Third party mods/translations (including those listed here) may not be compatible with 1.5, unless otherwise stated by the authors.
Valwereth was kind enough to make an AWKCR Compatibility patch: http://www.nexusmods.com/fallout4/mods/9738/?
a_blind_man made a visual reload patch (impressive feat given his troubles!): http://www.nexusmods.com/fallout4/mods/17286/?
BrowncoatGarrus made a new calibers patch: http://www.nexusmods.com/fallout4/mods/8588/?
Combat Scopes: As of Combat Scopes 1.18.4, combat scopes are now included in that mod. The scopes available there are more traditional as they have a smaller profile and don't block out the rest of the screen. http://www.nexusmods.com/fallout4/mods/9476/? The optional download available with this mod will work with the scopes included with that mod - if you have both, you'll have (on top of 3 vanilla meshes) another three variants of sniper scope!
Visible Weapons: Available as an optional download! See the files page. Confirmed compatible with 1.5.
Headliner is a set of animations by Hitman47101! He's taken the time to tweak every animation to fix the floating thumb, move the rifle, and authored new animations to being the bolt back to the right side of the gun! Animations work both in and out of power armor! The cope in first person is better and the third person rifle is also much better.
I finally tweaked the leveled lists! Spawn rate on raiders specifically should be less common. It should effect new raider spawns on current games, but I can't guarantee it'll be completely fixed except on new games.
I doubled the resolution of the main texture map, so it's now 4k! It actually comes much closer to the general pixel density of most of the mods, so it should just look 'sharper'. It wasn't just an upscale either, I rebaked the texture maps on Marmoset Toolbag and remastered them in dDo, so they're truly higher resolution and not just bigger.
Spawn lists for the legendary rifles have been tweaked in order to make their appearance more predictable - the guns should mirror their counterparts from the old games.
------------------------- Known issues ------------------------- Legendaries may not spawn when they're supposed to. If you're getting this issue, open the console and (provided you know the XX prefix for the mod) type the following commands into the console: 'SetStage XX003DF9 20' (forces the Gobi to spawn) 'SetStage XX003DF9 30' (forces the Reservist Rifle to spawn) 'SetStage XX003DF9 40' (forces the Vistory Rifle to spawn) 'SetStage XX003DF9 50' (forces the Hub Special to spawn) This will force the legendary weapon spawner to respawn the guns in their containers. This is only an issue with old saves, it'll be fine on a new game.
------------------------- Other notes ------------------------- There's one more legendary with a unique firemode, receiver, and magazine that it seems like only one person has asked me about. Come on guys!
Can someone help? The other legendaries besides the Gobi rifle are not spawning. The quest commands are not working. the plugin is loaded at #22. Any help would be appreciated
The legendaries not spawning is an every game issue, not just a mid-game install issue. The last 8 playthroughs I have had to do the Setstages in order to spawn them. Other than that it's been enjoyable. I have made my own adjustments to damage and range. Cannot figure out a way to ensure the legendaries spawn on their own.
I fully agree with you. I started a completely new game on a clean install and the only weapon that appeared was Gobs, for all the others I had to use the console. I wasted a lot of time searching before I realized it was a bug. Either way, I love these guns.
Geez, I came to these comments to be like "this mad dropped a single awesome weapon mod and vanished", but everyone else is just complaining. This mod works great for me, animations, models, textures, everything is doing just fine, and I have been using this for almost a year now.
I completely agree with you seeing as this dude made this mod and abandoned it completely. Ive tried fixing the 1st person animation bug and to my surprise no luck at all.
Dont even bother downloading this dogshit mod. I tried everything to fix the broken first person animation and nothing succeeded with youtube tutorials or modding the files themselves. This mod is a waste of time and energy to fix. Not a single person on this community can give simple and direct directions on how to fix it.
So it looks like Combat Scopes is gone? All I'm finding is translations and 1 or 2 patches for in-game DLC stuff, what uh... What do we do here? See through scopes is still around but that doesn't seem to do anything for the DKS, just the base scopes with the vanilla overlay. Kind of a bummer. Using the 501 is great, but with the vanilla scopes overlay it just feels like I fumbled the bag a little.
for those who downloaded combat scopes file, to fix the weird blackout of the scope on this rifle, change the dot to something other than default or turn them off completely. that should fix it.
1036 comments
Third party mods/translations (including those listed here) may not be compatible with 1.5, unless otherwise stated by the authors.
Valwereth was kind enough to make an AWKCR Compatibility patch:
http://www.nexusmods.com/fallout4/mods/9738/?
a_blind_man made a visual reload patch (impressive feat given his troubles!):
http://www.nexusmods.com/fallout4/mods/17286/?
BrowncoatGarrus made a new calibers patch:
http://www.nexusmods.com/fallout4/mods/8588/?
Combat Scopes:
As of Combat Scopes 1.18.4, combat scopes are now included in that mod. The scopes available there are more traditional as they have a smaller profile and don't block out the rest of the screen.
http://www.nexusmods.com/fallout4/mods/9476/?
The optional download available with this mod will work with the scopes included with that mod - if you have both, you'll have (on top of 3 vanilla meshes) another three variants of sniper scope!
Visible Weapons:
Available as an optional download! See the files page. Confirmed compatible with 1.5.
Headliner is a set of animations by Hitman47101! He's taken the time to tweak every animation to fix the floating thumb, move the rifle, and authored new animations to being the bolt back to the right side of the gun! Animations work both in and out of power armor! The cope in first person is better and the third person rifle is also much better.
I finally tweaked the leveled lists! Spawn rate on raiders specifically should be less common. It should effect new raider spawns on current games, but I can't guarantee it'll be completely fixed except on new games.
I doubled the resolution of the main texture map, so it's now 4k! It actually comes much closer to the general pixel density of most of the mods, so it should just look 'sharper'. It wasn't just an upscale either, I rebaked the texture maps on Marmoset Toolbag and remastered them in dDo, so they're truly higher resolution and not just bigger.
Spawn lists for the legendary rifles have been tweaked in order to make their appearance more predictable - the guns should mirror their counterparts from the old games.
-------------------------
Known issues
-------------------------
Legendaries may not spawn when they're supposed to. If you're getting this issue, open the console and (provided you know the XX prefix for the mod) type the following commands into the console:
'SetStage XX003DF9 20' (forces the Gobi to spawn)
'SetStage XX003DF9 30' (forces the Reservist Rifle to spawn)
'SetStage XX003DF9 40' (forces the Vistory Rifle to spawn)
'SetStage XX003DF9 50' (forces the Hub Special to spawn)
This will force the legendary weapon spawner to respawn the guns in their containers. This is only an issue with old saves, it'll be fine on a new game.
-------------------------
Other notes
-------------------------
There's one more legendary with a unique firemode, receiver, and magazine that it seems like only one person has asked me about. Come on guys!
The other legendaries besides the Gobi rifle are not spawning. The quest commands are not working.
the plugin is loaded at #22.
Any help would be appreciated
This mod works great for me, animations, models, textures, everything is doing just fine, and I have been using this for almost a year now.