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wilson090

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17 comments

  1. howiebabey
    howiebabey
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    can you do qan esl version please
  2. M4A1BestGirl
    M4A1BestGirl
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    To quote Oppenheimer: "I am become Death, the destroyer of worlds"
  3. LeHitGuy100
    LeHitGuy100
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    >little bit stronger
    >The shell is bigger than the actual gun

    hahahah okay. Anyway, ten defense seems a bit odd for a proper nuke-gun. I'd personally bump it up to 12 or 14 at least, but hey, not my mod. Cool stuff anyway, I'll be downloading it.
    1. wilson090
      wilson090
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      I feel like bumping it up to 12 or 14 is a bit much for the required components, but if it took more components, I would do that for sure.
    2. ThaTylar
      ThaTylar
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      make it require mini nukes, 10 for each built.
  4. nicsoew
    nicsoew
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    I installed, mod is last, it fires...regular rounds, there is no nuclear blast from it. And tes I built nuclear artilery, not regular one.
  5. howiebabey
    howiebabey
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    how about adding a scoped signal gun even mod a rifle to do so that would make it amazing
  6. lonewolf131313
    lonewolf131313
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    I like what you did. it remind me of Davy Crockett (nuclear device) https://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device).
  7. randomusername0981
    randomusername0981
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    so i just added one of these to The Castle and assigned a guy to it. i threw a smoke out and the nuke artillery didnt fire...is there something im doing wrong??

    and i also think it should have a separate marker, maybe a flare to fire out of the flare gun
  8. JohnShaft
    JohnShaft
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    whats the range...anywhere? or limited like other? could i request an entire map range option if it is limited?
    1. wilson090
      wilson090
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      It is just like a regular artillery. If you put it in more of your settlements, you get a larger coverage of the map.
    2. randomusername0981
      randomusername0981
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      there is a mod on here tha allows cross-map artillery. ive got it installed and its great. also allows for either minute-men, synth, or bos reinforcement drop or instant reload to fire again


  9. TryHardNarwhal
    TryHardNarwhal
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    i feel it would be better to have a seperate flare for this, just a thought. btw if you put the model into autodesk maya you can scale the entire thing up equally
  10. Stealthyboy
    Stealthyboy
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    Could you scale up the model of the cannon so that the shells it fires aren't bigger than the barrel? Maybe that'd affect the animations, I don't know. Just a thought.