (I'm probably going to have to move the intersection point.
And, it only shows on the bar mat, not the others.
Ok, will get that fixed today.
Thanks for pointing it out.
EDIT: fixed. uploaded new version. Just rotate the mat so made in canada goes closest to the bar/counter still. I rotated the entry points by 180. This is all due to how the NIF itself works, and I cannot fix that.
I'll fire up gimp another day and flip the made in Canada so you can read it. (actually, I wanna put a big maple leaf on the mat)