I wonder if there is any mod like this but just for power armor markers. A mod that either displays all markers or like has a side list where u can select which ones you want to show or not show. I haven't been able to find anything unfortunately.
Gibt es eine Möglichkeit zu deinen Bestehenden Mod, Hub 360 und 35th Count als Kartenmarkierung hinzugefügt wird? Eine Frage,kann ma es selber die 2 Gebäude als Kartenmarkierung hinzufügen,wie macht man dies?
Translated to English Is there a way to add Hub 360 and 35th Count as a map marker to your existing mod? One question, can you add the 2 buildings as a map marker yourself, how do you do it?
You don't need to use both to answer that, just read their descriptions - this mod adds two dozen markers to the map at previously unmarked locations, whereas Cartographer adds hundreds, plus player-custom ones and is a map marker utility. But frankly, imho, the Cartographer one is a bit overkill, causes map clutter, requires micro-managing, can be glitchy, and has pages of bugs/conflicts.
a bit confused do you mean if i had an old version of this mod upgrading mid game would be bad or do you mean upgrading mid game wth no old version would be bad? Also would this be compatible with SMM small map markers?
Description could be worded clearer, but as the context is regards news of the updated version of the mod, I would take it to mean don't update from an older version to v1.1 mid-game. As for SMM, I don't see any reason why it wouldn't work - this mod seems to adopt the game's vanilla icon types for more locations, and the SMM mod just uses smaller images of the vanilla icons on the map.
UPDATE 24/03/22 - I'm now using both mods, and confirm it's ok so far - after finding half a dozen of the newly marked locations. UPDATE 02/04/22 - Yes, found a bunch more locations and there definitely isn't any problem at all with using both mods. My thanks to the modder. Endorsed.
у меня появились новые маркеры но их меньше чем показано на скринах. например нету маркера болота у 111 убежища. это нормально или у меня что то не так?
1) Any map markers that you have discovered on the map will need to be re-discovered. 2) Your save file will now have internal references to both the old ESP and the new ESP/ESL version of the mod, which could potentially cause stability issues. Probably not catastrophic, but I still wouldn't recommend swapping mod versions mid-game.
Going to need to poke around Far Harbor some more, haven't even started Nuka-World yet! Once I get a "lay of the land", so to speak, I'll see about creating a More Map Markers mod for those locations as well!
I *finally* finished playing through Nuka-World and frankly, I haven't found any areas that really deserve their own map marker. Everything either has its own marker or is close to an existing marker (such as the Nuka-Cade). That being said, I'm open to suggestions regarding areas I may have overlooked. Also going to do a second pass through Far Harbor looking for locations - everything seems to check out there already, but a second look won't hurt.
Just FYI, there's a conflict between this and another as-yet-unidentified Sanctuary mod that makes the Sanctuary workshop unusable in a new game.
More specifically: * The issue causes the Sanctuary workshop to constantly say that you must clear enemies from the area before you can use it. There does not appear to be any way to get rid of this message short of using the console. * The issue ONLY happens if you start a new game with More Map Markers enabled. Enabling it after you've already claimed Sanctuary's workshop does not cause the problem to happen. * The More Map Markers ESP must be enabled for the issue to happen, so it's definitely involved somehow. * If you start a new game with More Map Markers and no other mods, the issue will NOT happen, so clearly there's something else causing a conflict. I have not yet identified which mod it is conflicting with. * People have previously seen this happen with "Welcome to Goodneighbor", but I do not nor have ever had that mod installed.
Given how conditional it is, I'm probably just going to work around the issue rather than try to narrow down the cause any more specifically. Hopefully this info will be useful, should the problem happen to anyone else.
Edit: I actually did eventually figure out what the conflict was; it's the Buildable Sanctuary Root Cellar mod.
That is VERY odd! The only edit I've made to the general Sanctuary area was in the cell just outside of where the root cellar door actually is located, and all I did was add a new map marker! Thank you for sharing how to avoid this conflict with everyone!
36 comments
Eine Frage,kann ma es selber die 2 Gebäude als Kartenmarkierung hinzufügen,wie macht man dies?
Translated to English
Is there a way to add Hub 360 and 35th Count as a map marker to your existing mod?
One question, can you add the 2 buildings as a map marker yourself, how do you do it?
I apologize in advance for my bad English.
UPDATE 24/03/22 - I'm now using both mods, and confirm it's ok so far - after finding half a dozen of the newly marked locations.
UPDATE 02/04/22 - Yes, found a bunch more locations and there definitely isn't any problem at all with using both mods.
My thanks to the modder. Endorsed.
2) Your save file will now have internal references to both the old ESP and the new ESP/ESL version of the mod, which could potentially cause stability issues. Probably not catastrophic, but I still wouldn't recommend swapping mod versions mid-game.
More specifically:
* The issue causes the Sanctuary workshop to constantly say that you must clear enemies from the area before you can use it. There does not appear to be any way to get rid of this message short of using the console.
* The issue ONLY happens if you start a new game with More Map Markers enabled. Enabling it after you've already claimed Sanctuary's workshop does not cause the problem to happen.
* The More Map Markers ESP must be enabled for the issue to happen, so it's definitely involved somehow.
* If you start a new game with More Map Markers and no other mods, the issue will NOT happen, so clearly there's something else causing a conflict. I have not yet identified which mod it is conflicting with.
* People have previously seen this happen with "Welcome to Goodneighbor", but I do not nor have ever had that mod installed.
Given how conditional it is, I'm probably just going to work around the issue rather than try to narrow down the cause any more specifically. Hopefully this info will be useful, should the problem happen to anyone else.
Edit: I actually did eventually figure out what the conflict was; it's the Buildable Sanctuary Root Cellar mod.