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Captain_Domo

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wilson090

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17 comments

  1. howiebabey
    howiebabey
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    can you do an esl version please 
  2. Jappards
    Jappards
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    Do they require the same type of grenade? Would be cool to trigger separately, given nukes are more dangerous.
  3. mlh238
    mlh238
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    What is this mininuke mortar's max and minimum range?
  4. YaserM
    YaserM
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    Request:

    Option: They cost a MiniNuke shell to build, and will be damaged after use, requiring a new MiniNuke to repair.
  5. MrVein
    MrVein
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    honestly, make it so it fires liberty primes nukes instead. otherwise there is no reason for it, you can shoot the mini nukes yourself straight in the enemies head..
    1. RaffTheSweetling
      RaffTheSweetling
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      Do it yourself, you ungrateful bugger. How utterly unappreciative can you get, seriously.
    2. Jimm607
      Jimm607
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      Well i mean, its constructive criticism, as it stands right now this mod doesn't really do anything other than change the ammo type you see for a split second. Changing to a liberty prime nuke would not only make this mod actually interesting it would add a genuinely interesting item to the game.

      Bitching about criticism is one of the stupidest things i see in this sub, stop acting like every mod is perfect, all it does is create mod authors so sensitive to criticism they take throw a hissy fit anytime anyone reports a bug.

      Redoing this mod to use liberty prime nukes would make this mod genuinely better, sure, MrVein could do it himself, hell, anyone with creation kit could probably do it in 10 minutes, its easy as f*#@ to change ammunition type, but giving the mod author the change at least lets the dude keep credit for what he attempted to do here.
    3. ipodtouchiscoollol
      ipodtouchiscoollol
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      this is actually very useful in Survival just because you don't have the need for it doesn't mean the mod author should change it. in survival a mininuke weighs around 5 pounds + a fatman around 30 pound, a fat man with only 20 ammo would be over 130 lbs. while 20 signal grenades weigh around only 10 lbs see the difference?
    4. wilson090
      wilson090
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      Well this does do more damage than the regular artillery piece, so it is not simply a different sound and visual and is a more deadly and advanced weapon, but I will look into the liberty prime nukes. Also, do you think I should increase the defense bonus it give to the settlement since it does more damage than a regular artillery piece?
    5. bmanwwerr
      bmanwwerr
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      Slightly change it.
    6. wilson090
      wilson090
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      I made the liberty prime nuke launcher: http://www.nexusmods.com/fallout4/mods/16095/?
      It provides more defense for your settlement and does even more damage at the expense of requiring a larger amount of resources to build.
  6. dbcarps
    dbcarps
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    I LIKE THE NUKE OPTION,BIG EXPLOSIONS ARE MY THING.
    ONE SUGGESTION .IF YOU LOOK AT THE SIZE OF THE BARREL ,COMPARED TO THE PROJECTILE,
    IT MAY LOOK BETTER IF IT LAUNCHED MULTIPLE NUKES AT SAME TIME.
    AS I SAID,I LIKE BIG EXPLOSIONS.THANKS FOR YOUR MOD.
    1. wilson090
      wilson090
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      I did originally try multiple nukes at once, but it lead to a rather inaccurate weapon and there was an issue if you threw out multiple artillery grenade markers where it would fire one shot, but some nukes would land at the old marker and some would land at the new marker while the piece was aimed at only one of those markers.
    2. Maganac
      Maganac
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      Mr. Torgue?
  7. Nekota
    Nekota
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    Will this mod conflict with Mega Explosions (http://www.nexusmods.com/fallout4/mods/2961/?) by Meltus? Just the thought of even bigger mini nukes....
    1. wilson090
      wilson090
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      I don't think it would, in fact I believe that the changes his mod make would actually work with the artillery piece, meaning the mini nukes from the artillery piece would do double damage and have double sized explosions.
  8. joshuaskidds
    joshuaskidds
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    Thanks been waiting for a nuke artillery mod forever.