i know this is such a old and simple mod, but it's really become a regular in my general playthrough, and it sort of makes sense, if we are to believe a scenario where the world is repairing itself after a nuclear war that destroyed everything, eventually it would make sense that the world would repair itself starting with the plants around the world, now i know this isn't exactly a realistic game or story for that matter, but the idea that the world can recover from a war as devastating such as in these games, that part makes sense, but it would take probably much longer than 200 years to recover the damage from that war, but this would happen.
if this game was more realistic, there would be no ghouls or super mutants and then the game would lose out on all it's flavor and would be just another survival game.
anyway, i like this mod, not only for my fps, but the esthetics as well, so thank you for creating it.
Aye, well, if the game were even half-realistic in terms of a fully nuked WW3, damage in greater Boston alone would be a thousand times worse than Hiroshima, with no one around to clean up or help for all other urban and military centres in most developed countries would be blasted or too busy coping with their own problems. The entirety of downtown Boston would look like a giant Cambridge crater and outskirts a bit like the Glowing Sea. The ozone would be completely destroyed and the globe enter a nuclear winter, with both problems lasting many decades (or more). Worse, with Fallout's universe being all nuke-powered, not just remaining power stations melting but every building and vehicle would be slowly leaking rads and other toxics for decades. After two centuries there might be some ecological succession recovering in sheltered pockets but most of the region would be patchy tundra at best.
But don't despair. Fallout lore is vague on enough that one could logic the war with China didn't involve all the world - albeit bad enough or else help, or at least coastal commerce/recovery (or invaders) would've since turned up. So imagine the US manages to block half the incoming nukes and some like Boston "enjoy" near misses with any remaining missile(s) hitting the Glowing Sea etc.
Yeah as I said, super realism doesn't always make a game fun, sometimes it can negatively infect the gaming experience from that degree.
However I feel in some parts of the game it could be more realistic, like the example of when you're at your settlement, and your power requirements are something that you manufacture whether it be gasoline or biofuels created in order to not only service food for the settlement but also fuel for your generators, it would have been cool if that was a part of the game from the beginning for a survival run.
I mean your gasoline generator never runs out of power lol, it's just a constant flow of energy, and I know it's a game function that they just simplified so that you didn't have to babysit that kind of thing, but you wouldn't really have to babysit it once you understand how to automate the process via your settlers or something, but I think in the beginning as you play it makes sense that you understand the fundamentals that these things must be refueled every once in awhile, but it would have been cool to implement some kind of biofuel that you create in order to keep the generators running, cuz then you think yourself where the hell are they getting the gasoline to run these generators? Nobody knows LOL.
Now I think that would be a cool mechanic to have among many other things in the game, not exactly sure how it would be fully implemented, but I'm pretty sure someone could figure it out, I mean just think about it from the example I just used, your settlers automatically will do their gardening duties in order to keep themselves alive, well you can Implement that 30% of that corn is produced into a biofuel in order to keep your settlement running, and you can just work your way up to getting those nuclear generators down the road, so I could see something like that becoming the reality and not being too hard to put into the game.
We can only go on what we know. The grasslands around Nagasaki and Hiroshima are not a burnt crisp wasteland. It is lush and green with trees. You cannot even tell a nuclear fire was unleashed there.
Furthermore, the town of Pripyat, closest to the Chernobyl nuclear reactor is covered in green grass and lush tall trees. It's a lot more recent with about 40 years since that nuclear disaster.
The earth heals faster than we can imagine. So I believe having a mod which after 200 years greens up the areas of the commonwealth some distance away from the glow is probably more accurate than just seeing desolate brown spinifex weeds everywhere.
Hm.. not sure if it's the tree's .nif or maybe an edited navmesh in settlements but in a few settlements the trees are far in the ground looking like bushes. Honestly can't say why it's happening but it's a slight hassle. I used a mod to "clean up" sanctuary & trees are in the ground in the same few spots, that may be part of the issue?
Other than that, it's fantastic. Performance v stable now, thank you.
thats part of the game, some developers put the trees inside the ground (I have scrap everything so I can move those bushes that are in reality trees) they were not thinking on adding leaves to the trees thats why youre seeing this...
this mod is one of the best ever! in the wooded forest areas i wasn't getting fps drops or even lag for that matter but when i turned around it seemed to feel really stiff for some reason and this mod fixed it so thank you i have tried and tried like almost every mod and it didnt fix it but this seemed to have completely fix it so thank you man :)
This mod is simply amazing, Using A FOREST mod which is an fps killer but with this mod overwriting the LOD, and It runs incredible, zero FPS loss to vanilla, LMAO try it out, tons of trees and no performance cost. The leaves look a little one dementional from close up but hey.....I prefer gaining up to 30 fps, and steady than the original demanding LOD and stuff I am able to run now A forest with Splash of Pinetrees, Some Trees and Some Pinetrees mods along with Fungal forest at a steady 100 fps + as long as this mod is loaded last, AMAZING.
I’m running NacX with ELFX and the Enhancer ENB. I also have Luxor’s HD overhaul and Vivid AIO. I added this mod and got 20 fps! The best part is that the quality difference is barely noticeable. If you’re in need of some frames, you absolutely have to have this mod.
Ok I am just not seeing ANY way to turn this mod off. Not trying to troll here, you did a good job on the performance end, but the tree placement absolutely ruins it for me. They just show up in random places, sticking outta buildings, totally cluttering up all my settlements, I just don't want it anymore, and even my PRIOR SAVES have these dam trees all through them. Like WTF????????? WHAT TF DID YOU DO to even make my prior saves have these MF TREES?????? Seriously!!! Don't tell me I gotta go in ck and delete EVERY LAST ONE of these stupid trees!!!!!! Thats gonna take 6 dam years!! And i will be cussing this mod all up and down if that is the case!!!
Maybe a little late. You don´t understand the basic of modding in this game. This mod in particular has only "loose files", you just copy and paste into your data folder, you don´t need vortex or activate it manually. Of course, you have to add to your fallout4custom.ini: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
The order of the mods is irrelevant because mods that are only "loose files" have priority over every mod, no matter the order. How to uninstall this mod or another that are only loose files? Since it wasn´t activate (no .esp, .esm or .esl, not even compile in ba2), you just to delete the archives copied in the data folder. And yes, loose files affects every save, older and new. Deleting the loose files will revert back to normal the game -in the case no other mod affect this aspect, of course, if you have another greenmod active, deleting the files will revert to the values of that greenmod-.
64 comments
if this game was more realistic, there would be no ghouls or super mutants and then the game would lose out on all it's flavor and would be just another survival game.
anyway, i like this mod, not only for my fps, but the esthetics as well, so thank you for creating it.
But don't despair. Fallout lore is vague on enough that one could logic the war with China didn't involve all the world - albeit bad enough or else help, or at least coastal commerce/recovery (or invaders) would've since turned up. So imagine the US manages to block half the incoming nukes and some like Boston "enjoy" near misses with any remaining missile(s) hitting the Glowing Sea etc.
However I feel in some parts of the game it could be more realistic, like the example of when you're at your settlement, and your power requirements are something that you manufacture whether it be gasoline or biofuels created in order to not only service food for the settlement but also fuel for your generators, it would have been cool if that was a part of the game from the beginning for a survival run.
I mean your gasoline generator never runs out of power lol, it's just a constant flow of energy, and I know it's a game function that they just simplified so that you didn't have to babysit that kind of thing, but you wouldn't really have to babysit it once you understand how to automate the process via your settlers or something, but I think in the beginning as you play it makes sense that you understand the fundamentals that these things must be refueled every once in awhile, but it would have been cool to implement some kind of biofuel that you create in order to keep the generators running, cuz then you think yourself where the hell are they getting the gasoline to run these generators? Nobody knows LOL.
Now I think that would be a cool mechanic to have among many other things in the game, not exactly sure how it would be fully implemented, but I'm pretty sure someone could figure it out, I mean just think about it from the example I just used, your settlers automatically will do their gardening duties in order to keep themselves alive, well you can Implement that 30% of that corn is produced into a biofuel in order to keep your settlement running, and you can just work your way up to getting those nuclear generators down the road, so I could see something like that becoming the reality and not being too hard to put into the game.
Furthermore, the town of Pripyat, closest to the Chernobyl nuclear reactor is covered in green grass and lush tall trees. It's a lot more recent with about 40 years since that nuclear disaster.
The earth heals faster than we can imagine. So I believe having a mod which after 200 years greens up the areas of the commonwealth some distance away from the glow is probably more accurate than just seeing desolate brown spinifex weeds everywhere.
So this mod has my two thumbs up.
Other than that, it's fantastic. Performance v stable now, thank you.
The leaves look a little one dementional from close up but hey.....I prefer gaining up to 30 fps, and steady than the original demanding LOD and stuff
I am able to run now A forest with Splash of Pinetrees, Some Trees and Some Pinetrees mods along with Fungal forest at a steady 100 fps + as long as this mod is loaded last, AMAZING.
enjoy :)
enjoy :)
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
The order of the mods is irrelevant because mods that are only "loose files" have priority over every mod, no matter the order.
How to uninstall this mod or another that are only loose files? Since it wasn´t activate (no .esp, .esm or .esl, not even compile in ba2), you just to delete the archives copied in the data folder. And yes, loose files affects every save, older and new. Deleting the loose files will revert back to normal the game -in the case no other mod affect this aspect, of course, if you have another greenmod active, deleting the files will revert to the values of that greenmod-.
Which has nothing to do with this mod. thank you.