So for some reason without place everywhere installed none of the counters will snap together and you can not place any of the counters close together. With place everywhere everything works perfect. I will try and fix it but for now Place everywhere will be required for this mod to work properly
Place Everywhere Mod can be found here http://www.nexusmods.com/fallout4/mods/9424/?
I can't get place everywhere to work because F4SE won't load. My game keeps crashing at the beginning if the load process and I can't get a response from the F4SE team. My FO4 version is now up to 1.7.9
I just downloaded this for the first after viewing it in one of Oxhorns videos and it replaced my workstation tab in resources with machines, menu manager was unable to resolve it. so I had to uninstall.
Perhaps it wasn't this mod, I'm troubleshooting right now and will post an update as to my finding. Ok my apologies it was a different mod that caused the conflict, please disregard this post.
I like to use only those from buffet formlist,hope you don't mind me having repacked Lite version (just for my self ofcourse) of this nice clean mod. I realy dig those counters covered with glass,they just look like they should be in game,but the others .. just too much clutter and i personaly dont need to have filled counters from the other side ;) Also i placed those 10 counters i use under Decor02DisplayCases03DisplayCases, as there is only few vanilla items and the counters are kinda display cases :D - You should maybe consider to create your own custom menu for the AIO if you don't have yet ;)
My all in one mod has been ported to xbox by chucksteel. It has this mod in it. Just note that I do not support it on xbox because I do not have a xbox.
I only just found this mod. (And love it!) and never really had an issue with whether things snap or not because it's not too hard to use the console to adjust stuff if you are OC. (Grab z angle off the floor with getangle z, Select counter, Set its z angle to same as the floor, And adjust with increments of 1 or 0.125 on x and y till it's seamless.)
Getpos, getangle, modpos, modangle and setpos, setangle are the best console options for builders.
Not building rotated to zero? Not an issue. You can still use the floor position as a reference and use modangle z 45 (Or 15) to rotate the piece as needed.
If you add more stuff later, can you do some diner counters with medical stuff instead of food? And maybe armor pieces as well? I use the diner counter for pretty much all of my store counters, but it's almost impossible to get items up under there into the cubby holes.
This looks awesome and I want to use it, but I don't want to clutter my menus up any more than they already are. Because of this I was wondering if you have any plans to make a patch for SKE.
Ok no problem. I understand. I don't think I can pass this mod up either way. It might take a little tinkering but I'll make it work. Thanks for the awesome mod!
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Place Everywhere Mod can be found here http://www.nexusmods.com/fallout4/mods/9424/?
Also place everywhere is not my mod so maybe check that mod page for help as well.
http://www.nexusmods.com/fallout4/mods/16813/?
EDIT: Uploaded the new mod by itself as an optional file on the all-in-one mod page
Thanks!!
is there any 'respawning' beverages or snacks they can grab?
Perhaps it wasn't this mod, I'm troubleshooting right now and will post an update as to my finding. Ok my apologies it was a different mod that caused the conflict, please disregard this post.
I realy dig those counters covered with glass,they just look like they should be in game,but the others .. just too much clutter and i personaly dont need to have filled counters from the other side ;)
Also i placed those 10 counters i use under Decor02DisplayCases03DisplayCases, as there is only few vanilla items and the counters are kinda display cases :D - You should maybe consider to create your own custom menu for the AIO if you don't have yet ;)
Thank you verry much appreciate your work
https://bethesda.net/en/mods/fallout4/mod-detail/4079761
Getpos, getangle, modpos, modangle and setpos, setangle are the best console options for builders.
Not building rotated to zero? Not an issue. You can still use the floor position as a reference and use modangle z 45 (Or 15) to rotate the piece as needed.
Any chance of clean, undamaged counters in a future version? For a pre-war look.