This is by far my favorite Hangman's Alley mod. This brings some much-needed immersion to the area. I really like the abandoned apartments that you can build in.
normally i absolutely hate this location for building, but also because of crazy high fps issues, but i think this might offer a bit more in that regard as the buildings might offer a slightly boost in fps over building stuff, maybe i haven't tried it yet.
This is a awesome Mod that I used a lot in my gameplay back in 2017. Revisiting the mods I downloaded because I'm thinking of replaying Fallout 4 again. This is one of the best mods because of the interiors and the rooftops from what I can remember.
Thank you. Fortunately I still have the 2017 Fallout 4 game because I never updated it.
Hey, is this compatible with War of the Commonwealth?
I installed it alone and came back to the Alley, some of the stuff I had removed was back and unmovable (I think the original debris or something). Its this mod over that one by a mile, but just wondering if you knew anything and if it was something else I did
Uhm, the mod itself works, I just can't use it ingame. The added apartments are there, as well as the vanilla building, meaning they actually block the entrance to the apartments. I can go into them with noclip no problem, but that's about it. The vanilla structures didn't get removed. Did I miss something? Do i have to do anything other then installing the mod via Vortex?
What you're describing can occur if you visit a cell (or are close enough to cause it to load) before you load a mod that alters that cell. Your save "remembers" the vanilla cell configuration and so the game loads it along with the mod you added during your play through. The only fixes are: load a save from before you first visited the cell or it's immediate area; or, delete the mod and load a save from before you installed the mod.
unfortunately it didn't work with my savegame (that is DEFINETELY older then me installing the mod). I suppose it would work with a fresh playthrough though.
Given the where the cell boundaries are you likely triggered the cell load the first time you went DC. The Hangman's Alley cell is adjacent to the road from Cambridge.
Very late reply, but did you happen to use "ASE - Performance Patch" with HAIA? Vortex will not automatically put the patch before HAIA, whereby you will get the buildings blocked off as you mention. Changing the load order fixed it for me(even in save files with the bug present).
I had this mod installed at the beginning of my playthrough and I'm having this issue. There's no way I loaded the original cell before loading this mod.
I installed the mod but every time I load in and check it out it's just clipped into the apartments. I can't access them due to the previous building layout. Is there an installation issue? Or another mod that could be interfering with this one?
Are you using PRP? Because this is not compatible. Use https://www.nexusmods.com/fallout4/mods/35719 and put both at near the bottom of load order. Use PRP-XB1 or Boston FPS Fix if you want, but put above this mod.
This needs to be below anything else that modifies the same cell, so try moving it down your load order. Generally speaking, anything that modifies vanilla precombines needs to be near the bottom of your load order. Any time I've had an issue with an outdoor modded cell clashing with vanilla terrain (trees/rocks/buildings etc clipping through your mod buildings) this was the fix.
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i noticed the same thing, and people still praise that mod.
Thank you. Fortunately I still have the 2017 Fallout 4 game because I never updated it.
I installed it alone and came back to the Alley, some of the stuff I had removed was back and unmovable (I think the original debris or something). Its this mod over that one by a mile, but just wondering if you knew anything and if it was something else I did
The added apartments are there, as well as the vanilla building, meaning they actually block the entrance to the apartments. I can go into them with noclip no problem, but that's about it. The vanilla structures didn't get removed. Did I miss something? Do i have to do anything other then installing the mod via Vortex?
The only fixes are: load a save from before you first visited the cell or it's immediate area; or, delete the mod and load a save from before you installed the mod.
Next time, maybe.