[00:00] Start: Applying script "Odds&EndsSCRIPT" [00:31] Exception in unit mteFunctions line 2261: [EJvInterpreterError] Error in unit 'mxpf' on line 776 : Type mismatch [00:31] Aborted: Applying script "Odds&EndsSCRIPT"
managed to find an easy solution, just download f04edit 4.0.3 instead of the latest version, install mxpf and the script into that version and then use that instead.
Hey all, posting in the hopes someone is still checking this mod after so long. This mod is a blessing with those like me who dislike crafting with a passion.
I'm looking for a way add the components my weapon mods add (ie: sights, muzzle devices, etc) instead of the weapons themselves. How would change the script to do so?
I keep getting the following error when trying to run the script in xEdit: [00:00] Start: Applying script "Odds&EndsSCRIPT" [00:01] Exception in unit line -1: Error in unit 'mteFunctions' on line 2261 : Array index out of bounds [00:01] Error during Applying script "Odds&EndsSCRIPT": Error in unit 'mteFunctions' on line 2261 : Array index out of bounds
Does anyone know why this is occurring?
Edit: I was loading too many plugins. I ran the script with a limited mod selection (the armor mods I wanted to incorporate into this mod) and it worked!
i tried using the main game file and the dlcs as a way to able purchase unique name weapons but none of the name weapon show up in the merchant sale list, it does have all other stuff tho like even the 3 version of alien blaster, are those weapon like the Spray n' Pray are lock from purchase or is it because there too much to load that it doesn show up. can some one guide me how to add those name weapon to the merchants please?
I made a mod which edited the unique weapons, and the problem with them is that most of them are not actually unique and are just modded weapons which have had their names edited via script. Most of which are spawned into the game during the shower scene and cannot be changed afterwards. There is no easy way to do what you are asking. You could just replicate the weapons though, copy the mods, add the legendary effect and change the name in FO4Edit and stick it on a vendor. That's essentially what I did in my mod (I made a cheat safe for legendary weapons).
nothing is encrypted. The ESP is all fair game, and the code is all just in the .pas file, I dont have any extra working files or anything. What is it you wanted to do?
Be able to move Darius to somewhere like Drumlin Diner and perhaps get a script or something to populate his stock in game or a script to add anything non-vanilla of certain items like just weapons or armour or misc or a combination.
for those who have the problem of new items not showing up in the vendor section,you might have the problem i had. The flagg on the container at the bottom of the page in Fo4Edit was empty,while it should say respawns. That should fix the issue.
This is a great mod, always felt weird when I had to make Item's, I like this a lot better. If you ever do another update though, do you think you could make it so that he can be sent to settlement, like some of the other merchant's in the game?
hi i've been looking for a mod like this for a more roleplay themed playstyle but instead of a vendor is it possible to use a similar thing to add a container to vault 111 that has some items in it?
66 comments
[00:06] Exception in unit mteFunctions line 2261: [EJvInterpreterError] Error in unit 'mxpf' on line 776 : Type mismatch
managed to find an easy solution, just download f04edit 4.0.3 instead of the latest version, install mxpf and the script into that version and then use that instead.
I'm looking for a way add the components my weapon mods add (ie: sights, muzzle devices, etc) instead of the weapons themselves. How would change the script to do so?
[00:00] Start: Applying script "Odds&EndsSCRIPT"
[00:01] Exception in unit line -1: Error in unit 'mteFunctions' on line 2261 : Array index out of bounds
[00:01] Error during Applying script "Odds&EndsSCRIPT": Error in unit 'mteFunctions' on line 2261 : Array index out of bounds
Does anyone know why this is occurring?
Edit:
I was loading too many plugins. I ran the script with a limited mod selection (the armor mods I wanted to incorporate into this mod) and it worked!
What is it you wanted to do?
Apologies
Answer is no for the foreseeabe future.
I am no longer modding FO4, only Skyrim and recently Kingdom Come.
When it comes to modding tutorials for bethesda games theres only two names that matter, both start with G.
Gamer Poets and Gopher.