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AffiAffi

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  1. Calzien
    Calzien
    • supporter
    • 59 kudos
    Awesome, I was JUST thinking if this was possible or not earlier this week. Using an extra activator you could allow the regular weapons workbench to modify weapons as normal, but when the activator is used the bench could instead be used to make the weapons. Likewise with the armor workbench and making armor. The only concern I've had is there a way to make the custom workbench you're referencing use the contents of the workbench you're using? I use the armor workbench in Sanctuary for example and the custom workbench then uses the inventory from there. I use another workbench in Goodneighbor and it references this workbench's container. Stufff like that.
    1. affiaffi
      affiaffi
      • member
      • 2 kudos
      That's actually pretty straight forward to do. You only have to add the corresponding workshop as LinkedRef to your custom workbench tagged with the WorkshopItemKeyword. It's already part of the script.

      akTargetRef: the reference of the original workbench
      CraFurRef: the reference of your custom workbench you just spawned
      WorkshopItem: the WorkshopItemKeyword as property

      If (akTargetRef.GetLinkedRef(WorkShopItem) != None)
      CraFurRef.SetLinkedRef(akTargetRef.GetLinkedRef(WorkShopItem), WorkShopItem)
      EndIf

      The game automatically gets that and you can use all the items from your workshop and even supply lines, while crafting at your custom workbench.
  2. ARavenCalledWayne
    ARavenCalledWayne
    • premium
    • 24 kudos
    Heaven forbid you should ever say heaven forbid again

    Hell, this resource sounds promising.