Fallout 4

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MaikCG

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MaikCG

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MaikCG F4Biped. Animation rig for Fallout 4.

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General software information

3DMAx 2014
Motionbuilder 2014
Maya 2016
HavokContentTools_2014-1-0
niftools-max-plugins-3.8.0

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F4Biped.max
Here skeleton bones from F4 linked to 3DMax Biped rig. This gives a simple operation for creating animation. Biped has an excellent opportunity to work with IK/FK animation arms and leg, own funds to work with clips and poses and finally import motion capture data. Built-in support twist bones on arms. When the likely expansion of the skeleton in the future (type as XPMS) bones will be added to the game skeleton without touching the control rig. File is also suitable for work with armor or clothes and their skinning, 6 bones replaced by point helper for complete symmetry "Skin" modifier. (Need increase symmetry threshold from 0.5 to 0.55)

F4Biped.FBX
The same file for Motionbuilder. Biped as base for control rig. Motionbuilder is an exelent tool for animation humans. The best choice for processing motion capture data. Since Havok Content Tools does not work with Motionbuilder, the animation need to export to the 3DMax or Maya.

F4HumanIK.ma
The same file for Maya. This is a copy rig from Motionbuilder which in Maya called as HumanIK. Similar as with Biped here game skeleton linked to HumanIK rig, also twist bones in stock.

F4Animation.hko and Fallout4RigBones.txt preset for HavokContentTools

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