Thank you so much for making this. I have had this sucker for awhile, but it is truly fun and awesome. After a rough day in RL to grab my bat and find some spies makes my day
Do you want to rid your settlements of traitorous synth spies in one of the most amusing but also boneheaded and also inefficient ways possible? Really yearn to go on a pointless witchhunt or several? Would you like to subject all of your settlers to trial by barely comical ordeal?
Ahahahahahahahahaha, MY SIDES!!! One of the best mod descriptions
What I find ironic about the synth infiltrator theory is that it's just that. a player theory. The game never actually specifies that synth settlers are aligned with the institute. In all likelihood the player is just killing railroad treated synths that are just living their lives and happiness goes up because it's one less settler to keep happy in the algorithm of the game
Since this mod has not been updated for a very long time....I should've known it would have bugs...It bugs the power armor first person sound effect where if you jump from a building or use jetpack to go high, it removes the smash effect of the pa when you come down. I have only come across this bug for now...
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Ahahahahahahahahaha, MY SIDES!!!
One of the best mod descriptions
Take my endorsement, human unit.
Or is there a Command to summon it?