To those of you who are still cloning radroaches in version 1.11, I'm still having trouble replicating this bug (pardon the pun). Please PM me a link to your save files on Google Drive/Dropbox/etc. - having a case study to examine will help me track down the issue.
I got roaches from Smiling Kate and Haylen. Don't know what in particular causes the roaches. just seems random since named NPCs don't always work and I get 50/50 with random no named brotherhood members.
Desdemona, Glory and one of the female agents at RR HQ. All turned up roaches. None of these were vanilla NPCs. I'm using the Hot Mama Murphy mod. I'll have to go back and scan them with the HMM mod disabled and see what happens. Course then, I won't want to make Synths of them. ;-)
I'm using the Unique Player/Unique Followers mods, and synthesizing Curie was producing radroaches. My player and all other companions synthesized properly.
I did a test production run using the Curie template - 10 of 10 radroaches.
I switched Curie's textures with the CBBE Ida Body Textures and RESCANNED her (important step). Now she synthesized normally.
I switched her textures back to the old textures and rescanned. This created radroaches again.
Switched back to Ida textures and rescanned...beautiful Curie Synths came out of the soup.
As an aside, Cait is using Tattilina's Black Ink CBBE, and that is working beautifully as well.
I don't recall what textures Curie was using before the switch to Ida...but they were definitely different than the Player's and all the other companions'.
Edit - I copied the Ida textures to the basehumanfemale folder. Now Desdemona, Glory and the RR agent who had been producing roaches all synthesize beautifully.
Edit edit - Or they did for one or two synths anyways. Then there is always a glitch where an invisible synth is created or just the head begins to rise out of the soup and then disappears. After which, apart from the player and companion's synth, nuthin but roaches.
That is an utterly hilarious bug! No pun intended. I say just chock it up to DNA contamination (a common problem when working with real DNA) and leave it there. If you get a roach, you get a roach.
Second: For me the radroach issue seems to be a persistence problem, because everybody I produce after loading a save turns out as a roach. I can produce a freshly scanned synth just fine, then quick-save, quick-load, produce the same synth and the outcome is a roach.
I haven't tested it much further, but for me it seems like NOT loading is required for the pattern to stay viable.
Maxson is a radroach sometimes. Other times nothing at all comes out of the machine. Cloning the human Virgil works fine until I send him to a settlement and come see him later. His name shows up as <TOKEN.NAME=SYNTHNAME>.
its seems for me when i try to clone someone with a none default body(some synths, ghouls and modded in people) i get a roach. i love the mod, what i would really like to see is a character creation screen (if that's even possible) when making synths.
So, out of the 14 synths I've produced, 6 have come out as roaches, and three have since become completely invisible.
Funnily enough, the roaches can be assigned to grow crops! Well, the food count goes up, but they don't actually go over to the crops. However my "invisible" synths are quite happy to tend crops - so you can see a rake or hoe being wielded by an apparent poltergeist.
Curie and Desdemona spawn as roaches, and both originals of these are using the Keke-bu face mod. Piper and Cait spawn ok, even though the originals also use Keke-bu. Two female settlers that spawn as roaches are vanilla, as are the ones which are now invisible.
So far, Mason and Desdemona always spawn as roaches, Nisha, Dixie and Mags Black spawn fine. All lose their names when moved to another settlement. I don't have enough resources to try many variants, though reloading is of course a possible way, but I don't know if it is useful for the author, he remains silent...
If you could fix this you could also add a chance that a radroach or something else spawns that can be reduced and even eliminated with the right science skill!
Still getting the roaches.. big ones at that.Thought it was odd till I checked in here so hopefully you will work it out.Two other things I noticed. When scanning someone, sometimes they feel it and other times its not felt.After cloning a roach last night I killed it and the other clones turned on me. Even after leaving for a while and coming back they were still hostile so I killed them and decided to clone more and the new ones were hostile as well.
Love this whole concept and built an entire facility and housing units at Starlight DI to do this in...hope you can figure it out.
Did the same thing the first time it happened to me, killed the roach and the whole settlement turned on me lol.
Oddly, I can clone Desdemona but I can not get even one of Scribe Haylen nor can I reproduce Glory they always roach, on the flip side of things, this... error... Dare I say... Bug? :p seems to be effecting my randomly spawning settlers now too as every now and then I will get the "A Settler has arrived at XXX (Pick your place) only to go there and find radroaches. Not a clue whats going on at this point which sucks cause I really like this mod.
I figured something out that helped me. I scanned dead Mags Black, synth was a radroach. I resurrected Mags Black, scanned, killed again, synth was a radroach. I resurrected Mags Black, scanned with VATS, killed again, synth was a radroach. I resurrected Mags Black, scanned, left ALIVE, synth came out fine. Heaps of dead radroaches all over the place...
Doesn't explain why Glory still comes out as a radroach though because she's definitely still alive. I'm thinking I'll try making her part of the player faction to see if that works.
I'll keep experimenting!
Amy: Like the heaps of dead monkeys? Farnsworth: Science cannot move forward without heaps!
UPDATE: Oh god what have I done?! Now that Mags Black is alive, I console command "recycleactor" on one of the radroaches and now there's a giant naked Mags Black towering over me! I SHALL MAKE AN ARMY OF GIANT NAKED MAGS BLACKS!
Everytime i try to clone Maxon and Desdemona it ended as radrocahes, others seems fine (i tried again with Shaun / Father, Dr. Li, Danse, Magnolia, even Vault-Tec Guy / ghoul without any problem)
Yup, I get one character then if I come back later and use the same clone selection I get a rad roach. I also have had two synths start out OK, but later turn invisible
How are you doing on the "bug"-problem, any progress yet??? As soon there is a fix for this "vermin infestation" (LOL) i'm definatly gonna try this one. Looks awesome !!!
for me, i scanned curie then did a production run of around 20. after four were produced, i fast traveled away and then saved/exited. when i reloaded and fast traveled back to the base with the production facility, there were 17 curies and 3 roaches.
I can reliably produce a radroach every time if I try to produce a unit from a template where the target is dead. All templates where the original is alive have produced a radroach in production, or have changed to radroaches over time. I think "radroaches over time" might be occuring if the original actor dies, but I haven't tested it, but I will and report.
This may not pertain to the roach bug as it comes from this mod, but I know that changing certain variables in NPC level lists can spawn radroaches instead of an NPC. For instance, if you change the chance none variable in the levellist for a female raider to 25, that means the female raider has a 25% chance of not spawning. But the game doesn't use common sense in that situation and spawn male raiders more often, it spawns a radroach with raider stats.
Like I said, this may not be what's causing the bug in the mod, but there is a similar bug in the vanilla game.
Dixie from Nuka Wolrd is a roach every single time as is Nisha
Edit: Update.Based on another thread I went back to Nuka World Re-scalnned Nisha and Dixie, went strait back to my Syth fabrication plant and was able to successfully make normal people. Well normal synth people anyways.
The mod author has asked for save files but I'm running over 240 mods so... I feel like I'm a bad candidate.
So instead of killing the roaches, save just before making a synth. Then if you get a roach, reload. Obviously won't help with the ROT (Roach Over Time) problem though.
the only NPCs i have coming out as Roaches are from Nuka-world. I haven't tried Far Harbor yet or Vault-tec, but i'll check those out. otherwise, everything seems to work fine. I scanned Tiny(Trashcan Carla Caravan) and she came out as a human so, i think it might only be a issue with the DLCs, nothing else.
Don't get me wrong, but this sticky is getting a lot of space per page. Kind of annoying while trying to see if old messages have the solution for my problems. =/
I just spent the better half of the last 5 minutes laughing like a maniac in my bedroom. How does a glitch like this even arise in the first place lmao
Until now every time I want to replicate Elder Maxon for example I get radroach. But what I did last time was that I didn't save game after I "shoot" him with body scanner, instead I just traveled back to Sanctuary (where is my synth replicator located) and replicated him right away without making any save games in between..... and he finally came out of the "bath"!!!
After I saved game and tried to replicate him again I got radroach again!!!! Then I traveled back again to scan his body and overwrite his previous slot, and did the same thing like the first time with no savegames in between and i manage to replicate him again........
the same trick works for all other characters that I was getting radroaches.
So, in my case, savegame between body scanning and replication, and after replication is done is definitely what is causing radroaches.
Ok so i found out a way to get this bug everytime well for me at least so i made a bug report but i dont know if you will see it so i will post it here as well i dont know if anyone else has posted about it but for me it seems you only get radroaches when the npc your trying to make a synth from is dead or die's so if people are having this bug try using the console to bring the npc your trying to make a synth version of to you and see if they are dead and if so then try using resurrect in the console and then saving and quitting the game and going back in and trying again that worked for me but it might not for you so try that untill the developer can find a way to stop that if its possible
@Kentington Just a thought but maybe if you plan/want to fix the radroach issue you can ask LazyGirl for help since https://www.nexusmods.com/fallout4/mods/21982/ (abduction lite) just clone npc and from what i can see doesn't turn them in radroaches...
I noticed that i get roaches if i do a synth production after the game have saved or reloaded only scans which haven't had a save or load before production. works.
Hey I know why this is happening! This bug was also happening in this mod, https://www.nexusmods.com/fallout4/mods/42857?tab=description
EgoBallistic provided insight into LChar-based radroach issues that crop up sometimes during NPC cloning events. From my understanding this issue has to do with the game being unable to properly clone NPC's, and instead of crashing it spawns headless actors or radroaches!
You can dress them by giving them clothes in a "trade", then active the clothes. If, they're not roaches of course. So far, only Synth-Nora in my game didn't come out a roach. I really want this mod to work and make a whole settlement out of Synths, but the roaches really make the massive effort to gather, make and use the thing very disappointing. Is it textures? Is it a matter of not scanning dirty humans and only using clean humans?
When I used this mod I only ever had the roach glitch happen once. Fun fact the whole reason that glitches are referred to as "bugs" is because back in like the 60s with the very first computers that were like big as rooms, the very first thing was actually a literal bug namely a moth found crushed to death in the relay switch.
Imediately after using the body scanner on your subject, such as desdemona. Exit area back to synth production facility imediately . It works for a very short while. Time is a factor. Delay will cause Roaches.
I've tried replicating several different NPCs from settlers to raiders to the bosses from Nuka World, all got roached. Only ones that work is Nora and my character.
Ciao Kentington, volevo chiederti, come mai non hai mai pubblicato la mod Workshop Synth Production su PS4, perché io sono un giocatore di fallout 4 da PS4 e sono sicuro che molti altri giocatori di fallout 4 da PS4 vorrebbero vedere questa tua incredibile mod su PS4. Volevo anche chiederti se un giorno potrai mai pubblicare Workshop Synth Production su PS4. Ciao.
one potential fix (and cause: saving and reloading a few times sets the id to the default which is a rad roach as that's what the game defaults to when no id is selected) is to rescan an npc
Confirmed workaround. Scan target, then straight back to base to make your synth. Do not save and reload between the scan and build and you will get your desired synth instead of a radroach.
synths automaticly renaming for eg in my game Ronnie shaw is now Leah can Captain Cade from the BOS is now Jonathan and the mess hall gyt from the BOS is now Theodore wtf Docter li is now Alexandria the rename mod doesnt work to change them back
hey i think i have a work around for you, I often use this mod with this one (https://www.nexusmods.com/fallout4/mods/14748) i use that to make an editable npc, customise them to my liking, blast em with ther body scanner, delete the original and make copies, ive used this to make custom settlers. I'd reckon the work around you're looking for is there.
I wanted to use this mod for a complete "mankind - redifined" playthrough, essentially repopulating the Commonwealth with hundreds of Synths all over the settlements. The problem with that is that I would want to have far more than 16 different Synths. Sure, I could just rescan the original humans every time, but what about some that will die during the Story, like Elder Maxon or Glory? My first Idea was to just rescan the Synths that I had already created, but when I tried that, I got an error report "Invalid Target".
Can someone tell me where the saved presets taken with the scanner are stored? I'd like to export them as a preset in looksmenu and use them as a base character.
Quick question and let me know if someone has asked this but could you use the LooksMenu mod and use the saved faces that are for the preset to make more custom faces? Also awesome job on this.
You can Console command, select the NPC and type SLM followed by the ID code which will open Looks Menu. TAI will turn their AI off so they don't move. Example would be if I clicked on an npc while in console ( ~ ) over an NPC and seen a form ID like 4e000d1 so I would then type SLM 4e000d1 -> Looks Menu Opens TAI -> NPC won't move or interact Close console and perform edits Once you confirm you changes like a normal character creation, re open console with the character still selected and looks menu now gone and just type TAI Which will re-enable the NPC
1236 comments
Edit - see my post below on textures and the test I ran that helped me stamp out the radroach for Curie.
In any case, I LOVE this mod! Endorsed, of course. :-)
PS: Don't kill the roach, it still counts as a settler. I killed a Desdemona roach and Vault 88 turned against me!
I'm using the Unique Player/Unique Followers mods, and synthesizing Curie was producing radroaches. My player and all other companions synthesized properly.
I did a test production run using the Curie template - 10 of 10 radroaches.
I switched Curie's textures with the CBBE Ida Body Textures and RESCANNED her (important step). Now she synthesized normally.
I switched her textures back to the old textures and rescanned. This created radroaches again.
Switched back to Ida textures and rescanned...beautiful Curie Synths came out of the soup.
As an aside, Cait is using Tattilina's Black Ink CBBE, and that is working beautifully as well.
I don't recall what textures Curie was using before the switch to Ida...but they were definitely different than the Player's and all the other companions'.
Edit - I copied the Ida textures to the basehumanfemale folder. Now Desdemona, Glory and the RR agent who had been producing roaches all synthesize beautifully.
Edit edit - Or they did for one or two synths anyways. Then there is always a glitch where an invisible synth is created or just the head begins to rise out of the soup and then disappears. After which, apart from the player and companion's synth, nuthin but roaches.
don't kill that desdemona roach, she's still a living being!
Second: For me the radroach issue seems to be a persistence problem, because everybody I produce after loading a save turns out as a roach. I can produce a freshly scanned synth just fine, then quick-save, quick-load, produce the same synth and the outcome is a roach.
I haven't tested it much further, but for me it seems like NOT loading is required for the pattern to stay viable.
ok so now they are no longer wearing underwear ,at least the female adults are now nude ,I can live with that lol
i love the mod,
what i would really like to see is a character creation screen (if that's even possible) when making synths.
The roach does not have any dialogue interface or "name", and does not register in VATs either as friendly or hostile.
Funnily enough, the roaches can be assigned to grow crops! Well, the food count goes up, but they don't actually go over to the crops. However my "invisible" synths are quite happy to tend crops - so you can see a rake or hoe being wielded by an apparent poltergeist.
Curie and Desdemona spawn as roaches, and both originals of these are using the Keke-bu face mod. Piper and Cait spawn ok, even though the originals also use Keke-bu. Two female settlers that spawn as roaches are vanilla, as are the ones which are now invisible.
Love this whole concept and built an entire facility and housing units at Starlight DI to do this in...hope you can figure it out.
Oddly, I can clone Desdemona but I can not get even one of Scribe Haylen nor can I reproduce Glory they always roach, on the flip side of things, this... error... Dare I say... Bug? :p seems to be effecting my randomly spawning settlers now too as every now and then I will get the "A Settler has arrived at XXX (Pick your place) only to go there and find radroaches. Not a clue whats going on at this point which sucks cause I really like this mod.
I scanned dead Mags Black, synth was a radroach.
I resurrected Mags Black, scanned, killed again, synth was a radroach.
I resurrected Mags Black, scanned with VATS, killed again, synth was a radroach.
I resurrected Mags Black, scanned, left ALIVE, synth came out fine.
Heaps of dead radroaches all over the place...
Doesn't explain why Glory still comes out as a radroach though because she's definitely still alive. I'm thinking I'll try making her part of the player faction to see if that works.
I'll keep experimenting!
Amy: Like the heaps of dead monkeys?
Farnsworth: Science cannot move forward without heaps!
UPDATE: Oh god what have I done?! Now that Mags Black is alive, I console command "recycleactor" on one of the radroaches and now there's a giant naked Mags Black towering over me! I SHALL MAKE AN ARMY OF GIANT NAKED MAGS BLACKS!
Brotherhood is controlled by roachmen, grab your tinfoil hats!
As soon there is a fix for this "vermin infestation" (LOL) i'm definatly gonna try this one.
Looks awesome !!!
Like I said, this may not be what's causing the bug in the mod, but there is a similar bug in the vanilla game.
Edit: Update.Based on another thread I went back to Nuka World Re-scalnned Nisha and Dixie, went strait back to my Syth fabrication plant and was able to successfully make normal people. Well normal synth people anyways.
The mod author has asked for save files but I'm running over 240 mods so... I feel like I'm a bad candidate.
I have the same problem, radroach for some NPC and i use some mods who changes the NPC appearance : FOFW Redux, Unique Follower.
I've cloned Cait and Piper with their new meshes and textures succesfully, Magnolia and some others were a success too.
Rowdy, Desdemona and Maxson 20 tries 20 Roach with or Without mods changing their appearance and/or Textures.
I have also the <token.name=synthname> problem.
One more thing : If the Synth production is successfull the name is changed, if i have a radroach the name is the original.
it's kinda frustrating because it's a good mod, but it's not working.
Placed - Check
Power - Check
Materials - Check
I have tried with various NPC's and still no synth army yet. Yes, I have a plan for them.
If anyone else has this issue please contact me and maybe the author as well. :-)
I have posted an image here (hope I am not breaking any rules) - http://imgur.com/a/ZJgiW
I made a ton of synth component and tissue and I have a ton of bones.. what happened
Until now every time I want to replicate Elder Maxon for example I get radroach.
But what I did last time was that I didn't save game after I "shoot" him with body scanner, instead I just traveled back to Sanctuary (where is my synth replicator located) and replicated him right away without making any save games in between..... and he finally came out of the "bath"!!!
After I saved game and tried to replicate him again I got radroach again!!!!
Then I traveled back again to scan his body and overwrite his previous slot, and did the same thing like the first time with no savegames in between and i manage to replicate him again........
the same trick works for all other characters that I was getting radroaches.
So, in my case, savegame between body scanning and replication, and after replication is done is definitely what is causing radroaches.
works.
EgoBallistic provided insight into LChar-based radroach issues that crop up sometimes during NPC cloning events.
From my understanding this issue has to do with the game being unable to properly clone NPC's, and instead of crashing it spawns headless actors or radroaches!
https://www.nexusmods.com/fallout4/mods/50040?tab=images
This may provide some insight into the issue as well.
If, they're not roaches of course. So far, only Synth-Nora in my game didn't come out a roach.
I really want this mod to work and make a whole settlement out of Synths, but the roaches really make the massive effort to gather, make and use the thing very disappointing. Is it textures? Is it a matter of not scanning dirty humans and only using clean humans?
desdemona. Exit area back to synth production facility imediately . It works for a very short while. Time is a factor. Delay will cause Roaches.
Anyone here know a way around this?
Console command, select the NPC and type SLM followed by the ID code which will open Looks Menu. TAI will turn their AI off so they don't move.
Example would be if I clicked on an npc while in console ( ~ ) over an NPC and seen a form ID like 4e000d1 so I would then type
SLM 4e000d1
-> Looks Menu Opens
TAI
-> NPC won't move or interact
Close console and perform edits
Once you confirm you changes like a normal character creation, re open console with the character still selected and looks menu now gone and just type
TAI
Which will re-enable the NPC