This page was last updated on 04 September 2016, 10:04PM
Changelogs
Version 1.2
VERSION 1.2 UPDATE-
* GAMEBREAKER FIXED: Fixed issue causing some chems (like stimpaks) to give only 10% of actual effects/etc
* COMPATIBILITY PASS: fixed a lot of weirdness (i am bad at modding) to make it more compatible with other mods (SEE BELOW)
* CAPS PASS: Caps will now be found more often and in greater numbers, mainly in pockets, vendors, etc. Less often 'just laying around'.
* LOOT PASS: Normalized some loot tables, including removing weird junk/caps results from 'animals'.
* Edited some settler anims
* Adjusted damage/effects of some thrown weapons (especially those damn molotovs)
* Normalized plant and job station payouts to be more consistent internally and with each other.
* Changed some settings to make survival/hardcore less 'bullet sponge-y' (added in some loot results for antibiotics/etc too)
Version 1.1a
Fixed rare CTD
Fixed harvest/collection rates for some job stations