Fallout 4

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Purple Radiation

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PurpleRadiation

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416 comments

  1. IdleWanderers
    IdleWanderers
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    Is this mod compatible with PRP? 
    1. Slippingjimmy2
      Slippingjimmy2
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      No the apartment doors are blocked if you use PRP.
    2. IdleWanderers
      IdleWanderers
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      Thank you.  I don't use PRP anymore. It causes more problems than it's worth. 
    3. cubbyman1
      cubbyman1
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      IdleWanderers
      i noticed the same thing, and people still praise that mod.
    4. IdleWanderers
      IdleWanderers
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      This is by far my favorite Hangman's Alley mod. This brings some much-needed immersion to the area. I really like the abandoned apartments that you can build in. 
  2. cubbyman1
    cubbyman1
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    normally i absolutely hate this location for building, but also because of crazy high fps issues, but i think this might offer a bit more in that regard as the buildings might offer a slightly boost in fps over building stuff, maybe i haven't tried it yet.
  3. JD777
    JD777
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    This is a awesome Mod that I used a lot in my gameplay back in 2017. Revisiting the mods I downloaded because I'm thinking of replaying Fallout 4 again. This is one of the best mods because of the interiors and the rooftops from what I can remember.

    Thank you. Fortunately I still have the 2017 Fallout 4 game because I never updated it.
  4. GreatCornolio
    GreatCornolio
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    Hey, is this compatible with War of the Commonwealth?

    I installed it alone and came back to the Alley, some of the stuff I had removed was back and unmovable (I think the original debris or something). Its this mod over that one by a mile, but just wondering if you knew anything and if it was something else I did
    1. xaosbob
      xaosbob
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      Try putting this mod below/after WotC, so its changes take priority. The Alley can be hinkey, though, so don't give up!
  5. Seygem
    Seygem
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    Uhm, the mod itself works, I just can't use it ingame.
    The added apartments are there, as well as the vanilla building, meaning they actually block the entrance to the apartments. I can go into them with noclip no problem, but that's about it. The vanilla structures didn't get removed. Did I miss something? Do i have to do anything other then installing the mod via Vortex?
    1. slygeezer
      slygeezer
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      What you're describing can occur if you visit a cell (or are close enough to cause it to load) before you load a mod that alters that cell. Your save "remembers" the vanilla cell configuration and so the game loads it along with the mod you added during your play through.
      The only fixes are: load a save from before you first visited the cell or it's immediate area; or, delete the mod and load a save from before you installed the mod.
    2. Seygem
      Seygem
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      ahh, dagnabbit. I feared I had to do that but hoped to avoid it... Well, guess I'll have to get Curie another Synth body...
    3. Seygem
      Seygem
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      unfortunately it didn't work with my savegame (that is DEFINETELY older then me installing the mod). I suppose it would work with a fresh playthrough though.
    4. slygeezer
      slygeezer
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      Given the where the cell boundaries are you likely triggered the cell load the first time you went DC. The Hangman's Alley cell is adjacent to the road from Cambridge.
    5. Seygem
      Seygem
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      Yeah, well, that was probably some 200 hours of saves ago. No way in hell I'm rolling my game back that much :D
    6. slygeezer
      slygeezer
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      No, the mod's not worth that.
      Next time, maybe.
    7. rhn
      rhn
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      Very late reply, but did you happen to use "ASE - Performance Patch" with HAIA? Vortex will not automatically put the patch before HAIA, whereby you will get the buildings blocked off as you mention. Changing the load order fixed it for me(even in save files with the bug present).
    8. kaisersozm8
      kaisersozm8
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      I had this mod installed at the beginning of my playthrough and I'm having this issue. There's no way I loaded the original cell before loading this mod.
    9. surg23
      surg23
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      This would happen to me whenever I added a new mod. Just have to disable then re-enable HAIA to fix it. 
    10. JuanDaringMann
      JuanDaringMann
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      disabling and re-enabling the plugin worked for me ^^ Thanks
  6. Hellman9615
    Hellman9615
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    Installed using vortex and its not deploying. Any idea why?
    1. jameson1223
      jameson1223
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      Because you are using Vortex. 
  7. caralampio
    caralampio
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    Love the mod but my settlers have navigation problems, they all start accumulating in the first floor of the corner building and never leave.
  8. EstrathEstrath
    EstrathEstrath
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    My Workshop area is smaller, I can't build inside the second apartment. Anyone know any solution?
  9. MrWayne365
    MrWayne365
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    I installed the mod but every time I load in and check it out it's just clipped into the apartments. I can't access them due to the previous building layout. Is there an installation issue? Or another mod that could be interfering with this one? 
    1. Jasca117
      Jasca117
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      i have the same issue
    2. 2gtandknives
      2gtandknives
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      Are you using PRP? Because this is not compatible. Use https://www.nexusmods.com/fallout4/mods/35719 and put both at near the bottom of load order. Use PRP-XB1 or Boston FPS Fix if you want, but put above this mod. 
    3. creeperjax
      creeperjax
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      whats PRP? Im having trouble figuring out which mod that is.
    4. PhoenixKnight13
      PhoenixKnight13
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      This needs to be below anything else that modifies the same cell, so try moving it down your load order. Generally speaking, anything that modifies vanilla precombines needs to be near the bottom of your load order. Any time I've had an issue with an outdoor modded cell clashing with vanilla terrain (trees/rocks/buildings etc clipping through your mod buildings) this was the fix.
  10. Headcase
    Headcase
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    Anyone who just wants a cleaner flatter ally try the BETA version, just remember it only has 1 building.