Planned updates: +Active companions still show up in inactive list. +Fix Dogmeat not dismissing +DLC Support +Ask followers "where are you" so a marker will appear on them for 30s.
I *really* wanted to add support, in fact I think support would have been possible if Bethesda allowed mod authors to use aliases in menu item text. When testing this feature it only had blank fields that did not work properly with multiple followers. Further tests and research proved this was outside of my control.
Multiple follower support implemented in v1.3, but will only work for vanilla followers until F4SE somehow gives the needed functionality.
I'm sorry if this seems like a silly thing to ask but I couldn't find any information on how to use or even activate this mod in game. I looked in the Radio tab on my pipboy and it wasn't there. I looked in my inventory for a holotape and nothing. So how do I use this mod?
It's a radio as in CB radio for two way communication. From the images I gather you can craft it, most likely at a chem station, and then it'll surely be in the misc section where you just have to click on it.
This patch fixes the problem with Companion Radio that if you haven't recruited a companion yet, you find yourself in an infinite loop of the main menu that you can't get out of unless you recruit a companion. The 'Exit' button is missing.
What does it do?
This patch adds an 'Exit' button to the main menu, so that you can leave it at any time. The 'Exit' button is at the bottom of the main menu. (scroll down)
Unfortunately, there is absolutely no way I can use this radio with Codsworth. His name just doesn't appear on the list of companions. Piper and even Dogmeat are there, though.
could you PLEASE add a feature for idiots like me who start a new game after not playing for ages & are curious what the "Radio" holotape does while setting up various mod options before even leaving Sanctuary Hills for the 1st time (much less getting my 1st companion. At THAT point the only way to make the green screen go away (yes including clicking on back) is ALT + TAB-ing & end tasking on fallout 4, mildly annoying.
35 comments
+
Active companions still show up in inactive list.+
Fix Dogmeat not dismissing+
DLC Support+Ask followers "where are you" so a marker will appear on them for 30s.
Consoles can now grab the mod too
I *really* wanted to add support, in fact I think support would have been possible if Bethesda allowed mod authors to use aliases in menu item text. When testing this feature it only had blank fields that did not work properly with multiple followers. Further tests and research proved this was outside of my control.
Multiple follower support implemented in v1.3, but will only work for vanilla followers until F4SE somehow gives the needed functionality.
I have tried clicking Radio then Follow.
And I tried clicking Radio, Command, Follow, Exit.
No joy either way. Very sad since I have to run around a lot in survival to get parked companions I forget to unpark.
Why ?
This patch fixes the problem with Companion Radio that if you haven't recruited a companion yet, you find
yourself in an infinite loop of the main menu that you can't get out of
unless you recruit a companion. The 'Exit' button is missing.
What does it do?
This patch adds an 'Exit' button to the main menu, so that you can leave it at any time.
The 'Exit' button is at the bottom of the main menu. (scroll down)
Companion Radio Patch
You tried to spawn in/craft the holotape and then use it, but did not yet have a single companion?
like i said, idiots like me lol