I mean you kinda walked into it. This mod doesn't claim any compatibility with sim settlements, and a ton of people don't bother with sim settlement because they want to play Fallout 4 and not "settlement micromanager".
Sim Settlements has its own attack multiplier setting. So it's entirely your fault.
Don't tell people not to use something just because of your own inability to figure something out.
And in case anyone who doesn't natively speak English comes across this, this mod is a single vanilla script, not "60 scripts".
Muy bien dicho, sólo porque no funcione para ellos con sus "asentamientos sim" no significa que no funcione para todos.Lo llevo usando desde que empecé y me funciona muy bien, no tengo ninguna queja.
Has anyone else noticed that this seems to increase the range of attacks? My settlers now run far away chasing enemies into the wasteland and my turrets fire much much further.
I'm convinced this is a troll mod. Installed it, got 1-4 new attacks every time i fast travelled. Okay, nevermind. Uninstalled it in vortex, still getting tons of attacks, and the mod broke something in the Workshop mod too. Game breaking mod, no thanks.
edit: after several weeks of in-game time since uninstalling the mods the attacks have stopped but also I haven't had a single settlement attack since then and it's been several months in-game since then so yeah, stay away from this mod. I wish I knew what value to change in the game file and to what number in order to fix this, if that's even possible...
What exactly was broken in your workshop? Personally, I have frozen settler happiness scores in all settlements after removing this. Have you encountered this?
I wasn't sure to be honest, it was something more on the technical side of modding, something I'm not familiar with. The message disappeared after some time in-game has passed after I unistalled the mod. I haven't noticed a different in settler happines score but I also haven't had a single settlement attack since uninstalling this mod which was several months ago in-game time wise so there's that, went from too many attacks to zero.
Be careful, when removed it broke the happiness system in my settlements and now this indicator is frozen at the same values everywhere. Also this mod breaks the settlement building system in Sim Settlements 2. I haven't found a way to fix the happiness system after this yet
I don't know if you've already solved your problem or not, but I have an answer.
There is a nexus .pex editor file download that you can use to edit the mod's file which i'll paste the address of the mod page below. https://www.nexusmods.com/fallout4/mods/7360/?tab=description
Once you open up the file in the editor, the names of the things you're going to want to look for are "minDaysSinceLastAttack", "attackChanceSafetyMult", "attackChanceResourceMult", "attackChancePopulationMult", "attackChanceBase", right click, click edit, and then change the values of them. Keep in mind that these are percents were talking about so 1 = 100% 0.1 = 10% and 0.01 = 1%. Also remember that the only values that have fixed percent values are the Float type. The other types are Bool (Boolean) which is true or false (1 = true 0 = false), and the others are Int (Integer), ObjectReference, faction, actorbase, message, and workshopparentscript, which I know basically nothing about these other ones.
I myself have just changed "minDaysSinceLastAttack" to 3, which will only allow attacks on my settlements at least every 3 days or more, because I too have been plagued with raids that happen WAY too often, so often that it detracts from questing as I have to defend each settlement, usually in batches of three in a row. I have not played the game yet as of changing that value but I'm hopeful that I'll be able to quest semi-uninterrupted from now on.
I tried opening with Pex editor. Whenever I make a change in the float value and I click Save script button, close pex editor and immediately open it again all values are reset to the default. I on the other hand, tried to change values to get attacks working :D
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Sim Settlements has its own attack multiplier setting. So it's entirely your fault.
Don't tell people not to use something just because of your own inability to figure something out.
And in case anyone who doesn't natively speak English comes across this, this mod is a single vanilla script, not "60 scripts".
edit: after several weeks of in-game time since uninstalling the mods the attacks have stopped but also I haven't had a single settlement attack since then and it's been several months in-game since then so yeah, stay away from this mod. I wish I knew what value to change in the game file and to what number in order to fix this, if that's even possible...
There is a nexus .pex editor file download that you can use to edit the mod's file which i'll paste the address of the mod page below.
https://www.nexusmods.com/fallout4/mods/7360/?tab=description
Once you open up the file in the editor, the names of the things you're going to want to look for are "minDaysSinceLastAttack", "attackChanceSafetyMult", "attackChanceResourceMult", "attackChancePopulationMult", "attackChanceBase", right click, click edit, and then change the values of them. Keep in mind that these are percents were talking about so 1 = 100% 0.1 = 10% and 0.01 = 1%. Also remember that the only values that have fixed percent values are the Float type. The other types are Bool (Boolean) which is true or false (1 = true 0 = false), and the others are Int (Integer), ObjectReference, faction, actorbase, message, and workshopparentscript, which I know basically nothing about these other ones.
I myself have just changed "minDaysSinceLastAttack" to 3, which will only allow attacks on my settlements at least every 3 days or more, because I too have been plagued with raids that happen WAY too often, so often that it detracts from questing as I have to defend each settlement, usually in batches of three in a row. I have not played the game yet as of changing that value but I'm hopeful that I'll be able to quest semi-uninterrupted from now on.
Hope to have helped!
hoursyears laterI tried opening with Pex editor. Whenever I make a change in the float value and I click Save script button, close pex editor and immediately open it again all values are reset to the default. I on the other hand, tried to change values to get attacks working :D