Fallout 4

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Harry Luck

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harryluck

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45 comments

  1. DK662
    DK662
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    I love to read if modders talking about:
    [WIP]

    • Encounters have not been setup, there are a couple, but mostly for testing
    • GVTFacility03, 04, 05 have not had portals/room bounds setup
    • Optimization will be ongoing (currently a couple of the locations are a little heavy)
    • Sound and Lighting ongoing
    • General detailing is ongoing, i'm trying to complete the layout and quest structure first
    • Characters (except Jeff) are not done but will be 'coming soon' 

    More updates again soon, and I hope you enjoy and have fun!

    ....and nothing happened since 2016. :D

    SUCH MODS NEED AN ABANDON TAG!
  2. ASPyr97
    ASPyr97
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    For some reason I feel like this might not be finished
    1. ShepardDarksky
      ShepardDarksky
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      Someone really should try and continue developing this, it's an amazing mod with tons of detail and it would be a shame if it went by unnoticed.
    2. Derwan
      Derwan
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      Sadly impossible without the permission of the original author. I guess it might be possible to create a sort of "part 2" that hooks into this mod but it would take a lot of scripting (or some sort of clunky workaround like putting some item into this mod's locations) to tie the two together.
    3. GloriousWarrior
      GloriousWarrior
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      Well, some day, I hope
    4. Frogzilla82
      Frogzilla82
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      Ouch. It seems this has been dead for several years now. sad.
  3. foddjob
    foddjob
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    Hi, whoever is looking for the entrance, it is at the lighthouse at the very south of the map, south of Warwick homestead. When you are at the back of the lighthouse, facing the small boat, dive and you will see a huge pipe underwater. There is an red or orange door that will lead you to the underground MOD.

    I can't get past the third, I think, location with the two protectrons and the fusebox. There is an key to the train door but nothing that will help me get past that.

    I would welcome any input on that.
    1. gamer011
      gamer011
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      you need to fix the fuse box and in that train cart on the ground is keycard password for the terminal to activate it.After that i stuck because i cant find the card for the elevator
    2. GloriousWarrior
      GloriousWarrior
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      This is the last point where you can stop, any other locations are undone
  4. simagination
    simagination
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    Is this dead?
    1. GloriousWarrior
      GloriousWarrior
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      More like "stopped" at the moment
  5. GloriousWarrior
    GloriousWarrior
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    I walk through WIP cells - man, they are so epic! Massive and detailed, but unfinished. And when this mod will never be finished this makes me extremely sad.
    Hope it will be alive if someone take and complete this...
  6. HermitK
    HermitK
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    Can you make a video showing what the mod is all about? I can't seem to find anything on youtube
  7. JDaremo
    JDaremo
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    This is a WIP mod and is currently at v0.2. When it is at v1.0 it will complete and functional in it's entirety

    sad it didn't get past v0.3
  8. GibedaPusiB0ss
    GibedaPusiB0ss
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    would you mind letting us know how to start the quest mod?

    there are no markers, new map locations or quests showing me where to start and theres nothing on your page either

  9. Dizziroutt
    Dizziroutt
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    my quest doesnt start, i took all four of the flyers and went to the old lighthouse but nothing happened. where do i find jeffs house to start the quest?


    similarly
     
    Where to find Jeff, .............How to start ?????????????????
    1. Falloutman71
      Falloutman71
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      Hi, Dizziroutt. Did you ever find out or get an answer to where to find Jeff? Does anyone know where his house is to start the quest? Thank you.
  10. Soul362
    Soul362
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    Someone should take it up.