I have an idea that will help people playing with companions a lot, especially people playing with automatron like me. Many people with companions have major issue with the navmesh system, especially in a really really small interior space, companions either get stuck or not moving at all when u commend them. If you can make a version of Nukamon ball that summons your current companion that would be really really nice. Just imagine being able to "throw" a really tanky sentry bot right in the middle enemy. This will by-pass the Navmesh induced problem once !!!!!
Would it be at all possible to make it so the target NPC needs to have low health to be captured, like in the actual Pokemon games? With my (very limited) understanding of xEdit, I think It shouldn't be too hard to do (might even be possible to make a less health=better chance system), but I don't know enough to attempt it myself. Also making this not work on Automatron robots would be a good Idea, considering it currently resets them to the skinless Protectron with no name. This mod is a buggy mess but boy is it fun. Got a legendary deathclaw, then threw him at Swan. He came out of the ball as a matriarch, and was hostile. He (or I guess, she) killed Swan with no effort, and then me. I would never actually use this mod in a full playthrough, at least not until it was WAY less buggy, but it is a fun little gag mod.
You are welcome to give it a try at this point. The behavior is in the script, so you would have to decompile that and rewrite it. The bugs seemed at the time I did this years ago to be pretty unavoidable given the tremendous abuse of the ReferenceAlias system this relies on. If somebody made a mod like this that was merely a stack (the data structure) of Nukamon or had an MCM type menu now that we have F4SE, I'm sure it wouldn't be hard to make a more-or-less bug-free version. The idea was to try to get something that had the specific menu behavior (note that it doesn't survive loads) and worked on consoles and could be made quickly enough to capitalize on the Pokemon Go craze. I'm guessing with a bit of testing there could be some improvement to this, but the stacking behavior of the game code as unmodified is a bit of an obstacle as is the curiosity that being in God Mode usually leads to deploying the wrong 'mon (the game's stacked item management is different for consumable grenades under TGM). I've always viewed these a lot more as offbeat art projects that try to challenge the engine rather than professional software engineering for stable components intended for realistic or long playthroughs.
I love this mod, i dont use it for its intended purpose though. i primarily use it for manufacturing extended and soylent green, the auto butchers are cool, but inefficient unless u build dozens of cages. with this i can actually go out hunting, kill them, capture them, and bring back my trophies for processing down into food and parts. so thank you for this mod cuz you made to other much better mods work great!
i tried spawning (console commands) and crafting the ball is there,in my inventory,but missing,still got the throwing animation but there is nothing there,like throwing air did i do something wrong?
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Example video here, I also go through and list the bugs
These videos are not mine, but I found them helpful to understand what and how this mod does.
If you can make a version of Nukamon ball that summons your current companion that would be really really nice. Just imagine being able to "throw" a really tanky sentry bot right in the middle enemy. This will by-pass the Navmesh induced problem once !!!!!
With my (very limited) understanding of xEdit, I think It shouldn't be too hard to do (might even be possible to make a less health=better chance system), but I don't know enough to attempt it myself.
Also making this not work on Automatron robots would be a good Idea, considering it currently resets them to the skinless Protectron with no name.
This mod is a buggy mess but boy is it fun. Got a legendary deathclaw, then threw him at Swan. He came out of the ball as a matriarch, and was hostile. He (or I guess, she) killed Swan with no effort, and then me. I would never actually use this mod in a full playthrough, at least not until it was WAY less buggy, but it is a fun little gag mod.
the ball is there,in my inventory,but missing,still got the throwing animation
but there is nothing there,like throwing air
did i do something wrong?