This page was last updated on 17 August 2020, 7:09PM
Changelogs
Version 1.0.5
• Fixed skeleton, it was missing IK R bones, which caused some stretching in the game
• Note track was missing under Root-Transform, added it. Oops
• Added CBBE Vanilla-shaped mesh into the rig file for reference.
Version 1.0.4
• Added motion builder notice
• Added motion builder file preset and scene (no twists support)
• Added link to tutorial about working with CAT
• Other improvements
Version 1.0.3
1.0.3
- Added F4Animation.hko from F4Biped. Thanks MaikCG
- Fixed bugs in F4AK Rig Connector
- Changes in Annotation Guide, still not tested
- Changes in Vanilla animation import guide
- Improved F4AK_HKXPackUI, it now supports hkx2fbx.exe to convert hkx 32 bit into fbx
- Fixed head position
- Expanded animation import on cat guide
- Correctly positioned all Weapon joints by importing them from one of the vanilla animations
- Added Using the Rig to the guide
- Other fixes and improvements to the guide and files
1.0.2
- Added SaveLoadMapping.xmm
Version 1.0.1
Updated RigConnector. Fixed a few bugs and now you can define through the RigConnector_Data object, which objects should also have PositionConstraints.
Added guide to add custom control joints to the rig.