>little bit stronger >The shell is bigger than the actual gun
hahahah okay. Anyway, ten defense seems a bit odd for a proper nuke-gun. I'd personally bump it up to 12 or 14 at least, but hey, not my mod. Cool stuff anyway, I'll be downloading it.
so i just added one of these to The Castle and assigned a guy to it. i threw a smoke out and the nuke artillery didnt fire...is there something im doing wrong??
and i also think it should have a separate marker, maybe a flare to fire out of the flare gun
there is a mod on here tha allows cross-map artillery. ive got it installed and its great. also allows for either minute-men, synth, or bos reinforcement drop or instant reload to fire again
i feel it would be better to have a seperate flare for this, just a thought. btw if you put the model into autodesk maya you can scale the entire thing up equally
Could you scale up the model of the cannon so that the shells it fires aren't bigger than the barrel? Maybe that'd affect the animations, I don't know. Just a thought.
17 comments
>The shell is bigger than the actual gun
hahahah okay. Anyway, ten defense seems a bit odd for a proper nuke-gun. I'd personally bump it up to 12 or 14 at least, but hey, not my mod. Cool stuff anyway, I'll be downloading it.
and i also think it should have a separate marker, maybe a flare to fire out of the flare gun