I am 63 and fallout 4 is in my top 5 favorite games...7 days to die being my favorite game of all.
I think that many people that play fallout don't realize that MANY of the mods that people like you offer ARE actually very immersive. Why do I feel that mods that offer technology that have not traditionally been in the game as STILL being immersive? SIMPLE. If people can be around for 210 years after the "Great war" and STILL have access to all KINDS of supplies and technology in the world then it is CLEAR that people would be capable of making things that are capable of doing what your mod offers.
Examples: 1.The technology to teleport or open a type of wormhole. 2.The ability to manufacture products within the game is clearly done SOMEPLACE because there is NO way that after 210 years that cars, buildings, and other resources are going to STILL be available. Every car in the game after 210 years would have TOTALLY been scrapped! 3. The availability to craft chems that can alter your body is not a simple accomplishment. So, the ability to use scientific methods are clearly in the game. If you say "But certain technologies are limited" then who the HELL is making plasma rifles, vertibirds, keeping fusion cores available, and many other things. Where are the clothing factories? Is anyone going to say that clothing that were made 210 years ago are still being worn by people and that they are STILL wearable? REALLY?
Sorry for rambling. I think your mod ROCKS, and thank you VERY kindly for it and for your time. Peace.
Thank you for the 'ramble', it was a pleasant read.
I'm glad the mod is still going strong and is immersive in ways as you describe. Never once considered that type of immersion for this little cheat mod, but thanks again for the kind words.
Apart from me keep meaning to get around to uploading an optional version that removes the option to cheat, I don't have any plans update this any further I'm afraid. Though, I may take a look at some requirements for Creation Club content and add them in whenever I return to Fallout 4 modding.
I have been working on and off on something similar but I have to say i love they way you did it with the terminal instead of a crafting station there are a lot more items I would like to see like the wild plants and fruits maybe ammo and possibly military grade circuit boards. I thought about making a patch to add some items but Bethesda has raped the mod limit on xb1 so It would be awesome if I could just add the items to the original mod package it up and port it over, however, I am not a thief, but if you are not planning any further updates I would like your permission to use your assets to expand this a bit further.
Mods allow us to shape each game into a personal master piece, not withstanding the need to make money let us hope Bethesda remembers this.
Yes, you are free to expand on this mod as long as credit is given where credit is due. Did you look at the permission section for this? Should have more or less provided an answer, but let me know if it needed more clarification so I can update it.
Could please add items or ammo"s like Flare ammo. I have mod that calls in squads . Its pretty op . But i would like to limit myself to 1 flare and make flare valuable and expensive. So i just buy them from a termial or somthing
i nearly cried when i saw how great this is i just imagine all the hours i will save when building a settlement having to go back and fourth scavenging resources farming shops now i can buy it all from a single place p.s. i make a small shop place a robot and some decorations around so it doesn't seem like cheating also i dont do the infinite or hacks free stuff 100% caps bought resources.
34 comments
Makes building much more enjoyable and gives me a reason to spend my caps that I've been saving up/hoarding haha.
Thank you so much for this.
I think that many people that play fallout don't realize that MANY of the mods that people like you offer ARE actually very immersive. Why do I feel that mods that offer technology that have not traditionally been in the game as STILL being immersive? SIMPLE. If people can be around for 210 years after the "Great war" and STILL have access to all KINDS of supplies and technology in the world then it is CLEAR that people would be capable of making things that are capable of doing what your mod offers.
Examples:
1.The technology to teleport or open a type of wormhole.
2.The ability to manufacture products within the game is clearly done SOMEPLACE because there is NO way that after 210 years that cars, buildings, and other resources are going to STILL be available. Every car in the game after 210 years would have TOTALLY been scrapped!
3. The availability to craft chems that can alter your body is not a simple accomplishment. So, the ability to use scientific methods are clearly in the game. If you say "But certain technologies are limited" then who the HELL is making plasma rifles, vertibirds, keeping fusion cores available, and many other things. Where are the clothing factories? Is anyone going to say that clothing that were made 210 years ago are still being worn by people and that they are STILL wearable? REALLY?
Sorry for rambling. I think your mod ROCKS, and thank you VERY kindly for it and for your time. Peace.
I'm glad the mod is still going strong and is immersive in ways as you describe. Never once considered that type of immersion for this little cheat mod, but thanks again for the kind words.
Mods allow us to shape each game into a personal master piece, not withstanding the need to make money let us hope Bethesda remembers this.
Yes, you are free to expand on this mod as long as credit is given where credit is due. Did you look at the permission section for this? Should have more or less provided an answer, but let me know if it needed more clarification so I can update it.
1. Fuse
2. Blood Pack
Some materials are also still missing tho
What materials are missing?