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Dimedius

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v1

Ares Predator now a usable Pistol.
Only available as a command throught the console - xx000FA7

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v1.1

The Predator can now be created in the chemistry station under utilities or found at Jamica Plains. Why? I don't know.

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v1.2

Added all the mods you would normally see with the 10mm. Left out the compensators as the models didn't really line up, though custom compensators might be something I'll add down the line.

Also added the recon scope and a laser beam to the laser sight.

Issues -

for some reason I can't figure out how to get the laser beam to show as the red beam its supposed to. I created an off version (which is what is in the game right now but no beam just in case purple lightz turns you off).

Also the laser sight is permanent. There is no removing it. I am looking into putting it into the muzzle catagory but that would force you to choose this or the sight. Perhaps I will move it into the sights catagory...

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v 1.2.1

Minor update - should fix the crash when trying to add the laser sight (missing nif from catagory and mod). Nif has been packaged this time.

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v 1.2.2

Changes Laser sight from using barrel slot and all falls under the sight catagory (makes more sense).
Laser Sight now red instead of purple

To come: been messing with scripts to insert into the leveled list but it does not seem to work.

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v 1.2.3

Added Laser Sights as Barrel slot as well (this was preventing any muzzle items from being selectable).
Choose one or the other or both (no crashes but the stats could probably stack, I didn't do the math).

In order for the Silencers to become available, you must equip an Laser light from the barrels menu.

I Learned how to do glow maps so the laser base looks like light is coming out of it, Yay!

Loaded an alternate version with base damage starting at 35.

Still messing around with those script injection leveled list stuffs....

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v 1.2.4

I learned how to do the spec maps properly. The scratches should be less white and blend more on the diffuse while still looking shiny in the sunlight.

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v 1.2.5

fixed an issue where when you changed a mod and went back to it, it would ask to build it again (a couple mods were pointing to the wrong loose mod)

there were reported issues about range in VAT's. Apparently this is controlled by the barrel attachment. Added a new mesh and a couple options for the barrel (total of 3 - standard, reinforced, laser sight + reinforcement).

removed laser sight as a scope mod (originally had thought range was controlled under this mod but now it doesn't really serve a purpose).

This should be almost the final update - still looking at AWKCR, see through scope and leveled lists capabilities though.

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v 1.3

* Created plugin with fomod installer (now you can pick and choose options)
* made patch for AWKCR (I don't use very much so let me know if something is missing)
* made patch for see through scopes
* updated receiver mesh connect point for optics so that recon scopes sit more snug to the weapon frame.
* added black color to weapon (originally was going to use material swap but that was going to be too much of a hassle)

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v 1.3.1

* fixed meta data to reflect the correct version
* updated laser sight