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MMDestiny

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mmdestiny

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  1. mmdestiny
    mmdestiny
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    **BACK FROM THE DEAD UPDATE 1.3.0**
    EVERYONE!
    I'm proud to announce that, while working on another mod, I stumbled across the solution to the "floating water" bug that has plagued this mod almost since the beginning!
    The new version fixes the problems with the script. I am pleased to announce that through my testing, I have been UNABLE to recreate the bug in the new version!

    This update will require a clean install of the mod in order to kill any existing "bucket-waters". In other words:
    -Uninstall the version you have
    -Open the game. Save.
    -Install the new version.

    That's it! The new water will appear the next time the cell with the water pump is loaded. If your save puts you in a settlement with a water pump, don't fret that there's no water in it. Going in and out of load door/fast travel is a real quick way to force the water to reload.

    Technically you don't HAVE to do the clean install, but if you don't, any existing water-planes will still have the bug, so if you ever move the water pump they will remain floating and need to be markfordelete'd via console.

    The bug itself was that every time the cell reloaded, a new instance of the water was placed. So if you've visited the settlement a lot...well you'd have to delete one for each visit.

    Just do the clean install lol.
  2. mmdestiny
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    Send thoughts and prayers, I accidentally lost my main save file (survival, so nothing closer than 60 hours prior...) due to the evil demon known as Steam Cloud Sync" while checking a bug...

    ***A NOTE ON LOAD ORDER***
    Though mod conflicts should be minimal (this mod is very lightweight), if you experience water being left behind when scrapping/moving/storing a water pump (with the .esp version), try moving the mod towards the bottom of the load order. I personally have not been able to recreate this issue, but for the 1 reported case in "Bugs," this resolved the problem for the user.

    ***Need bigger collectin' for bigger pumpin'? Try the Powered Waterpump version! http://www.nexusmods.com/fallout4/mods/16730?

    Wow, thanks guys for making this mod reach the top 10 on the "Top 25 Most Endorsed Recently Added" list during its first week (peaked at #8 I believe)!

    ***Updated to 1.2.1 hyper-deluxe immersion edition -- The bucket is now filled with rad-free (oops! ) water! Unfortunately these features require the .esp version and can not be made for version with just the mesh replacer loose files -- a custom water activator and scripts are required to in order to properly fill objects with water. Also note that if updating, the water triggers on placement. For pre-existing pumps, simply pick them up and put them down for the water to appear.***

    ***An Optional download with just the Loose mesh replacer files is available for those who asked for a version without the .esp. Note that as such this option does not have the recipe tweak.***
    1. corne223
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      can you make something similiar for the powered water pump?
    2. CanadianIcehole
      CanadianIcehole
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      For the powered water pump i think a bathtub would be more appropriate
    3. corne223
      corne223
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      a bathtub would be great under the powered pump
    4. mmdestiny
      mmdestiny
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      Your wishes are my command.
      http://www.nexusmods.com/fallout4/mods/16730/?
    5. NeuroticPixels
      NeuroticPixels
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      Yeah, this mod has to be placed after scrapping mods. Or at least in my case, after Scrap Everything. Otherwise, it leaves the water behind when you scrap a water pump and you have to use the console to disable it. Weird.

      EDIT: Nope, I take that back. I could scrap buckets I placed myself just fine. But buckets that are already in the game world aren't scrapping properly. Leaves the water behind. Shame. Was fun while it lasted!
  3. Socratatus
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    After seeing my Follower pointlessly wet the ground again when she decided to use the pump, I have decided to try this. Now I can pretend she's actually being useful and collecting water to help the settlement...maybe.  Thanks.
    1. Socratatus
      Socratatus
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      Tried it. It works. Curie actually used it. Endorsed.
  4. Zurath
    Zurath
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    So what's the problem to just put a bucket there, like I always did?
    1. User_3680043
      User_3680043
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      When I've done that. The bloody settlers keep kicking the bucket... literally!
    2. Zurath
      Zurath
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      Take "Place Everywhere" mod and turn off the havok for it. No one will ever kick it again. Get tons of useful features as a bonus.
    3. streetyson
      streetyson
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      Place Everywhere has many issues/conflicts/bugs, and if you're experienced enough to safely navigate all that because it's a must-have mod for you, it still needs handling with a lot of care. Conversely, you can just use the replacement mesh version of this mod.
    4. Zurath
      Zurath
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      When I was still paying/modding the game I used mentioned mod all the time and never had single issue with it.
    5. streetyson
      streetyson
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      Well, aren't you a lucky scout! Still, despite you coming here to diss the mod just to toot your own little horn, the obvious fact remains one can simply and effectively use the mesh replacer - and not need any of the extra mods/measures you're unnecessarily advising.
    6. Zurath
      Zurath
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      Another obvious fact. Using mod that is essential for normal building and being able to put any object instead of predefined by static mesh replacer makes much more sense. And my horn is not so little, I assure you.
  5. Edora80
    Edora80
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    ich kann es eigentlich nicht selbst glauben...
    ..da spielt man seit 7 Jahren Fallout 4 - und dieses kleine immersive Tool ist mir bisher komplett entgangen
    ein verspätetes Danke Schön
  6. RomanDaciana
    RomanDaciana
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    Hey there, I do not know if anyone else has this problem. After making the pump in world and then deleting it to upgrade, after i scrapped it the water that was in the bucket. So now i have a floating round circle of dirty water,after activating the pump, that i can't seem to get rid of. Is there a away to resolve this? Other than that i like the mod.
    1. mmdestiny
      mmdestiny
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      Only one other person has reported this, and moving the mod to the bottom of the load order resolved it. Best guess is it's a conflict with some other mod that forces the script to stop before it's done (just as a script has to be used to add the water to the world, so must it be removed from the world as well).

      As for any water circles that may be left over before moving the mod in your load order, click it with the console open (make sure you're clicking the water and nothing else) and type Disable, that will make it go away.
    2. RomanDaciana
      RomanDaciana
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      I will try this thank you.
    3. Jebbalon
      Jebbalon
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      I get this also, and have question - Could it be that the script looks for the player activation and when a companion that is sandboxing uses the pump, it messes up the script leaving the yellowish circle in place if you try to move it later... ??
    4. mmdestiny
      mmdestiny
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      To my knowledge it shouldn't. The script that places and deletes the water plane is only triggered on events that either place, scrap, store, or move the whole object, so I would think unless you're trying to pick it up while it's in use there should be nothing that could interrupt the script. The OnActivate event isn't even called. I actually haven't been able to recreate this bug myself, other than when I was initially writing the script.
    5. Dimsusami
      Dimsusami
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      It's look like the conflict with smthing like "PWR - Passive Water Resources".
    6. PaddyGarcia
      PaddyGarcia
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      I have seen the same problem many times /every time I MOVED or deleted a pump.
      (Can't test a fix, that saved game is lost.)
  7. Natzjr2
    Natzjr2
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    oh, yeah.... sweet immersion!Such a simple thing, but it really makes a huge difference! Why didn't my settlers think of this before????
  8. bumbelbee94
    bumbelbee94
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    It will be realy cool if you can make a version that gives you dirty water instant of clean.
  9. Flip777
    Flip777
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    Well how about that you pulled off the water in the bucket after-all. Great job! Any chance you will do the water purifiers s well? I guess I could take a crack at doing them myself for my personal game.

    Great work, wish more people appreciated this
  10. Old Nick
    Old Nick
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    Any chance of a Vanilla Extensions compatible version? Obviously I can just load your ESP after Ethreon's but then I lose his tweaks (to both the furniture record and the mesh).
    1. Jebbalon
      Jebbalon
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      I'll second this request although I'm perfectly happy letting this bucket mod as well as the powered tub mod overwrite VE. His tweaks include snapping and little more freedom of placement.
  11. MykalOBuachalla
    MykalOBuachalla
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    I'm not seeing the bucket under pump? (v1.2) it asks for a bucket in the recipe but no bucket is there after making it (or when its in highlight either)
    I use both your other mods without issue (brahmin feeder and the powered waterpump with bathtub)
    is their something I'm missing?
    1. mmdestiny
      mmdestiny
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      First, can you please check that if you go to Data/Meshes/SetDressing/Waterpump, the following 2 files are present?:
      bucketwater.nif
      WaterpumpWithBucket.nif

      Also please check that the following file is NOT present:
      WaterPump01.nif
    2. mmdestiny
      mmdestiny
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      (For future reference, this was resolved by moving the mod towards the bottom of the load order)
  12. etholas
    etholas
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    Another mod that is ridiculously simple,yet brilliant,logical and immersive. Excellent work and thank you.