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LtCommanderUploaded by
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This page was last updated on 29 August 2017, 2:44PM
- Changelogs
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Version 1.5
- A complete set of new animations bu Hitman47101! These fix all previous animation related issues:
---The thumb of the left hand no longer floats slightly off the gin
---The animations work both in and out of power armor
---The bolt has been moved to the right side, bringing it back to correct side of the gun.
---The size of the gun on screen has been tweaked as well, the long scope no longer takes up a quarter of the screen. It's still got a large presence, but it is no longer game breaking.
---The position of the hands in third person has been improved!
Tweaks to the level lists! Snipers should show up less often, particularly on raiders. Given the way the game stores user injected data, the changes are only guaranteed to be reflected in new games. Old saves may still have a higher spawnrate.
Higher rez main texture! The main body and scope texture has been rebaked and remastered at 4k resolution, making it much more crisp and detailed. Only available for the default material.
Spawn lists for the legendary rifles have been tweaked in order to make their appearance more predictable - the guns should mirror their counterparts from the old games.
- A complete set of new animations bu Hitman47101! These fix all previous animation related issues:
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Version 1.4
- Custom reload animations by Haru! The animations mesh with the default combat rifle set, so there are still positioning issues at this time. That said, the animations provided are great!
Custom sounds by Partisan Executioner! His reload sounds bring the gun up a notch, and his firing sounds are a remixed and beefed up effect from the previous games. It really makes the gun pop!
Compatibility for combat scopes! 2x, 4x, and 8x scopes and recon scopes are now available using the framework. Optional .esp.
Compatibility for holstered weapons! If you have the mod installed, it'll automatically equip the default configuration for the sniper rifle. Optional .esp. I'm including multiple variant meshes from various authors, so you can swap them out and pick the one you like the best if you so desire.
New meshes for the weapon magazines! Because you can see the bullets in the magazines now, I replaced them with higher quality meshes. Uses LODs, so they'll only show up in first person
Tweak to Gobi materials - the wood stock is now a light wood, it clashes less with the desert camo.
New legendary material: Circle of Steel paint scheme! The material buffs damage like a receiver mod and has an embedded 'Instigating' effect. It can be found in the forecastle of the Pridwen.
New Legendaries! The Reservist's Rifle and Vicory Rifle make an appearance in the Commonwealth. They have similar characteristics to their older counterparts. See the discovery section for locations.
There are rumors of another legendary weapon that made its way to the shores of the commonwealth, but specifics on what makes it unique are few and far between. Those that have beheld it have spoken only of the over-power it has. (FO4Edit users, please don't spoil it!)
- Custom reload animations by Haru! The animations mesh with the default combat rifle set, so there are still positioning issues at this time. That said, the animations provided are great!
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Version 1.3
- New Barrel - Snub Barrel: All the benefits of the sawed off barrel, but with threading and muzzle compatibility.
New Sights - Standard Military Sights: The glow sights, but without the glow. Tear two will now be referred to 'tier 2' sights
Tweaked the FOV for tier 2 sights, should have a slightly tighter zoom to help negate bloom on the glowsights and DOF.
Tweaks to the leveled lists to allows for more sights and less scopes to spawn on guns at lower levels, and the inclusion of the new mods.
Baked in partial compatability with the visible holstered weapon mod. This technically won't change anything, but it leaves open the framework for someone to add a working mesh.
Adjustments to ammo counts per caliber, a 10% reduction of ammo for .50 cal, a 20% increase of ammo for .38. Not much of a difference, but better then nothing. A large mag will now hold 12, 10, or 9 rounds depending on caliber.
Tweaked reload speeds for the quick eject mags, should now be a worthwhile upgrade from regular mags without being overpowered.
Fixed the second texture sheet textures, the heavy ported barrel now blends in seamlessly with the recievers.
Fixed smoothing errors with the scope.
- New Barrel - Snub Barrel: All the benefits of the sawed off barrel, but with threading and muzzle compatibility.
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Version 1.2
- Fixed the muzzleflash issue, the gun now flashes from the muzzle.
Fixed the missing sounds with .38 cal and higher end stocks. All stocks now have full sound effects for every caliber.
Thank you DMagnus for hammering out both of these bugs!
- Fixed the muzzleflash issue, the gun now flashes from the muzzle.
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Version 1.1
- Adjusted reload speed to something more realistic.
Fixed pistol projectile from suppressor. Thanks, DarkSeraphym!
- Adjusted reload speed to something more realistic.
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- Author's activity
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October 2020
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07 Oct 2020, 4:10AM | Action by: LtCommander
Permission change
Author changed their permission instructions.
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07 Oct 2020, 4:07AM | Action by: LtCommander
Permission change
Author no longer defines their own permission instructions.
Users can now upload this file to other sites.
Users can now use this file in any mods/files that are being sold.
September 2017
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06 Sep 2017, 1:29AM | Action by: LtCommander
User submitted image verified
thx
July 2017
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01 Jul 2017, 4:35AM | Action by: LtCommander
User submitted image verified
favorite NV gun
June 2017
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30 Jun 2017, 12:29AM | Action by: LtCommander
Mod image added
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30 Jun 2017, 12:27AM | Action by: LtCommander
Mod image added
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30 Jun 2017, 12:17AM | Action by: LtCommander
Mod image added
February 2017
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05 Feb 2017, 9:06PM | Action by: LtCommander
Attribute change
long description changed
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05 Feb 2017, 8:24PM | Action by: LtCommander
Mod video added
DKS-501 Version 1.5 Gameplay Video
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05 Feb 2017, 5:44PM | Action by: LtCommander
Attribute change
DKS-501 Sniper Rifle - Custom Sounds small description changed
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05 Feb 2017, 5:44PM | Action by: LtCommander
Attribute change
DKS-501 Sniper Rifle - Visible Weapons small description changed
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05 Feb 2017, 5:43PM | Action by: LtCommander
Attribute change
DKS-501 Sniper Rifle - Combat Scopes small description changed
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05 Feb 2017, 1:57PM | Action by: LtCommander
Changelog added
Change log added for version 1.5
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05 Feb 2017, 1:56PM | Action by: LtCommander
Attribute change
long description changed
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05 Feb 2017, 1:49PM | Action by: LtCommander
File added
DKS-501 Sniper Rifle 1.5
December 2016
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18 Dec 2016, 3:53AM | Action by: LtCommander
Attribute change
long description changed
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18 Dec 2016, 3:50AM | Action by: LtCommander
User submitted image verified
Fallout4 2016 12 05 15 26 38 51
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18 Dec 2016, 3:50AM | Action by: LtCommander
User submitted image verified
Fallout4 2016 12 05 18 02 42 84
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18 Dec 2016, 3:50AM | Action by: LtCommander
User submitted image verified
November 2016
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27 Nov 2016, 8:52PM | Action by: LtCommander
User submitted image verified
Great work
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- Mod page activity
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April 2024
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26 Apr 2024, 1:10PM | Action by: Suyo69420
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'DKS-501 Sniper Rifle - Standalone'
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26 Apr 2024, 1:07PM | Action by: strawhatspacer
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26 Apr 2024, 1:06PM | Action by: mrbouchebag206
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26 Apr 2024, 12:46PM | Action by: Dollda
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26 Apr 2024, 10:04AM | Action by: Murder0ne
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26 Apr 2024, 9:47AM | Action by: RogueAng31
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26 Apr 2024, 9:31AM | Action by: FERDINANDISGOD
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26 Apr 2024, 7:40AM | Action by: DunceCapn
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26 Apr 2024, 7:25AM | Action by: eeriefeelingz
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26 Apr 2024, 7:04AM | Action by: Metsastaja
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26 Apr 2024, 6:34AM | Action by: Floatzel
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26 Apr 2024, 4:58AM | Action by: RedDiamond343
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