Update - Just a heads up in case anyone missed it, but I've made a version of this without moles or freckles for anyone who doesn't have or want the Appealing Moles mod. If you have settlers from my mod with what looks like acne from hell you either need to download Appealing Moles or get the No Mole version of my mod. Check the optional files to download. I was super thorough but let me know if anyone slipped through the cracks.
Just wanted to say again how awesome Deluges has been to me and how much fun his mod can be when you start using the optional files and creating your own settlers! It has added a whole new dimension to my game and increased enjoyment of the game 10 fold. This mod deserves much more recognition and endorsements IMHO!
so all the woman with beautiful hair now running the shops in my settlements. xD The only issue is, if you give settlers head wear (like an army helmet), the hair will bug through, like it is for the player with heirdos mod. But what ever, there are often things, which are not perfect in mods.
SLightly unrelated question... In Commonwealth Cuts, whats the name of the hair the character is using under the picture titled '33' (The brunette wearing the road leathers)? I'm just asking because I have Commonwealth Cuts and I never noticed that style
Wow, you've made some really beautiful faces here, nice work!! This would be great if I wanted my game to be populated by clothing models... but I'm looking for realism here! Can you please add some uggos? I need to see some realistically hard worn, beaten down, malnourished, inbred, irradiated, diseased, damaged people in my game! And why are they all 22 years old?
Hah. I made some older people, don't they count? Joking aside, this works best with something like Better Settlers where everyone kind of looks like poor farmers. I made this for people like myself who make nice settlements therefore it wouldn't make a lot of sense for everyone to look like they've spent all day rolling around in the dirt. Alternately, you could have attractive people along with your average looking people and create a class system.
Also, I've added some resources that let you change or add your settlers to my mod to accommodate individual aesthetics.
Hey, thanks for this mod. It's exactly what I've been hoping to find.
However, I'm a little hesitant to try this however, because I use Better Settlers, Beautiful Female Settlers (which rely's on the mod Lots More Female Hairstyles) and Don't Call Me Settler.
Thanks! I did not test this with Beautiful female settlers because... just look at all of those files... if I had to guess I would reckon that this would work with the BFS - Non Replacer version. I have some errands to run today, but later this afternoon I'll run a few more tests and let you know what happens.
Hey, thank you for your reply. Yeah BFS adds a fair bit hey. I had a look in FO4Edit and saw lots of red between this and BFS...I don't know much about FO4Edit, nor how to test it properly in-game, so I figured I'd be better off asking here.
I do hope they're compatible because the hair here is exactly what I'm looking for...either way, thank you for both the mod and your efforts in testing =)
Okay! Did a little bit of testing and I found that using Beautiful Female Settlers v2.0 Non-Replacer works! I'm not sure if that's the version that you are using, but I can attest that it's 100% compatible, and I'm willing to bet that it would work with Better Settlers, too, if you wanted all three. (Better Settlers, ESO, then BFS in your load order)
I just moved my mod ahead of BFS.
Thank you for checking out my mod, I'm stoked that you like it!
Ah ok that's good, I'm glad they're no issues between them. However, I am currently using the replacer version. So I assume they're incompatible with each other in that case?
I'm tempted to change to the non-replacer version of BFS if necessary, I just hope a change like doesn't cause a lot of problems.
I'm just thinking, since BFS is merely a plugin, do you think it would work if I merged the contents of your plugin and the contents of BFS into a merged patch I make with xEdit? Only thing is, I'm not too sure how to test it properly.
Yeah, the issue is technically both of our mods are "Replacers", we're just replacing the same things. Since he made a non-replacer, it adds all new settlers instead of changing existing records.
The only issue you may run into is if you've equipped settlers with anything (even if you did, just don't save the game and you'll be fine). When I was testing this I was swapping out settler mods on the same save file left and right and I didn't have any problems.
When I originally set out to make this for myself, the first thing I tried to do was create a super .esp with my settlers and the BS NS BFS merged patch and it didn't work, I think that's due to the fact that I didn't really know what I was doing at the time. I'm pretty sure it's entirely possible. All you need to do is add KS Hairdos as a master then copy all of my files as new records into the other mod, then add that settler to the leveled npc list and I think that'd do it. I wouldn't try what I did only because it would add like 300 settlers and it might be really hard to get them to show up in your settlements.
Hmmm...alright, perhaps it's not the best idea for me to do that then, not very experienced with xEdit at all
I do have custom items on all my settlers, but I think the best option would be to remove BFS and install the BFS non replacer, then install your mod to replace the vanilla settlers. You mentioned you were swapping out lots of settler mods so do you think there is anything I should do before changing to the non replacer? Such as travel away from any settlement, remove all custom items, etc?
Thank you once again. I really appreciate all your help and efforts
I would suggest backing up your save file, just in case! As far as me, I was trying different things. At one point I had a group of 80 or so random settlers that I spawned outside of Vault 111 and I was making trips back and forth between there to Outpost Zimonja when I was testing and everything was great, my settlers have undergone many successful plastic surgeries. I had not equipped any of them with any items so I can't speak to whether or not any of that changed, but I wouldn't think so since all we're really doing is changing their appearance, not "who" they are, meaning their ref ids.
Yeah I definitely will. That's what I thought, that they only change the appearance and not the spawning or equipment of settlers, but I wasn't entirely sure how it worked I shall do that and report back =) thanks again mate
EDIT: OK I just tested it, unfortunately there's a bit of an issue. The hair seems to be just fine, however most of the female settlers seem to have these strange marks on their faces. Like some kind of acne that's set to the max opacity. One of the settlers had very damaged skin on her face and there was a distinct line where her 'face' ended and around the ears and neck was normal. Load order was BS, ESO, BFS-NR.
Yeah, that's because I used the Appealing Moles mod on accident when I was making this so any settlers with moles will... not look so good if you don't have it installed.
Weird about the damaged face one, I haven't seen that in game. I spawned everyone I made and had no issues. Try moving my mod behind BFS-NR and see what that does.
Edit: It's possible this weekend that I create a non-mole version of this for people who don't want to get Appealing Moles.
Ah right, so it makes them have all these red marks on their faces? Yeah I don't have that mod installed. I can try to install that mod and see if it fixes that.
I've been trying to make a compatibility patch between this and BFS (replacer version), and I got some odd problems...the hair works fine, settlers have it. Only problem is, some of them look rather strange...like their face gen data is that of a ghouls xD like...the skull-ish kinda noise, a very long and weird jaw, or very strangely shaped eyes...kinda like dark elves from Skyrim, except at a 45ish degree angle...the textures are OK though.
As for the damaged face skin, I really have no idea what it could be. I'll try just uninstalling BFS and see if that causes it. It may not be part of your mod.
EDIT: Seems like that damaged face skin happens even when I just install BFS-NR, regardless of your mod. Also, one of my settlers textures are bugged out...her arms have all these lines on them..but the summer dress on her, seems like its the whole body.
I'm working on a mole-less version right now to prevent this issue from popping up in the future. I'll also add Appealing Moles as a requirement to the main file to completely avoid any confusion (should've taken JTesmer's advice in the beginning).
It sounds to me like what happened was you copied a human body on top of a ghoul record. If you open up FO4Edit and find that file you should notice that for race it says Ghoul.
I would strongly suggest using the BFS non-replacer version in conjunction with mine as far as record combining goes. BFS changed men to women so you could potentially run into more issues than if you just used my mod as the template (since there are no conflicting ref ids), copied over all of BFS-NR's records into my mod, added whatever masters needed to be added, I think just Lots More Female Hairstyles and then added those new records to my leveled npc list.
Good to know that the weird facial texture isn't in my mod. Honestly, what you're describing sounds like a CBBE issue. Try batch-building your outfits again and see if that helps. I had a similar issue once and that's how I fixed it.
OK that's a great option, thanks for that. I had assumed the moles mod added moles and thus came with an ESP, which I would have no use of for my char...but as a texture replacer I'm happy to leave it installed.
Yeah I must have done so. I have an idea what it could have been. I opened the BFS plugin and selected everything listed under EditorID that conflicted with ESO. Right click, copy as override into new a new ESP i made.
Then I opened up my new ESP and dragged and dropped every 'PNAM - Head Part' record that had a hairstyle name in double quotes. I tried to the hairline and eyes too, same issue.
So yes, what I thought it could be is BFS changing ghouls into female settlers and the patch I create goofing that. And I think BFS changes the EditorID name...so every EditorID is listed as say 'EncWorkshopNPCFemaleFarmerTemplate01' and the records for BFS point towards female data...like FemaleEvenTonedSkin. However with every other mod, including vanilla FO4, it has male data...like MaleBoston...this is the case with every EditorID entry...perhaps that's why I couldn't tell what was a ghould and what wasn't...So characters using certain hair styles become ghoulish..lol
Yeah that seems like the most ideal solution. If I can get round the texture problem, then I definitely will do that.
Thanks again for all the support btw, really do appreciate it mate
Bethesda clearly has never seen a person with moles or freckles before is all I'll say.
Sounds like you're making it harder than you have to (I did the same kind of thing when I attempted it on my own)
All you need to do is
1) Copy as New Record into my mod 2) Change the name of the file (Something like BFS Female 01 and so on to keep track of) [Pay attention to the sex of your records as you're adding them to avoid dudes with lady voices and vice versa unless that's your aim] 3) Copy the ref id. 3) In my Leveled NPC list go to LCharWorkshopNPCFemale (for females, use LCharWorkshopNPCMale for men, these are the only two you need to use). Scroll over to my mod and under the LLCT Count you'll see an entry in green that says Leveled List Entries. Right click on that spot under my mod and select "Add". You'll notice that the count increases and it's made a new entry that says 0 - Null - 0. Right click on the 0's and change those both to 1. Right click the Null entry to edit it and paste the ref id from step 3 over it. 4) That's it. 5) Once you're done with all of the adds you need to check the esp file that you created the new records from, be it BFS-NR or what have you, go to its Header look to see what its Masters Files are. Do the same for my esp. If the other esp has Masters that are different from mine you will need to right click on ESO KS Hairdos.esp and select Add Masters. Choose the appropriate files. 6) Now you need to make sure that all of the Masters are loaded before my esp in your Load Order.
And that's how to theoretically make a merged settler "patch". Hopefully it works.
Hey, thanks for taking the time to write all that. I'll give it a shot when I get back to main PC, and report back. Yeah that's what I thought I was doing as well, just a lot more than I needed to. I found out that the ghoul problem occurred when I copied BFS as an override into my merged patch, even before adding the hair files. So perhaps I'll edit BFS directly...might work out better. I'll try your suggestion first though and report back.
If neither work properly then I think I'll start a new game, been considering it for a while now
I like the mod as it spices up the settlers and gives some realism to the game. Thank you for your hard work.
I do have a couple of issues which is preventing me from using it (I use Better Settlers and Don't Call Me Settlers; this mod is after them in the load order):
1) For some reason, one or more (I didn't run to every settlement) of my settlers turns invisible (this also happened when I tried the 'Beautiful Female Settlers' Mod as well). I can still interact with them, their name and job description is visible, but the are completely invisible.
2) My guards and provisioners were helmets or military caps (in that order) and the more fuller hair styles clash with their head gear; this happens on both males and females. Since I can't edit settlers looks (Show Looks Menu editing does not work on most NPCs) I either have to remove everyone's head gear or not use the mod. I possible solution would be for your mod to let the person block these 'fuller hairstyles' during s setup phase when installing the mod?
Anyway, I just thought I would share the two issues that I am having. Thanks again for your hard work.
Thanks for commenting! I appreciate it, though I'm sorry to hear that you're having some issues. Let's see what I can do:
1) I have yet to experience this issue and so far it's the first that I'm hearing of it. Assuming those are the only two settler mods you have installed you should disable my mod, see if the problem still exists. If it does disable Better Settlers, and so on until you can pinpoint what the exact issue is. You could also try switching the load order of the two and see if that does it.
2) Yes, KS Hairdos and helmets/headgear just do not cooperate except with beanies/knit caps, but then the hair is hidden; shouldn't affect men. I used quite a few vanilla hairstyles on the men, for variety, so they'll be able to use headwear and I have three female settlers, two wearing knit caps and one with a ushanka as a slight compromise. The helmet issue is a known one with Commonwealth Cuts, and one that I doubt will be resolved since they would have to remake every hair texture with every style of hat/helmet.
Your solution is possible, but I feel like it's more trouble than it's worth since I would also have to test out all of the hats on people to see what doesn't clip and then potentially short a bunch of settlers from the mod for something that can be worked around by just unequipping their hats.
I tweaked the load order and I actually disabled all of my mods except this one (and the other associated required mod(s)). The rest of the settlers changed okay but the same settler went invisible. Like I stated earlier, I didn't do a round robin inspection of all my settlements to see if this was just occurring to that one person; that would be time consuming but may be necessary to get a good evaluation of the situation. I guess I could remove her from the game via console command and replace her with another settler? See if that works. Anyway, thank you for your response and your valuable time.
Oh, use recycleactor in the console commands, it'll replace any settler with a different random one. I'll keep an eye out for this in my game and see what I come across. Curious. Thanks for letting me know about it!
The 'recycleactor' command worked...she is now visible . I can assign her tasks but she doesn't seem to want to trade? Oh well...I can use 'openactorcontainer' to do that. I will keep looking into this issue and will check my other settlements to see if there are anymore 'ghosts'. Thanks for your help.
Awesome, thank you for following up. I had one more suggestion. If you encounter this invisible character again, open up console commands, click on them and type slm. If they don't become visible, try doing something like changing the hair and see if that works. If we can figure out who the invisible settler is I can remove them from the mod. This is the only way I can think of to try and narrow it down.
I will give is a shot. I do know that most NPCs can't be modified by SLM (?) At least it has been my experience. However, I will keep messing around and will see if I can uncover more. Thanks again.
True and false (and I actually suggested doing the false thing, oops). You can edit them but the changes won't stick once you reload. Hair is one thing you can't change, so try to change anything else about them, but we're not trying to change them really, I just want to see if you can make them visible this way, at least in that SLM mode.
***Update*** SLM did not expose the invisible settler; I tried tweaking several things but she remained invisible. I ended up 'recycling her' (recycleactor) prior, then I activated the mod and she changed like she was supposed to. Like I said before, I am not sure if this was the only instance so I will have to go on an inspection tour of all my settlements to 'see' if I can uncover any other 'invisible settlers'. Thanks again for your help and your hard work.
Interesting. So I'm helping tat2atco edit my settlers using LooksMenu Customization Compendium, we missed the step where we needed to add that mod's esp to my Masters List and that turned her settler invisible. When she edited them without using anything from that mod, they were fine.
So it sounds like you're missing "something". I know that's super vague, but it's the only thing that makes sense.
There is one last option that you can try (I can't test it because I don't have this issue). Get the photo album optional file with all of the faces and ref ids. One by one spawn them into the game and see if any of them have that problem. It's time consuming, but at this point it's the only way that we can figure out what's going on.
I think my solution will work. two of my settlements were okay (once I recycled the girl that turns invisible). I just need to do my inspection tour and see if anyone else is invisible.
I definitely agree that something is 'a foot' on my end...just not sure what it could be. The female that turn invisible was the 'blonde with the freckles and ponytail...vanilla). I actually had another one like her in my Sanctuary Settlement but she changed okay with the mod. Once I recycled the one I was having problems with, she changed okay with the mod. I am hoping that my other settlers in the remaining settlements are okay?
Anyway, if I have anymore invisible stalkers...I will just trade their stuff away, recycle them and then reequip them. A little tedious but worth the effort.
I appreciate that! I do have LMC but I was weary of adding too much cosmetic stuff like that so I could give this mod a broader appeal. Also, since you could always add that in-game to any settler via showlooksmenu, I wanted to leave it up to the players to decide which extras look good to them. Thanks for your support!
I tried using it on settlers from your mod, nothing would change at all, not even temporarily. . I've been dying to be able to change settlers since I started playing. Before you could change their looks but as soon as you reloaded the game they would switch back. So there was no point. Only settler mods I am using now are "don't call me settler, Better Settlers and your mod now.(They seem to be working great together btw) They are loaded in that order. Thanks again for the mod I do really like it.
[edit] I went back in and tried playing with showlooksmenu again and it would let me change the face but only temporary, soon as I reloaded they switch back.
Oh, that's interesting. I do not have don't call me a settler, and I'm not sure if that has anything to do with it. I can try this in my game and see if I'm able to replicate your issue. So you can change their faces but every time you reload the game it changes back. Got it. Is it specific to LMC stuff?
I can confirm this, that's pretty lame, however! All hope is not lost, depending on how important this is to you. Here's what you can do:
Download a save game file that starts at the exit of Vault 111 (I think you'll need to get a female one if you want to change a female) so you can easily alter their features. Use Face Ripper to take an NPC from my mod and transfer it over to that saved game. Now you'll be able to customize that specific settler. Once done, exit the vault. Save your game. Use Face Ripper to transfer your custom settler over from that new saved game to the corresponding settler you used from my mod. It will create a new esp ending with the ref id that you used. Delete or move my original esp out of your data folder, then rename your new esp to ESO KS Hairdos and you're all set! Once you figure out what you're doing the whole process takes all of five minutes. The time you spend depends on the changes you're making.
I can upload a photo album that I kept of all of the images with their ref ids (I'll add it as an optional file) to make this process a hell of a lot easier on you, if you or anyone else is interested.
I never thought of that may have to give it a try. What I really need to do is learn how to make a settler mod of my own.But I have no idea where to even begin.(or talk you in to making a super model version lol) Thanks for the response. I am really enjoying your mod, love all the new faces showing up. Was especially tired of the same old hairstyles.
Glad to hear it, and on the modding front, that's kind of what inspired me to give it a go; not being able to find exactly what I wanted. If you have any questions feel free to send me a message!
i believe that they would. Here's the load order that I'm thinking would work: ESO, BS, SE. Settlers Enhanced needs to be last since the other two mods share all of its ref id's.
54 comments
Otherwise, great mod
The only issue is, if you give settlers head wear (like an army helmet), the hair will bug through, like it is for the player with heirdos mod. But what ever, there are often things, which are not perfect in mods.
In Commonwealth Cuts, whats the name of the hair the character is using under the picture titled '33' (The brunette wearing the road leathers)? I'm just asking because I have Commonwealth Cuts and I never noticed that style
Also, I've added some resources that let you change or add your settlers to my mod to accommodate individual aesthetics.
However, I'm a little hesitant to try this however, because I use Better Settlers, Beautiful Female Settlers (which rely's on the mod Lots More Female Hairstyles) and Don't Call Me Settler.
Do you know if there will be any conflicts?
Thank you.
I do hope they're compatible because the hair here is exactly what I'm looking for...either way, thank you for both the mod and your efforts in testing =)
Endorsed and gonna be following it
I just moved my mod ahead of BFS.
Thank you for checking out my mod, I'm stoked that you like it!
I'm tempted to change to the non-replacer version of BFS if necessary, I just hope a change like doesn't cause a lot of problems.
I'm just thinking, since BFS is merely a plugin, do you think it would work if I merged the contents of your plugin and the contents of BFS into a merged patch I make with xEdit? Only thing is, I'm not too sure how to test it properly.
Thank you =) I certainly do like it
The only issue you may run into is if you've equipped settlers with anything (even if you did, just don't save the game and you'll be fine). When I was testing this I was swapping out settler mods on the same save file left and right and I didn't have any problems.
When I originally set out to make this for myself, the first thing I tried to do was create a super .esp with my settlers and the BS NS BFS merged patch and it didn't work, I think that's due to the fact that I didn't really know what I was doing at the time. I'm pretty sure it's entirely possible. All you need to do is add KS Hairdos as a master then copy all of my files as new records into the other mod, then add that settler to the leveled npc list and I think that'd do it. I wouldn't try what I did only because it would add like 300 settlers and it might be really hard to get them to show up in your settlements.
Hmmm...alright, perhaps it's not the best idea for me to do that then, not very experienced with xEdit at all
I do have custom items on all my settlers, but I think the best option would be to remove BFS and install the BFS non replacer, then install your mod to replace the vanilla settlers. You mentioned you were swapping out lots of settler mods so do you think there is anything I should do before changing to the non replacer? Such as travel away from any settlement, remove all custom items, etc?
Thank you once again. I really appreciate all your help and efforts
EDIT: OK I just tested it, unfortunately there's a bit of an issue. The hair seems to be just fine, however most of the female settlers seem to have these strange marks on their faces. Like some kind of acne that's set to the max opacity. One of the settlers had very damaged skin on her face and there was a distinct line where her 'face' ended and around the ears and neck was normal. Load order was BS, ESO, BFS-NR.
Weird about the damaged face one, I haven't seen that in game. I spawned everyone I made and had no issues. Try moving my mod behind BFS-NR and see what that does.
Edit: It's possible this weekend that I create a non-mole version of this for people who don't want to get Appealing Moles.
I've been trying to make a compatibility patch between this and BFS (replacer version), and I got some odd problems...the hair works fine, settlers have it. Only problem is, some of them look rather strange...like their face gen data is that of a ghouls xD like...the skull-ish kinda noise, a very long and weird jaw, or very strangely shaped eyes...kinda like dark elves from Skyrim, except at a 45ish degree angle...the textures are OK though.
As for the damaged face skin, I really have no idea what it could be. I'll try just uninstalling BFS and see if that causes it. It may not be part of your mod.
EDIT: Seems like that damaged face skin happens even when I just install BFS-NR, regardless of your mod. Also, one of my settlers textures are bugged out...her arms have all these lines on them..but the summer dress on her, seems like its the whole body.
It sounds to me like what happened was you copied a human body on top of a ghoul record. If you open up FO4Edit and find that file you should notice that for race it says Ghoul.
I would strongly suggest using the BFS non-replacer version in conjunction with mine as far as record combining goes. BFS changed men to women so you could potentially run into more issues than if you just used my mod as the template (since there are no conflicting ref ids), copied over all of BFS-NR's records into my mod, added whatever masters needed to be added, I think just Lots More Female Hairstyles and then added those new records to my leveled npc list.
Good to know that the weird facial texture isn't in my mod. Honestly, what you're describing sounds like a CBBE issue. Try batch-building your outfits again and see if that helps. I had a similar issue once and that's how I fixed it.
Yeah I must have done so. I have an idea what it could have been. I opened the BFS plugin and selected everything listed under EditorID that conflicted with ESO. Right click, copy as override into new a new ESP i made.
Then I opened up my new ESP and dragged and dropped every 'PNAM - Head Part' record that had a hairstyle name in double quotes. I tried to the hairline and eyes too, same issue.
So yes, what I thought it could be is BFS changing ghouls into female settlers and the patch I create goofing that. And I think BFS changes the EditorID name...so every EditorID is listed as say 'EncWorkshopNPCFemaleFarmerTemplate01' and the records for BFS point towards female data...like FemaleEvenTonedSkin. However with every other mod, including vanilla FO4, it has male data...like MaleBoston...this is the case with every EditorID entry...perhaps that's why I couldn't tell what was a ghould and what wasn't...So characters using certain hair styles become ghoulish..lol
Yeah that seems like the most ideal solution. If I can get round the texture problem, then I definitely will do that.
Thanks again for all the support btw, really do appreciate it mate
Sounds like you're making it harder than you have to (I did the same kind of thing when I attempted it on my own)
All you need to do is
1) Copy as New Record into my mod
2) Change the name of the file (Something like BFS Female 01 and so on to keep track of) [Pay attention to the sex of your records as you're adding them to avoid dudes with lady voices and vice versa unless that's your aim]
3) Copy the ref id.
3) In my Leveled NPC list go to LCharWorkshopNPCFemale (for females, use LCharWorkshopNPCMale for men, these are the only two you need to use). Scroll over to my mod and under the LLCT Count you'll see an entry in green that says Leveled List Entries. Right click on that spot under my mod and select "Add". You'll notice that the count increases and it's made a new entry that says 0 - Null - 0. Right click on the 0's and change those both to 1. Right click the Null entry to edit it and paste the ref id from step 3 over it.
4) That's it.
5) Once you're done with all of the adds you need to check the esp file that you created the new records from, be it BFS-NR or what have you, go to its Header look to see what its Masters Files are. Do the same for my esp. If the other esp has Masters that are different from mine you will need to right click on ESO KS Hairdos.esp and select Add Masters. Choose the appropriate files.
6) Now you need to make sure that all of the Masters are loaded before my esp in your Load Order.
And that's how to theoretically make a merged settler "patch". Hopefully it works.
If neither work properly then I think I'll start a new game, been considering it for a while now
Either way, thank you very very much!
I do have a couple of issues which is preventing me from using it (I use Better Settlers and Don't Call Me Settlers; this mod is after them in the load order):
1) For some reason, one or more (I didn't run to every settlement) of my settlers turns invisible (this also happened when I tried the 'Beautiful Female Settlers' Mod as well). I can still interact with them, their name and job description is visible, but the are completely invisible.
2) My guards and provisioners were helmets or military caps (in that order) and the more fuller hair styles clash with their head gear; this happens on both males and females. Since I can't edit settlers looks (Show Looks Menu editing does not work on most NPCs) I either have to remove everyone's head gear or not use the mod. I possible solution would be for your mod to let the person block these 'fuller hairstyles' during s setup phase when installing the mod?
Anyway, I just thought I would share the two issues that I am having. Thanks again for your hard work.
1) I have yet to experience this issue and so far it's the first that I'm hearing of it. Assuming those are the only two settler mods you have installed you should disable my mod, see if the problem still exists. If it does disable Better Settlers, and so on until you can pinpoint what the exact issue is. You could also try switching the load order of the two and see if that does it.
2) Yes, KS Hairdos and helmets/headgear just do not cooperate except with beanies/knit caps, but then the hair is hidden; shouldn't affect men. I used quite a few vanilla hairstyles on the men, for variety, so they'll be able to use headwear and I have three female settlers, two wearing knit caps and one with a ushanka as a slight compromise. The helmet issue is a known one with Commonwealth Cuts, and one that I doubt will be resolved since they would have to remake every hair texture with every style of hat/helmet.
Your solution is possible, but I feel like it's more trouble than it's worth since I would also have to test out all of the hats on people to see what doesn't clip and then potentially short a bunch of settlers from the mod for something that can be worked around by just unequipping their hats.
***Update*** SLM did not expose the invisible settler; I tried tweaking several things but she remained invisible. I ended up 'recycling her' (recycleactor) prior, then I activated the mod and she changed like she was supposed to. Like I said before, I am not sure if this was the only instance so I will have to go on an inspection tour of all my settlements to 'see' if I can uncover any other 'invisible settlers'. Thanks again for your help and your hard work.
So it sounds like you're missing "something". I know that's super vague, but it's the only thing that makes sense.
There is one last option that you can try (I can't test it because I don't have this issue). Get the photo album optional file with all of the faces and ref ids. One by one spawn them into the game and see if any of them have that problem. It's time consuming, but at this point it's the only way that we can figure out what's going on.
I definitely agree that something is 'a foot' on my end...just not sure what it could be. The female that turn invisible was the 'blonde with the freckles and ponytail...vanilla). I actually had another one like her in my Sanctuary Settlement but she changed okay with the mod. Once I recycled the one I was having problems with, she changed okay with the mod. I am hoping that my other settlers in the remaining settlements are okay?
Anyway, if I have anymore invisible stalkers...I will just trade their stuff away, recycle them and then reequip them. A little tedious but worth the effort.
Thank you 'deluges'
[edit] I went back in and tried playing with showlooksmenu again and it would let me change the face but only temporary, soon as I reloaded they switch back.
Download a save game file that starts at the exit of Vault 111 (I think you'll need to get a female one if you want to change a female) so you can easily alter their features. Use Face Ripper to take an NPC from my mod and transfer it over to that saved game. Now you'll be able to customize that specific settler. Once done, exit the vault. Save your game. Use Face Ripper to transfer your custom settler over from that new saved game to the corresponding settler you used from my mod. It will create a new esp ending with the ref id that you used. Delete or move my original esp out of your data folder, then rename your new esp to ESO KS Hairdos and you're all set! Once you figure out what you're doing the whole process takes all of five minutes. The time you spend depends on the changes you're making.
I can upload a photo album that I kept of all of the images with their ref ids (I'll add it as an optional file) to make this process a hell of a lot easier on you, if you or anyone else is interested.
Hope that helps!
Do you think that all three mods will work together? I mean:
Better Settlers
Settlers Enhanced
Expanded Settlers Overhaul
Which will be the right load order?
Endorsed, thanks!
i believe that they would. Here's the load order that I'm thinking would work: ESO, BS, SE. Settlers Enhanced needs to be last since the other two mods share all of its ref id's.