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m00resy

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m00resy

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  1. aurreth
    aurreth
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    Since the mod author seems to have moved on a few years back I thought I'd play around with this a bit   I've been wanting some Mistress of Mystery content, soooooo.....

    I removed everything but the big vehicle doors from the surface.  Instead of an elevator there I moved the entrance to the basement of Croup Manor.  Just a load door, for the life of me I can't get load elevators to work lol  Croup Manor is now the "House of Mystery", and the underground lair the "Hall of Mystery".  Had to clean up the basement of course, replace the rotting wood walls with clean Deco style marble.  I left the water effects though, it works really well with the theme.  Unfortunately I did the basement using Scrap Everything, so I'll need to reproduce it in the CK sometime.

    And I'd just like to say how nice it is when indoor cells are built along straight X-Y axis, makes lining things up soooo much easier

    I fixed the workshop, it's now the full settlement version.  Not a settlement yet, haven't gotten around to it; it's a lot easier to build those from scratch rather than convert someone else's work.  I still need to finish my Vault 95 conversion, so I'll see about turning this into a functional settlement when I do that.

    Next I'll see about turning the main computer into Cryptos.  A lot of the text from Fallout 76 is available on the wiki, so that should mostly be a copy-paste job.

    1. aurreth
      aurreth
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      Ok, settlement part works (I think, I was able to assign a companion to it.)  Took some reworking because m00resy used the wrong parts in some areas.  No accusations there, they were easy mistakes to make such as using the interior version of the workbench or the wrong type of bounding box.

      For aspiring settlement builders, the interior workbench is the one used in Homeplate.  It's crippled, so you get the reduced build menu and it won't work for an actual settlement.  Note that there are no interior settlements in the vanilla game until Vault 88 was put in, and 88 is a special case with it's own workbench type and workshop scripts.  Interior or exterior stick to the full WorkshopWorkbench.

    2. aurreth
      aurreth
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      Found another issue yesterday, none of the workbenches were linked to the workshop, so they weren't pulling resources from it.  

      I might have caused that when I converted to a full settlement workshop, but that didn't break the links for anything else so I'm guessing this is a problem with the original mod.
    3. CobaltKabuto
      CobaltKabuto
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      Did you release this version?
    4. aurreth
      aurreth
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      No, that would require the author's permission.  And I lost the files, along with any other mods I hadn't already uploaded, to a hurricane a couple years back.
    5. CobaltKabuto
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      Sorry to hear that. I hope you are okay. Are you still modding? By the way where is this located on the map? The images don't really show it.
    6. aurreth
      aurreth
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      I came through it mostly intact, thanks for asking.

      I'm not playing FO4 anymore.  I'm doing some small modding for Starfield, but there's only so much you can do unless they finally release a CK for it.

      Location.... um, don't remember which way is north and south lol.  From Vault 111, facing towards the Red Rocket, it's on the right, past the farm settlement.  Very close to the map edge.
  2. diverswims
    diverswims
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    Why so many make player homes that you can not send companions to live in, it seems like a waste of all this great work just to be alone, nah it just seems it should have a full working settlement.
  3. AkiMinowara
    AkiMinowara
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    the final: "happy hunting" i readed with Lotus voice in my ears :))
  4. SilverThorn12345
    SilverThorn12345
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    Is there a reason the workbench is so limited? Is there a way to include more?
    1. aurreth
      aurreth
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      You can replace the limited workshop with a full one using the CK, or you can use SKK Workshop Utilities to convert it to a "full settlement".  Note that this does not actually make it a functional settlement, you still can't recruit settlers or set up supply lines, but it does remove the limitations on the workshop.
  5. marcus160
    marcus160
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    how to enable the mod it asks for requires something
  6. TheCorpulent1
    TheCorpulent1
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    Man, this is an incredible location. It's especially fun to get a bunch of Batman stuff and a custom companion mod and just fill the place up with random Bat-people.
  7. TheMemeMachine752
    TheMemeMachine752
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    Where do you find the libertas command password for the elevator??
    1. Runningwolf1980
      Runningwolf1980
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      Ever figure this out?
    2. TheCorpulent1
      TheCorpulent1
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      Near the ruined house with the elevator is a crypt with an open coffin, which has a little lore note and the password. It's behind and to the left of the elevator if you're looking at the elevator head-on.
  8. loic2b01
    loic2b01
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    Hey, first of all thank you for this amazing mod, the place is huge and amazing and I love it But the only thing that bothers me is the fog, it looks weird when you're walking and it just disappear, do you know if there is a way to disable it?
    1. skyrim1371dan
      skyrim1371dan
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      fog condencers
  9. m00resy
    m00resy
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    Hello all
    i hit 1000 downloads here which i thought would never happen but glad i have

    would like to update this mod soon however studies keep me busy so sorry about the lack of updates, after all this is just a hobby for me.
    that being said if there ARE any issues just leave a reply in this comment so i can remind myself. Try not to repeat problems and make sure if a question has already been asked not to ask as well, to avoid flooding this comment and all that helpful jazz.

    anyway thank you so much for enjoying my mod everyone, do this for you guys

    lots of love
    m00resy xx
  10. Olympus3011
    Olympus3011
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    Bro why is it that you can't build any walls or platforms? that would be a plus!