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  1. Kentington
    Kentington
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    Version 1.12 has fixed a long-standing compatibility issue with F4SE.
  2. Kentington
    Kentington
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    To those of you who are still cloning radroaches in version 1.11, I'm still having trouble replicating this bug (pardon the pun). Please PM me a link to your save files on Google Drive/Dropbox/etc. - having a case study to examine will help me track down the issue.
    1. HermaeusM0R4
      HermaeusM0R4
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      Have you had success replicating Raiders without getting roached? Desdemona?
    2. roldoi1911
      roldoi1911
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      I got roaches from Smiling Kate and Haylen. Don't know what in particular causes the roaches. just seems random since named NPCs don't always work and I get 50/50 with random no named brotherhood members.
    3. derdrakken
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      With 1.11, I scanned Curie (she's a Unique Follower, CBBE custom preset body), saved in slot #6. Got a radroach twice when synthesizing.

      Edit - see my post below on textures and the test I ran that helped me stamp out the radroach for Curie.

      In any case, I LOVE this mod! Endorsed, of course. :-)

    4. Yanqui9
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      I got Desdemona as a synth the first time I tried, next three tries gave a radroach. I've synthed Irma three times with no roach.

      PS: Don't kill the roach, it still counts as a settler. I killed a Desdemona roach and Vault 88 turned against me!
    5. derdrakken
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      Desdemona, Glory and one of the female agents at RR HQ. All turned up roaches. None of these were vanilla NPCs. I'm using the Hot Mama Murphy mod. I'll have to go back and scan them with the HMM mod disabled and see what happens. Course then, I won't want to make Synths of them. ;-)
    6. derdrakken
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      Textures may be part of the radroach problem.

      I'm using the Unique Player/Unique Followers mods, and synthesizing Curie was producing radroaches. My player and all other companions synthesized properly.

      I did a test production run using the Curie template - 10 of 10 radroaches.

      I switched Curie's textures with the CBBE Ida Body Textures and RESCANNED her (important step). Now she synthesized normally.

      I switched her textures back to the old textures and rescanned. This created radroaches again.

      Switched back to Ida textures and rescanned...beautiful Curie Synths came out of the soup.

      As an aside, Cait is using Tattilina's Black Ink CBBE, and that is working beautifully as well.

      I don't recall what textures Curie was using before the switch to Ida...but they were definitely different than the Player's and all the other companions'.

      Edit - I copied the Ida textures to the basehumanfemale folder. Now Desdemona, Glory and the RR agent who had been producing roaches all synthesize beautifully.

      Edit edit - Or they did for one or two synths anyways. Then there is always a glitch where an invisible synth is created or just the head begins to rise out of the soup and then disappears. After which, apart from the player and companion's synth, nuthin but roaches.
    7. EnderDragonFire
      EnderDragonFire
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      That is an utterly hilarious bug! No pun intended. I say just chock it up to DNA contamination (a common problem when working with real DNA) and leave it there. If you get a roach, you get a roach.
    8. micafallout4
      micafallout4
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      Vanilla Maxson seems to only spawn roaches.
    9. papagator
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      i'm sorry but this whole bug with synths turning to roaches when they come out is just hilarious.

      don't kill that desdemona roach, she's still a living being!
    10. jesers
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      First off: Awesome mod thanks.

      Second: For me the radroach issue seems to be a persistence problem, because everybody I produce after loading a save turns out as a roach. I can produce a freshly scanned synth just fine, then quick-save, quick-load, produce the same synth and the outcome is a roach.

      I haven't tested it much further, but for me it seems like NOT loading is required for the pattern to stay viable.
    11. ykvr
      ykvr
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      I have this problem with what seems to be specific npcs like desdemona and raiders
    12. whopwhop
      whopwhop
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      my synths are not roaches ,but they are dressed in underwear ,how do I dress them lol

      ok so now they are no longer wearing underwear ,at least the female adults are now nude ,I can live with that lol
    13. rics1997
      rics1997
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      Seems I get roaches when I create from a synth like Curie but not enough production to know if thats a reliable conclusion
    14. Adoniis
      Adoniis
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      Maxson is a radroach sometimes. Other times nothing at all comes out of the machine. Cloning the human Virgil works fine until I send him to a settlement and come see him later. His name shows up as <TOKEN.NAME=SYNTHNAME>.
    15. waylonp123
      waylonp123
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      its seems for me when i try to clone someone with a none default body(some synths, ghouls and modded in people) i get a roach.
      i love the mod,
      what i would really like to see is a character creation screen (if that's even possible) when making synths.
    16. qinhaodark
      qinhaodark
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      Hello~ BOSS Why my synth's name is< token.name=synthname> T-T
    17. jlauzon
      jlauzon
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      I've never had this issue, but I just wanted to point out that this is literally the funniest bug I've ever heard about. (Pun totally intended)
    18. rostsit
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      Got this bug trying to create Mason - http://fallout.wikia.com/wiki/Mason_(Nuka-World) Try him if you want to replicate the bug for sure.
    19. halfcocked
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      My synths (all female settlers....) cloned normally as humans, however one or two of them changed into roaches during later game loads.

      The roach does not have any dialogue interface or "name", and does not register in VATs either as friendly or hostile.
    20. halfcocked
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      So, out of the 14 synths I've produced, 6 have come out as roaches, and three have since become completely invisible.

      Funnily enough, the roaches can be assigned to grow crops! Well, the food count goes up, but they don't actually go over to the crops. However my "invisible" synths are quite happy to tend crops - so you can see a rake or hoe being wielded by an apparent poltergeist.

      Curie and Desdemona spawn as roaches, and both originals of these are using the Keke-bu face mod. Piper and Cait spawn ok, even though the originals also use Keke-bu. Two female settlers that spawn as roaches are vanilla, as are the ones which are now invisible.
    21. rostsit
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      So far, Mason and Desdemona always spawn as roaches, Nisha, Dixie and Mags Black spawn fine. All lose their names when moved to another settlement. I don't have enough resources to try many variants, though reloading is of course a possible way, but I don't know if it is useful for the author, he remains silent...
    22. rostsit
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      Temporarily fix provided at bugs section.
    23. Gathoblaster
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      If you could fix this you could also add a chance that a radroach or something else spawns that can be reduced and even eliminated with the right science skill!
    24. parchedgoose
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      Still getting the roaches.. big ones at that.Thought it was odd till I checked in here so hopefully you will work it out.Two other things I noticed. When scanning someone, sometimes they feel it and other times its not felt.After cloning a roach last night I killed it and the other clones turned on me. Even after leaving for a while and coming back they were still hostile so I killed them and decided to clone more and the new ones were hostile as well.

      Love this whole concept and built an entire facility and housing units at Starlight DI to do this in...hope you can figure it out.
    25. rostsit
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      There is a solution to roaches problem, check bugs section. In short - you can't reload in-between scanning target and creating a synth.
    26. JDamien6973
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      Did the same thing the first time it happened to me, killed the roach and the whole settlement turned on me lol.

      Oddly, I can clone Desdemona but I can not get even one of Scribe Haylen nor can I reproduce Glory they always roach, on the flip side of things, this... error... Dare I say... Bug? :p seems to be effecting my randomly spawning settlers now too as every now and then I will get the "A Settler has arrived at XXX (Pick your place) only to go there and find radroaches. Not a clue whats going on at this point which sucks cause I really like this mod.
    27. despin01
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      I figured something out that helped me.
      I scanned dead Mags Black, synth was a radroach.
      I resurrected Mags Black, scanned, killed again, synth was a radroach.
      I resurrected Mags Black, scanned with VATS, killed again, synth was a radroach.
      I resurrected Mags Black, scanned, left ALIVE, synth came out fine.
      Heaps of dead radroaches all over the place...

      Doesn't explain why Glory still comes out as a radroach though because she's definitely still alive. I'm thinking I'll try making her part of the player faction to see if that works.

      I'll keep experimenting!

      Amy: Like the heaps of dead monkeys?
      Farnsworth: Science cannot move forward without heaps!

      UPDATE: Oh god what have I done?! Now that Mags Black is alive, I console command "recycleactor" on one of the radroaches and now there's a giant naked Mags Black towering over me! I SHALL MAKE AN ARMY OF GIANT NAKED MAGS BLACKS!
    28. Dodferatu
      Dodferatu
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      Despin01 we need screenshots
    29. Lavadog1
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      When I do Elder Maxson I get a rad roach.
    30. IndraEMC
      IndraEMC
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      Everytime i try to clone Maxon and Desdemona it ended as radrocahes, others seems fine (i tried again with Shaun / Father, Dr. Li, Danse, Magnolia, even Vault-Tec Guy / ghoul without any problem)
    31. Rambosturkey
      Rambosturkey
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      this is the price for playing god lol
    32. w223jlh
      w223jlh
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      Mine is cloning radroaches now. It didn't at first, but now it is. I was able to replicate one person, but after that all I get is roaches.
    33. Bottletopman
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      Vanilla Maxson seems to only spawn roaches.


      Brotherhood is controlled by roachmen, grab your tinfoil hats!
    34. enigmadesign
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      Yup, I get one character then if I come back later and use the same clone selection I get a rad roach. I also have had two synths start out OK, but later turn invisible
    35. Fafnir747
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      How are you doing on the "bug"-problem, any progress yet???
      As soon there is a fix for this "vermin infestation" (LOL) i'm definatly gonna try this one.
      Looks awesome !!!
    36. delchrys
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      for me, i scanned curie then did a production run of around 20. after four were produced, i fast traveled away and then saved/exited. when i reloaded and fast traveled back to the base with the production facility, there were 17 curies and 3 roaches.
    37. csepers
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      I can reliably produce a radroach every time if I try to produce a unit from a template where the target is dead. All templates where the original is alive have produced a radroach in production, or have changed to radroaches over time. I think "radroaches over time" might be occuring if the original actor dies, but I haven't tested it, but I will and report.
    38. InariIX
      InariIX
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      Well there goes the answer to my question.
    39. Lateraliss
      Lateraliss
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      This may not pertain to the roach bug as it comes from this mod, but I know that changing certain variables in NPC level lists can spawn radroaches instead of an NPC. For instance, if you change the chance none variable in the levellist for a female raider to 25, that means the female raider has a 25% chance of not spawning. But the game doesn't use common sense in that situation and spawn male raiders more often, it spawns a radroach with raider stats.

      Like I said, this may not be what's causing the bug in the mod, but there is a similar bug in the vanilla game.
    40. Argyuile
      Argyuile
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      Dixie from Nuka Wolrd is a roach every single time as is Nisha

      Edit: Update.Based on another thread I went back to Nuka World Re-scalnned Nisha and Dixie, went strait back to my Syth fabrication plant and was able to successfully make normal people. Well normal synth people anyways.

      The mod author has asked for save files but I'm running over 240 mods so... I feel like I'm a bad candidate.
    41. MuteButtonHero
      MuteButtonHero
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      So instead of killing the roaches, save just before making a synth. Then if you get a roach, reload. Obviously won't help with the ROT (Roach Over Time) problem though.
    42. otakuwastelander
      otakuwastelander
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      the only NPCs i have coming out as Roaches are from Nuka-world. I haven't tried Far Harbor yet or Vault-tec, but i'll check those out. otherwise, everything seems to work fine. I scanned Tiny(Trashcan Carla Caravan) and she came out as a human so, i think it might only be a issue with the DLCs, nothing else.
    43. Shaidon7
      Shaidon7
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      Don't get me wrong, but this sticky is getting a lot of space per page. Kind of annoying while trying to see if old messages have the solution for my problems. =/
    44. HighElder3
      HighElder3
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      I have no problem but i'll tell you if i do.
    45. HighElder3
      HighElder3
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      Also why do some synth come out as roaches? I mean human Does not equal rad roach.
    46. samale
      samale
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      I send synth in settlement and name synth become name <token.name=synthname>
    47. cujo37
      cujo37
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      Hi,

      I have the same problem, radroach for some NPC and i use some mods who changes the NPC appearance : FOFW Redux, Unique Follower.

      I've cloned Cait and Piper with their new meshes and textures succesfully, Magnolia and some others were a success too.

      Rowdy, Desdemona and Maxson 20 tries 20 Roach with or Without mods changing their appearance and/or Textures.

      I have also the <token.name=synthname> problem.

      One more thing : If the Synth production is successfull the name is changed, if i have a radroach the name is the original.
    48. DuleTNT
      DuleTNT
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      Well, whoever I try to create only things I get are radroaches - nothing else.
      it's kinda frustrating because it's a good mod, but it's not working.
    49. zerochure
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      how can ? use this mod on ps4 someone can help me ?
    50. akasus91
      akasus91
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      All Atom Cats
    51. CptWallabe
      CptWallabe
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      i cant pm you for some reason
    52. ecbirtel
      ecbirtel
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      I have the synth factory placed and powered. I have enough material to make synths. Yet, it will not make any.

      Placed - Check
      Power - Check
      Materials - Check

      I have tried with various NPC's and still no synth army yet. Yes, I have a plan for them.

      If anyone else has this issue please contact me and maybe the author as well. :-)

      I have posted an image here (hope I am not breaking any rules) - http://imgur.com/a/ZJgiW

    53. GOGOOD
      GOGOOD
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      Hell m8 i cant even make any synths, please fix the thing.
    54. BETTERDEADTHANRED
      BETTERDEADTHANRED
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      This is proof that the Brotherhood of Steel was right! The institute must be destroyed!
    55. LucasKaneqd
      LucasKaneqd
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      This. It is actually a pretty Falllout-like thing to happen if you ask me.
    56. ramirez223
      ramirez223
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      i think theres something corrupting the scans and replacing the species with radroach
    57. Leinheart7
      Leinheart7
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      My game says, when I check the computer in synth fabrication : Token.name=tissuelevel

      I made a ton of synth component and tissue and I have a ton of bones.. what happened
    58. durge13
      durge13
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      [FIX FOR THE MOD HERE]
      ThraxxMedia and I have fixed two major bugs in this mod while Kentington is MIA, till he returns, you would be best going to the following mod page to get help:
      http://www.nexusmods.com/fallout4/mods/25785?

      This currently fixes an issue with synths being called token.name=synthname, and removes a conflict with F4SE causing the terminal to not show any options for creating synths or showing how much materials are available in the workshop for synth production. Feel free to report any other bugs that show up. The less comments made here while the mod is still broken the better, it means more people will be able to see this comment first and go to the fix page for help where they will actually get it.
    59. ModderDemon
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      I just spent the better half of the last 5 minutes laughing like a maniac in my bedroom. How does a glitch like this even arise in the first place lmao
    60. DuleTNT
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      I found the solution.

      Until now every time I want to replicate Elder Maxon for example I get radroach.
      But what I did last time was that I didn't save game after I "shoot" him with body scanner, instead I just traveled back to Sanctuary (where is my synth replicator located) and replicated him right away without making any save games in between..... and he finally came out of the "bath"!!!

      After I saved game and tried to replicate him again I got radroach again!!!!
      Then I traveled back again to scan his body and overwrite his previous slot, and did the same thing like the first time with no savegames in between and i manage to replicate him again........

      the same trick works for all other characters that I was getting radroaches.

      So, in my case, savegame between body scanning and replication, and after replication is done is definitely what is causing radroaches.
    61. anonymousgammer740
      anonymousgammer740
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      thanks for that fix . i am going to see if ti will work latter .
    62. boo1234567890123
      boo1234567890123
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      Ok so i found out a way to get this bug everytime well for me at least so i made a bug report but i dont know if you will see it so i will post it here as well i dont know if anyone else has posted about it but for me it seems you only get radroaches when the npc your trying to make a synth from is dead or die's so if people are having this bug try using the console to bring the npc your trying to make a synth version of to you and see if they are dead and if so then try using resurrect in the console and then saving and quitting the game and going back in and trying again that worked for me but it might not for you so try that untill the developer can find a way to stop that if its possible
    63. Axer4
      Axer4
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      @Kentington Just a thought but maybe if you plan/want to fix the radroach issue you can ask LazyGirl for help since https://www.nexusmods.com/fallout4/mods/21982/ (abduction lite) just clone npc and from what i can see doesn't turn them in radroaches...
    64. WinglessFlight
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      Have you previously scanned Roaches? Does it still exist on a slot bar for production?
  3. F0rg0ttenT0mb
    F0rg0ttenT0mb
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    by talos it got updated ! thank you so much i so love using this mod ! was a great opportinity to rebuild my sanctuary synth factory ^^
  4. teamcollizion123
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    Recruit the synth through sharing and caring mod>dismiss>assign settlement for settler functionality.
  5. JoeMcBob55
    JoeMcBob55
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    I just have one concern for this mod, other than trying to make space for the massive machine. Every time I try to do anything, it tells me all my sample sizes are INADEQUATE. Is there a way to store the samples in the machine or does it have to be on your person? If so, why does it claim they are not adequate when I have the samples on hand?

    Edit: Never mind, I watched one of the videos and I saw where my issue is. Been making synths ever since. Now Spectacle Island is filled with naked women running around with guns, standing guard, or harvesting food. Spectacle Island is now known as Hooter Island.
    I did notice when I made a synth out of an unnamed resident of Diamond City, after a few days, her name became <token.name=synthname> But for my other synths that had names like Nora, Magnolia, and such, their names stayed. So, I waited until <token.name=synthname> was on the far side of the island before killing her. After disposing of her body, I replaced her with a synth of Railroad's Glory, who sadly died when I scanned her and is the only causality of the body scanner. Have not had issues since although I did try to replicate an unnamed settler and she never appeared out of the vat. So, I just reset in the save before I made that synth and decided to only make synths of characters with names.
    Loving this mod now!
  6. crapagain
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    I have the "Fusion City" series of mods, so the Institute is not destroyed but converted.
    As such, I am not able to find the holotape in the Robotics department.

    Anyone has the console code for it?

    Thank you.
  7. brokensamurai
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    will the machine fit in Vault 88?
    1. VaultWeasel00
      VaultWeasel00
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      if you build a atrium just as a 2 floor box none of the fancy roof parts fits perfectly just watch out for naked nick
  8. VaultWeasel00
    VaultWeasel00
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    love the mod but have a very disturbing problem i zapped nick with the gun put it into the maker and worked perfectly i now have a nick the problem is hes naked and i cant add cloths to him so im stuck with a naked nick walking round my vault
  9. DarthScythan
    DarthScythan
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    Can we make child synths? Having children wander about the settlement would make the settlement look more alive and permanent.
    1. MediaMix1
      MediaMix1
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      No.
    2. ArtyomAmadeus
      ArtyomAmadeus
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      Technically you can, but they would have an adult voice I think.
  10. WingNut35
    WingNut35
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    I have not been able to find anything on this I scanned a few of the synths in the basement for recaputering the 4 run away. I made the person it came out as a person but I can not seem to trade with them to put clothes on them and when I try and assign it to work a crop it does nothing. mainly I am having the same problems as Onlyfordownloadover2mb
  11. onlyfordownloadover2mb
    onlyfordownloadover2mb
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    Settlers show up naked, have no functionality, and will not add to settlement population or do any action upon command. Any reason? This is like the main function of the mod...
    EDIT: After looking through a few pages scrolling through the Bible sized sticky of helpless joking blabber placed to reach them, it seems nobody is getting any assistance and I'm going to assume this has just gone the way of the dodo, hopefully the modders who fixed it did a more satisfactory job.
    If your mod has issues with the 2 things it was intended to do, and you aren't going to respond/help the people who download it in almost a year, please say so in your description. Too many mods just abandoned and left broken, end up messing up people's saves by spending time and effort making useless items only to delete them, because these developers lack the motivation to just say up front they aren't doing this anymore.
    When I was making mods for New Vegas, at least I fixed or gave the resources to someone else before I decided to not care anymore....
  12. lordfoulsbean
    lordfoulsbean
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    My female player clone speaks with Blake Abernathy's voice. Other than that, works fine well done,.
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