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Tomzo711

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Tomzo711

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4 comments

  1. deleted31005
    deleted31005
    • account closed
    • 224 kudos
    Love it, just what I needed, thanks.
  2. SASArbiter
    SASArbiter
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    • 0 kudos
    I feel like the windmill should produce a little less (30 maybe?) considering how easy they are to build without any perk requirements.
  3. SeldragiaBles
    SeldragiaBles
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    • 49 kudos
    Those values are good without being overpowered. The Vanilla Generator power was just insanely low to the point where I was seriously questioning why I couldn't just attach a wire to a Fusion Cell and relied on the noisy and weak machine gun turrets for defence (my tweak mod makes all settlers unessential and unprotected, so they can actually DIE in an attack (let's just say when the Gunners attacked the castle, all but any potential followers and Ronnie died)) because powering any number of turrets with a vanilla generator is just painful.

    Further emphasised when the WW DLC added the 100 power Fusion Generator, making the only slightly less expensive Large Generator totally useless (seriously, 10 power from a thing that is probably a little nuclear reactor).

    Just imagine how painful contraptions would be to power without a mod to fix it and/or the fusion generator.

    Some people will be put off by no images, so a suggestion one (or would be to have a before shot of the generator producing just above 0 power, and an after shot of it producing a good amount.
    1. Tomzo711
      Tomzo711
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      • 12 kudos
      Thanks!

      I feel ya. Vanilla generators are practically useless and you have to clutter your settlements with them to get anything done. My thinking for this mod was comparing them to what I imagined a real life version of them could run. A small should be good for a few things while a large should be able to power a decent defence array.

      I went to work right after uploading so I didn't consider images at the time. I'll see about getting a few images in later today.