IT IS HIGHLY RECOMMENDED THAT YOU UNINSTALL ANY PREVIOUS VERSIONS OF OLD WORLD RADIO, MAKE A CLEAN SAVE WITHOUT THE MOD, AND ONLY INSTALL THIS MOD AFTER THAT!
UNIQUE CRAFTABLE RECEIVER - The station comes with its craftable receiver with unique skin and screen color - Craftable at your workshop settlements
PREMATURE RESTART FIX - The radio station no longer restarts or stops in the background - You can tune to another station or turn off the radio without problems - The station will always play real-time even when inactivated
VERTIBIRD ALTITUDE FIX - Fixed the issue that caused Vertibird flight altitude info to disappear - This one is caused by an older version of xEdit - Vertibirds no longer fly through objects
IN-GAME VOLUME CONTROLS - No more optional plugins for volume options - Unique-skinned holotape for the station - Volume options for +0dB, +3dB, +6dB, +9dB and +12dB - Craftable in Chemistry Stations under Utility - Reinitiates the current track but doesn't restart the whole radio station
FULL VERSION OF OLD WORLD RADIO - Check out the full version of Old World Radio - Boston with 21 radio stations and close to 300 craftable workshop decorations
Is this something original or a duplicate of the old F3/NV conelrad mod? The out-of-place PSAs relating specifically to the Buffalo, NY area were tolerable there, but the evangelical hillbilly songs about how science is bad "because jesus" would never have been broadcast by a U.S. government for which SCIENCE was the key to beating the commies.
Not taking parts in any controversy, but this mod differs from Matsuii's in the use of audio from several declassified information briefings on US weapons systems and projects.
I was rather entertained by the clinical discussion of radiation zones from a Davy Crockett Mk-54 warhead, a sub kiloton device weighing ~ 50 pounds and equal to ~ 10-20 tonnes of TNT.
It was a truly different era, with an America that took its defense and primacy seriously.
Seconding that question. I've got the CONELRAD port that Matsuii put up, curious to know how this station differs. Not talking about the holotape or any of the new buildable radios - I'm only interested in the playlist.
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STANDALONE VERSION V5.0
IT IS HIGHLY RECOMMENDED THAT YOU UNINSTALL ANY PREVIOUS VERSIONS OF OLD WORLD RADIO, MAKE A CLEAN SAVE WITHOUT THE MOD, AND ONLY INSTALL THIS MOD AFTER THAT!
UNIQUE CRAFTABLE RECEIVER
- The station comes with its craftable receiver with unique skin and screen color
- Craftable at your workshop settlements
PREMATURE RESTART FIX
- The radio station no longer restarts or stops in the background
- You can tune to another station or turn off the radio without problems
- The station will always play real-time even when inactivated
VERTIBIRD ALTITUDE FIX
- Fixed the issue that caused Vertibird flight altitude info to disappear
- This one is caused by an older version of xEdit
- Vertibirds no longer fly through objects
IN-GAME VOLUME CONTROLS
- No more optional plugins for volume options
- Unique-skinned holotape for the station
- Volume options for +0dB, +3dB, +6dB, +9dB and +12dB
- Craftable in Chemistry Stations under Utility
- Reinitiates the current track but doesn't restart the whole radio station
FULL VERSION OF OLD WORLD RADIO
- Check out the full version of Old World Radio - Boston with 21 radio stations and close to 300 craftable workshop decorations
https://www.nexusmods.com/fallout4/mods/9048/?
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I was rather entertained by the clinical discussion of radiation zones from a Davy Crockett Mk-54 warhead, a sub kiloton device weighing ~ 50 pounds and equal to ~ 10-20 tonnes of TNT.
It was a truly different era, with an America that took its defense and primacy seriously.
You might be entertained by the early description of helicopter borne low altitude diver insertion via parachute being discussed.