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DMagnusUploaded by
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Activity logs
This page was last updated on 28 September 2022, 4:40PM
- Changelogs
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Version 1.5b
- Reduced the gun's base damage from 50 to 30.
- Tweaked the damage reduction in the baseline automatic receivers.
- The Stun setting can now only be applied if a semi-automatic receiver is attached. This was done to get around an issue where the gun would end up with a phenomenally massive amount of damage when set to stun using the standard automatic receiver.
- Fixed the different ammo types not providing a damage increase to the gun's physical damage.
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Version 1.5a
- Corrected duplicated physical damage modifiers in several Automatic recievers
- Stun setting no longer dismembers targets.
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Version 1.5
- E-11 is now hitscan with a new projectile. Old 3d bolt is still used for VATS.
- E-11 now does both physical and energy damage
- Tweaked some of the E-11's modifications, giving upgraded receivers a faster trigger speed so the blaster becomes less sluggish as you upgrade it.
- Stun mode has been adjusted so enemies slump to the ground instead of going rigid. Damage stun mode deals has also been considerably reduced.
- Added the ability to switch between Stun and Kill on the fly, as well as unfolding and folding the stock.
- Adjusted the specular textures to provide some better shine, adjusted the diffuse textures a bit as well. Changed the cubemap used by the blaster.
- Added a custom muzzle flash
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Version 1.4
- Fixed the reflex scopes being way off-center when used with the pistol receivers.
Adjusted the scope reticle so it's hopefully more precise and easier to aim with. Reticle has also been slimmed down a bit so it doesn't fill up view space as much. Reflex scope zooms in a bit more as well to help with targeting.
Reticle for the reflex sight and standard scope now can have its color changed to green or blue, from the default red
Added a 4x zoom reflex scope
Added recon scopes
Adjusted the crafting recipe for the plasma cells and plasma gas cartridges so you now get 10 instead of 2.
Primary projectile speed has been increased.
You can now craft additional E-11s at the chem station.
- Fixed the reflex scopes being way off-center when used with the pistol receivers.
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Version 1.3
- Added two new ammo conversions, Power Cells and Plasma Gas Cartridges. These are upgrades to the conversions to the vanilla fusion cells and plasma carts, respectively; while they provide the same in terms of ammo capacity, they behave like fusion cores rather than standard ammunition. These can be made at a Chem Lab under a new category, E-11 Ammo, and you get two a pop.
Added a Setting module, allowing you to switch between the standard mode of fire and the newly-introduced Stun, which makes the E-11 fire dem blue stun rings. Those struck will flash blue and fall over, unless they're immune, & it doesn't do much damage.
Added loose mods for the ammo, so you can change the ammo around without having to remake the mod over and over.
- Added two new ammo conversions, Power Cells and Plasma Gas Cartridges. These are upgrades to the conversions to the vanilla fusion cells and plasma carts, respectively; while they provide the same in terms of ammo capacity, they behave like fusion cores rather than standard ammunition. These can be made at a Chem Lab under a new category, E-11 Ammo, and you get two a pop.
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Version 1.2.2
- Fixed the folded stock remaining after applying the unfolded stock mod. This was due to the folded stock's mesh being used by the ammo mods.
- Reduced the emissive value of the see-through scope's reticle, to make it a bit less harsh.
- Tweaked the pistol E-11 model to remove some unecessary stuff in the Connection Point parent node.
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Version 1.2.1
- Corrected several pistol receivers, which were lacking vital keywords, resulting in wonky animations.
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Version 1.2
- Reduced the attack delay, allowing you to pop off shots faster, though not as fast as full auto.
Adjusted how the accuracy improvements provided by the Collimator and the opened stock are handled. The stock now should actually ~provide~ a boost in accuracy, and having both should very much improve things.
Did some adjustments to the blaster bolt
Added damage boosting receivers for both semi-auto and full auto.
Can now change the ammo type of the E-11 between fusion cells and plasma cartridges. Along with this, the E-11's base capacity has been changed to 100, which is its canonical capacity using power cells, and when you switch to plasma cartridges, the E-11's capacity is boosted to 500.
Standard receiver now has material requirements.
You now can mod the E-11 into a pistol grip! All the mods applicable to the rifle configuration can be applied to the pistol configuration, including the stock.
Made some adjustments to the E-11's textures, mainly in the specular and diffuse textures.
Adjusted the E-11's targeting reticle, used in the standard scope and the reflex scope. It's been re-positioned to towards the end of the scope, rather than somewhere in the middle, and its texture has been revised to hopefully be a bit clearer. Along with these changes, the E-11's scope has had its interior blackened to help provide better contrast.
- Reduced the attack delay, allowing you to pop off shots faster, though not as fast as full auto.
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Version 1.1.1
- Fixed the blaster not making sound when used by a follower/NPC
- Changed the blaster bolt mesh to a 3d one that uses bloom to create its glow. Original bolt is available as an optional file
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Version 1.1
- Somewhat reduced the size of the model, so now the E-11 is a bit less beefy & aligns a bit better.
Reworked how the scopes are handled. Now instead of being part of the receiver, they're separate, and accompanying them are two see-through scopes; one that's standard to the gun and another that fills the role of a reflex sight, and a long range scope has been added. The Collimator Module has been reassigned as a barrel mod in light of these changes.
Boosted the base damage by 5, meaning now the gun does a base 50 in energy damage. This obviously is increased with the collimator module and is reduced by 5 when using full auto.
Fixed the full auto mode not actually reducing damage.
Sexed up the textures a bit and corrected an issue in the material file for the gun, which was resulting in it being far too matte. - Tweaked a couple minor things on the model, chiefly the way the mag curves.
- Somewhat reduced the size of the model, so now the E-11 is a bit less beefy & aligns a bit better.
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Version 1.01
- Did an update tangent space pass on the blaster's meshes to clear out any shading issues (most evident on the blaster itself, namely the rathre obvious black spot on the rear sight, which can be seen in one of the screenshots.)
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- Author's activity
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June 2024
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17 Jun 2024, 4:11PM | Action by: DMagnus
User submitted image verified
June 2022
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22 Jun 2022, 7:01PM | Action by: DMagnus
Changelog added
'Change log added for version 1.5b'
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22 Jun 2022, 6:58PM | Action by: DMagnus
File added
'BlasTech E-11 1.5b VR [version 1.5b]'
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22 Jun 2022, 6:56PM | Action by: DMagnus
File added
'BlasTech E-11 Update 1.5b [version 1.5b]'
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21 Jun 2022, 1:29AM | Action by: DMagnus
File added
'BlasTech E-11 Hotfix 1.5a [version 1.5a]'
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21 Jun 2022, 1:25AM | Action by: DMagnus
Changelog added
'Change log added for version 1.5a'
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21 Jun 2022, 1:25AM | Action by: DMagnus
Attribute change
'File \'BlasTech E-11 Hotfix 1.5a\' description changed.'
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21 Jun 2022, 1:24AM | Action by: DMagnus
File added
'BlasTech E-11 Hotfix 1.5a [version 1.5a]'
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21 Jun 2022, 12:17AM | Action by: DMagnus
Attribute change
'Description changed.'
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21 Jun 2022, 12:00AM | Action by: DMagnus
Changelog added
'Change log added for version 1.5'
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20 Jun 2022, 11:55PM | Action by: DMagnus
Changelog added
'Change log added for version 1.5'
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20 Jun 2022, 11:52PM | Action by: DMagnus
Attribute change
'File \'Improved Firing Sound\' changed to \'Alternate Firing Sounds\'.
File \'Alternate Firing Sounds\' description changed.
File \'Alternate Firing Sounds\' version changed to 1.5.'
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20 Jun 2022, 11:50PM | Action by: DMagnus
File added
'BlasTech E-11 Version 1.5 [version 1.5]'
June 2018
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04 Jun 2018, 2:11AM | Action by: DMagnus
Attribute change
Description changed.
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04 Jun 2018, 2:08AM | Action by: DMagnus
File added
BlasTech E-11 Version 1.4
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04 Jun 2018, 2:01AM | Action by: DMagnus
Changelog added
Change log added for version 1.4
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04 Jun 2018, 1:59AM | Action by: DMagnus
File added
BlasTech E-11 1.4
December 2017
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24 Dec 2017, 3:22PM | Action by: DMagnus
Permission change
The author is now allowing a single comment topic and discussion tab.
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07 Dec 2017, 7:20PM | Action by: DMagnus
Attribute change
Summary changed.
Description changed.
June 2017
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20 Jun 2017, 4:42PM | Action by: DMagnus
Attribute change
long description changed
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